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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#361 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
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![]() Last edited by keltos01; 03-08-09 at 08:40 AM. |
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#362 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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version 1.2 IJN periscope mod
YATTA !!!! found the real deal !!! Major Walter Schmidt 's photo through a Kaiten type 10 periscope ![]() http://www.ww2incolor.com/forum/showthread.php?t=7077 ![]() here's how it now looks ingame ![]() keltos version 1.2 : http://files.filefront.com/V+12+IJN+periscope+kaitesrar/;13447523;/fileinfo.html Last edited by keltos01; 03-12-09 at 10:08 AM. |
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#363 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() ![]() ![]() ambiant occlusion map on : ![]() in S3D : ![]() ![]() To complete the AA guns file I am now working on a new cloned Triple AA gun, it has the single's base since the double and triple base from stock doesn't turn properly. keltos Last edited by keltos01; 03-12-09 at 08:49 AM. |
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#364 |
Pacific Aces Dev Team
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IMHO that is the log of travelled seamiles. More or less like in your conventional automobile...should be helpful for the navigation through dead reckoning (Prevents the navigator from having to keep a constant log of how much speed during how many hours, etc).
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One day I will return to sea ... |
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#365 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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At the end of the movie I think it's in the 2500 !
keltos |
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#366 |
Seasoned Skipper
![]() Join Date: Nov 2008
Location: Colorado and California
Posts: 726
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Wow those new images are excellent, the sleeping quarters is certainly from Gochin, i recognize some faces and the interior from studying the earlier film. Great to see these K.
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Erlaubnis an Bord zu kommen.
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#367 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() ![]() why ramming is not for submarines ![]() ![]() ![]() good research link at Kure , although they are low-res and have that semi-transparent logo, there are lots of pictures there : http://translate.google.com/translat...istory_state0= or http://translate.google.com/translat...istory_state0= submarines ! keltos Last edited by keltos01; 03-18-09 at 04:14 PM. |
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#368 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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#369 |
Lucky Jack
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Nice stuff Keltos
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#370 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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Type 88 periscope on the Kaichu :
in the marvelous tool S3D ![]() view : ![]() inside : ![]() raised observation scope ![]() what I don't get is the texture problem : looks fine in s3d awful in game, maybe there is an occlusion map for the object somewhere that I need to replace (I didn't do one for the well and the periscope yet) ? and what's that big black and white round thingie in the lower right corner ??? Didn't I just see that in an IJN training movie from 1941 ?? keltos Last edited by keltos01; 03-21-09 at 09:10 AM. |
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#371 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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Observation Periscope Type 88 for the Kaichu submarine :
in well : ![]() raised : ![]() from back : ![]() labelled : ![]() [edit ] added the label on the scope, if you could look close enough you'd see it's the real deal, well you can always open the texture file and read it ![]() the texture on the head might be a bit bland, but that can always be changed. now to the other boats ![]() keltos Last edited by keltos01; 03-21-09 at 03:55 PM. |
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#372 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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Some pretty amazing work there, Keltos. Great to see the ongoing progress. Can't wait to give the campaign a whirl.
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Contritium praecedit superbia. |
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#373 |
Commander
![]() Join Date: Mar 2006
Location: on a rock surrounded by water, that people call it UK
Posts: 473
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Very nice work Keltos
Do you intent to include the torp rooms, crew quarters and galley to allow walking around? Cheers |
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#374 |
Silent Hunter
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Location: Milan Italy
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#375 |
Officer
![]() Join Date: Apr 2005
Location: patrolling CN-69
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Looks great!
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