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Old 07-27-10, 01:26 AM   #3616
von faust
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When I have a new contact, for example with sonar, on navmap I can see it on the map but the sonarman says nothing.
I have a visual comntact on navmap but no ony says anything.
You can improve comunications ?
When a contact appears on navmap force the message "New visual contact"...."I have a sound contact".

Thanks (excuse me for my bad English)
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Old 07-27-10, 08:51 AM   #3617
wotan2
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Quote:
Originally Posted by TheDarkWraith View Post
use the new button on the TAI and nav map to edit the map features. Ensure these are checked (you can also edit the options file to make these changes persistent on each game start):

- Torpedo solution line
- Round numbers on torpedo solution line (1, 2, 3)

Then also ensure TDC is off and you don't have manual targeting checked in the game options. That should show the torp line with the 1-2-3 numbers on it.
Thanks, during I found the mentioned option in your TAI menu...and works well. Sorry for my early inquiring and thanks again!
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Old 07-27-10, 04:23 PM   #3618
b3rnard0c
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TDW, when I open a saved game, the messages in messagebox are read well but when I start a new campaign can not see any message ... I do not understand.
I use the 3.81 version but in spanish (translated by me) and did not change anything in the TDWUserOptions (in messagebox section of course).
Was not the case with earlier versions.

What's happenig?

Excuse my english but my native language is spanish.
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Old 07-27-10, 05:57 PM   #3619
BowfinSS287
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hello TDW

i just installed "Equipment_Upgrades_Fix_byTheBeast" found here
http://www.subsim.com/radioroom/show...=171815&page=4
look at post #48....it conflicts with your GUI 3_8_1
the file in question is "uboot_sensors.sim, i was wondering what
i've lost by using this mode....everything seems to be working
i like his animation of the boats equipment,but i don't want to
mess up my GUI....thanks for any info
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Old 07-27-10, 06:07 PM   #3620
TheDarkWraith
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Quote:
Originally Posted by BowfinSS287 View Post
hello TDW

i just installed "Equipment_Upgrades_Fix_byTheBeast" found here
http://www.subsim.com/radioroom/show...=171815&page=4
look at post #48....it conflicts with your GUI 3_8_1
the file in question is "uboot_sensors.sim, i was wondering what
i've lost by using this mode....everything seems to be working
i like his animation of the boats equipment,but i don't want to
mess up my GUI....thanks for any info
the only thing changed currently in my uboot_sensors.sim file is the periscope heights.
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Old 07-27-10, 06:16 PM   #3621
BowfinSS287
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thank you

now i can have both mods installed
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Old 07-28-10, 12:42 AM   #3622
THE_MASK
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Using the latest UI , how do i change the anti aircraft amunition from High Explosive shells to Anti Aircraft shells . thanks .
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Old 07-28-10, 07:14 AM   #3623
PL_Andrev
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TheDarkWright,

What do you think about proposal at this tread?
http://www.subsim.com/radioroom/showthread.php?t=172937
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Old 07-28-10, 07:34 AM   #3624
SeaTurtle
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I have a question for TheDarkWraith, Master of the TDC

Do you know if it would be possible to modify the Auto-TDC solution by a script so it will be based on the periscope view, and we can get rid of the 1,2,3 bubbles ? Like the aiming of the old silent hunters 1/2/3/4 ?


Thank you.
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Old 07-28-10, 08:06 AM   #3625
TheDarkWraith
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Quote:
Originally Posted by SeaTurtle View Post
I have a question for TheDarkWraith, Master of the TDC

Do you know if it would be possible to modify the Auto-TDC solution by a script so it will be based on the periscope view, and we can get rid of the 1,2,3 bubbles ? Like the aiming of the old silent hunters 1/2/3/4 ?


Thank you.
if you enable manual TDC mode and edit the map features (via the new button on the TAI/nav map) you can do what you are asking.
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Old 07-28-10, 03:02 PM   #3626
Capt Jack Harkness
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Hey, I just thought of something that'd be nice to fix... When running on the surface the navigator can tell you max range at present speed but he can't tell you max range on batteries, can he be set to calculate range based on fuel for surface running and then batteries when submerged? Furthermore, could we get the navigator to tell you maximum submerged endurance in hours, taking into account both batteries and CO2?
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Old 07-28-10, 04:21 PM   #3627
Hans Hansen
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Hi,

I'm having problems with MultipleUIs (3.8.1) as of late. There are some ships missing in the ERM, it seems. Started some versions ago, but I cannot tell exactly when.

I mean if I ask the XO to identify a ship, it is named correctly (e.g. Truppentransporter/Troop transporter), but it does not show up in the upper part of the ERM. It is not existent. Same is true for the Großes Dampfschiff (Kriegsnachschub)/Steamer (war supply).

I think the draft is not shown correctly for these either.

Also I have a mixture of german/english in the dialog-box when the navigator is calculating course etc. of the target. This is merely cosmetic though.

Any ideas?
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Old 07-28-10, 04:51 PM   #3628
reaper7
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Quote:
Originally Posted by Hans Hansen View Post
Hi,

I'm having problems with MultipleUIs (3.8.1) as of late. There are some ships missing in the ERM, it seems. Started some versions ago, but I cannot tell exactly when.

I mean if I ask the XO to identify a ship, it is named correctly (e.g. Truppentransporter/Troop transporter), but it does not show up in the upper part of the ERM. It is not existent. Same is true for the Großes Dampfschiff (Kriegsnachschub)/Steamer (war supply).

I think the draft is not shown correctly for these either.

Also I have a mixture of german/english in the dialog-box when the navigator is calculating course etc. of the target. This is merely cosmetic though.

Any ideas?
Started with Patch 1.2 the devs removed the clone ships from the Res manual.
You can edit the cfg files for each clone ship to get them to show up again
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Old 07-29-10, 03:28 AM   #3629
Hans Hansen
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Quote:
Originally Posted by reaper7 View Post
Started with Patch 1.2 the devs removed the clone ships from the Res manual.
You can edit the cfg files for each clone ship to get them to show up again
Hi,

thanks for the explanation, but where do I find these? In names.cfg?

Could you give me an example, please?
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Old 07-29-10, 09:45 AM   #3630
reaper7
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Quote:
Originally Posted by Hans Hansen View Post
Hi,

thanks for the explanation, but where do I find these? In names.cfg?

Could you give me an example, please?

Sure if you go to the Ship folders: For example the NAGC C2Appalachian
C:\Ubisoft\Silent Hunter 5\data\Sea\NAGC_C2Appalachian
in each folder you'll fing a cfg file so the NAGC_C2Appalachian is:
NAGC_C2Appalachian.cfg

Open up each cfg file and delete the showinrecognitionmanual = False
if that cfg file contains the above value.
(Only some of the ships have that in the cfg file - there the clones)
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