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08-22-09, 12:37 PM | #361 |
Captain
Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
Posts: 488
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Does anyone have any contact with the RA makers? Would it be too much to ask for a status update?
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08-22-09, 01:17 PM | #362 |
Seabed Comber
Join Date: Aug 2005
Location: NorthEast
Posts: 349
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It will surely show in one of these places before here:
http://www.redrodgers.com/forums/forumdisplay.php?f=172 http://www.sukhoi.ru/forum/forumdisplay.php?f=123
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08-22-09, 03:34 PM | #363 |
Watch
Join Date: Sep 2008
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I'm gonna hold my breath until they release it
Hurrmmmphh.... ... ... ... Serious question: Have the devs announced anything about missions for this mod? Will we have to roll our own or has anybody taken a stab at it? |
08-22-09, 08:19 PM | #364 |
Captain
Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
Posts: 488
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Well... this is a mod so most likely the devs don't care. Other missions might need tweaking but they should work after you put a few minutes into them in the editor.
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08-23-09, 06:21 AM | #365 |
Soundman
Join Date: Sep 2006
Location: Lille, France
Posts: 146
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It's out
The file can be downloaded from the Russian forums. Cheers to the developpers.http://www.redrodgers.com/forums/showthread.php?t=5579
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08-23-09, 06:23 AM | #366 |
Soundman
Join Date: Sep 2006
Location: Lille, France
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Not really...
but still old one seemingly
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08-23-09, 07:04 AM | #367 | |
Admiral
Join Date: Apr 2005
Posts: 2,320
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Quote:
What a cruel joke, thats a very old version, mid 2008. I wait for the real deal. |
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08-23-09, 11:31 AM | #368 |
Chief
Join Date: Dec 2005
Posts: 326
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I'd bet they are getting a flood of PM's right now, probably from both sites..
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08-23-09, 01:37 PM | #369 |
Captain
Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
Posts: 488
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08-23-09, 01:41 PM | #370 |
Soundman
Join Date: Sep 2006
Location: Lille, France
Posts: 146
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might very well be as they posted this very recently, lets be patient once more...
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08-23-09, 01:46 PM | #371 |
Captain
Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
Posts: 488
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08-23-09, 02:18 PM | #372 | |
Chief
Join Date: Dec 2005
Posts: 326
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Quote:
If they were going to attempt to make good on the deadline, i think they are just probably wrapping things up with the mod and attempting to bring closure to any last minute ideas they may have before reaching a finished state. now.. any last minute item(s) will of course push the deadline out farther. So we have to allow for a window of tolerance when considering the deadline. Just how much tolerance??? depends on how much more we can tolerate waiting HAHA :rotfl: They basically rebuilt DW from the ground up even with SP campaigns now converted to run on RA(as I recall) It's a TON of work they are attempting to accomplish. And, I wasn't kidding about these guys being thorough You should see some of the stuff they have created; launching frogmen from tropedo tubes, seal-team mini subs, and re-skinning bios for example. go here and see some of the stuff they have made. We can conjure up reasons why they are beyond deadline and we haven't heard anything yet.. but it's best just to continue to wait; what else are we going to do??? |
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08-23-09, 07:56 PM | #373 |
Chief
Join Date: Dec 2005
Posts: 326
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oh, one more thing...
If they haven't been doing it parallel to modding.. they will also need to do final documentation on weapons, features and gear. (IIRC) Even the beta had a document on how to use various functions of the shipwreck missile(for example) No telling what they have added to final release at this point. just my change in the bucket... |
08-23-09, 10:30 PM | #374 |
Subsim Diehard
Join Date: May 2006
Location: Texas!
Posts: 971
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My impression. The RA mod database and doctrine files got really complex, even the old beta, to the point where bug hunting/fixes took a whole lot of time. I remember bug hunting the torpedo behavior just for the Mk48 alone and it took me 2 whole days (literally all weekend) to tease out the problems with the doctrine and fix them. Some of the torps not only had their own senors, but some had multiple sensors of the multiple types, and each individually referenced in the doctrine file.....
My impression is that bug hunting will likely take a long while. Some bugs may be stubbornly problematic. I wish an open 2nd beta would be considered by the dev team as it would be more efficient to enlist the aid of the community at large in play testing/bug fixing, rather than a small restricted play group. 2 cents.
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08-23-09, 10:39 PM | #375 |
Admiral
Join Date: Apr 2005
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I think most bugs got squashed out in the beta. On the other hand don't forget that we are in the middle of august, a time where people spend more time on holiday/beach etc... than in front of a computer screen.
Give the guys some slack. We have waited for several months right, so whats 2-3 days/weeks more ? |
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