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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3631 |
Sink'em All
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Announcement Time
![]() Pig Boat Missions I've begun work on a new set of single missions devoted to the S-Class submarines that saw action in the earlier parts of the war. These missions will come from all theaters where they participated. These areas include the Aleutians, East Indies, Solomons........ect. There will originally be a set of ten missions and how many after that depends on how many ideas I can come up with. These missions will only be found in FOTRSU and will only work with FOTRSU. They should start showing up in the next Beta release I would think. ![]() If anyone would have an idea about the S-Class boats in these single missions feel free to make a suggestion and I will see what I can do to accommodate you and your idea. ![]() ![]()
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#3632 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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Tried out those files you sent me cdrsubron7. Did a patrol in april '44. Didn't run into any super DD's yet, but i'm still using up almost all of my torpedos on whale factory ships before ever reaching Japan. My Tonnage is going up through the roof. Think i might just strt avoiding them now.
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#3633 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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You know, i just realized that after completing a patrol objective and radio'd HQ in the .4 beta, i would routinely get new patrol objectives.
But in the very next .5x beta, that seems to have disappeared entirely. |
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#3634 |
The Old Man
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Up to Post #1930 now but making progress.
Has the FoTRS v1.3 "Tokyo Express" issue been resolved? This is the very long line of fast moving DD's. I remember this from times past. Not sure if it was ME Scripted, Campaign or Mission. If this task force is found taking the same course/route every time it is scripted. Plot a line from Tokyo to the port of Manya (29N - 130E), if the Task Force passes next to Manya on that course, it is the Tokyo Express. There were 3 things in FoTRS v1.3 that had major problems and this was one. Mega ship spawn at either Port Gobo or Port Tanabe. One or the other, don't remember which one. There was another Mega Spawn location but I can't remember where it was. Not a senior moment, it has been several years since I have played FoTRS. When I say MEGA SPAWN. I literally mean ships spawning on top of ships damaging each other covering several thousand meters filling the entire port area. Regards! TheBeast Last edited by TheBeast; 01-27-17 at 04:48 AM. |
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#3635 | |
CTD - it's not just a job
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I don't think we touched anything there...
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"...and bollocks to the naysayers" - Jimbuna |
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#3636 |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
Posts: 1,073
Downloads: 397
Uploads: 0
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After rethinking the suggestions about testing FOTAS Ultimate Beta 0.52 with a sterile version, I did a clean sweep. I uninstalled the game and wiped all references on the computer (game, Docs, etc. , including those in the Registry, and rebooted. Then I loaded a new V1.3 from the CD, applied the patches to bring first to 1.4 and then 1.5, and added only the latest FOTARS Ultimate after reinstalling JSGME in the SH4 base directory.
Starting a new career, I encountered no previously reported anomalies until I received an assignment to Recon Osaka. Now I know that you are trimming down the recon missions, but I wanted to run it anyway as a legitimate assignment in the current release. Here's what I found. As you can see I have a fairly heavy rig, able to handle almost anything SH4 can throw at it without stuttering, but Osaka is not good for me. As soon as I neared the inner bay, passing through the narrow (shore gun-guarded passage), the game slowed my computer to a crawl. The fastest it would run was at 32x tc, and that very herky-jerkily (?). Finally, after being able to crawl to the center of the deep water area, and running at 1x tc, the game CTD'd. The third time it happened I just quit in frustration. The closer you get to Osaka, the worse the performance until it won't run at all. It may be that there is so much traffic and port detail to handle, but I have been there before under TMO and TMO/RSRDC with no similar experience. All this is anecdotal, but perhaps there is enough there that another, more formal testing process, can find a bug or ??? Thanks for listening!
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![]() ![]() ![]() Run Silent, Run Deep, and Sink 'em All |
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#3637 | |
CTD - it's not just a job
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"...and bollocks to the naysayers" - Jimbuna |
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#3638 | |
Stowaway
Posts: n/a
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#3639 | |
CTD - it's not just a job
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I'll look even closer at the Osaka area. We are having a good bit of trouble with the harbor areas...
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"...and bollocks to the naysayers" - Jimbuna |
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#3640 | |
I break things
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I have just checked out those possible spawn locations you mentioned starting out from Pearl 1941. Port Tanabe - Single ship in port with no issues, took 4 torps to sink. Port Gobo - 4 ships in harbor - three ships piled into each other in the same berth... Several bonfires going on as a result of this. On a side note: An Atami Gunboat - was rocking very heavy in very calm seas around the Osaka area and was the start of my demise.... Sailing out again and will revisit for double checks.
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#3641 | |
I break things
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Following up your problems with the above area... I have just been sunk by a sub-chaser north of Port Gobo and just south of the Osaka area. I encountered very heavy traffic including in one screen: 1 x sub-chaser 1 x sampan 1 x tugboat 1 x coastal steamer 1 x whale factory ship 1 x Amati Gunboat (called the sub-chaser that sunk me, 1 depth charge and RIP) All these vessels were single entities and we had spotted serveral other ships further out before we dived for the last time. Ok, I have now also had a CTD, just outside Osaka Horbor: ![]() Perhaps this is the problem? ![]() But I will say, there is alot of traffic here also, plus stationary DD's & Sub-chasers for those night surface travellers.. And boy, those shore batteries are very highly trained. And yes, i'm using the beta, just tinkering and playing with the HUD files. As I prefer the backgrounds on the top icons / shortcuts
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Last edited by s7rikeback; 01-27-17 at 07:39 PM. Reason: spelling & update |
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#3642 |
Grey Wolf
![]() Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
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I have never encountered the Yamato where is the best place to encounter the Yamato actually sailing would like to give her the Deep Six.
Lt Commander Lare
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Lt. Commander Lare |
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#3643 |
Grey Wolf
![]() Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
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Hi I was wondering is there anyway you can restore the medal of honor Medal to Fall of the Rising sun I was just curious I loved getting that medal.
Lt Commander lare.
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Lt. Commander Lare |
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#3644 | |
Sink'em All
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![]() You'll just have to get lucky sometime. ![]()
__________________
Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#3645 |
Grey Wolf
![]() Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
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Thank u for answering happy Hunting .
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Lt. Commander Lare |
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