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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3616 |
Soundman
![]() Join Date: May 2009
Location: Genova, Italy
Posts: 148
Downloads: 430
Uploads: 0
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When I have a new contact, for example with sonar, on navmap I can see it on the map but the sonarman says nothing.
I have a visual comntact on navmap but no ony says anything. You can improve comunications ? When a contact appears on navmap force the message "New visual contact"...."I have a sound contact". Thanks (excuse me for my bad English) |
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#3617 | |
Swabbie
![]() Join Date: Jul 2010
Location: Budapest/Hungary
Posts: 13
Downloads: 62
Uploads: 0
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#3618 |
Swabbie
![]() Join Date: Jun 2010
Posts: 6
Downloads: 43
Uploads: 0
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TDW, when I open a saved game, the messages in messagebox are read well but when I start a new campaign can not see any message ... I do not understand.
I use the 3.81 version but in spanish (translated by me) and did not change anything in the TDWUserOptions (in messagebox section of course). Was not the case with earlier versions. What's happenig? Excuse my english but my native language is spanish. |
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#3619 |
Planesman
![]() Join Date: Apr 2007
Location: Canada
Posts: 185
Downloads: 223
Uploads: 0
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hello TDW
i just installed "Equipment_Upgrades_Fix_byTheBeast" found here http://www.subsim.com/radioroom/show...=171815&page=4 look at post #48....it conflicts with your GUI 3_8_1 the file in question is "uboot_sensors.sim, i was wondering what i've lost by using this mode....everything seems to be working i like his animation of the boats equipment,but i don't want to mess up my GUI....thanks for any info |
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#3620 | |
Black Magic
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#3621 |
Planesman
![]() Join Date: Apr 2007
Location: Canada
Posts: 185
Downloads: 223
Uploads: 0
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thank you
now i can have both mods installed |
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#3622 |
Ace of the deep .
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Using the latest UI , how do i change the anti aircraft amunition from High Explosive shells to Anti Aircraft shells . thanks .
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#3623 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 992
Downloads: 91
Uploads: 0
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TheDarkWright,
What do you think about proposal at this tread? http://www.subsim.com/radioroom/showthread.php?t=172937
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#3624 |
Watch
![]() Join Date: Jul 2010
Posts: 16
Downloads: 1
Uploads: 0
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I have a question for TheDarkWraith, Master of the TDC
![]() Do you know if it would be possible to modify the Auto-TDC solution by a script so it will be based on the periscope view, and we can get rid of the 1,2,3 bubbles ? Like the aiming of the old silent hunters 1/2/3/4 ? Thank you. |
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#3625 | |
Black Magic
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#3626 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Hey, I just thought of something that'd be nice to fix... When running on the surface the navigator can tell you max range at present speed but he can't tell you max range on batteries, can he be set to calculate range based on fuel for surface running and then batteries when submerged? Furthermore, could we get the navigator to tell you maximum submerged endurance in hours, taking into account both batteries and CO2?
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#3627 |
Loader
![]() Join Date: Aug 2009
Posts: 89
Downloads: 216
Uploads: 0
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Hi,
I'm having problems with MultipleUIs (3.8.1) as of late. There are some ships missing in the ERM, it seems. Started some versions ago, but I cannot tell exactly when. I mean if I ask the XO to identify a ship, it is named correctly (e.g. Truppentransporter/Troop transporter), but it does not show up in the upper part of the ERM. It is not existent. Same is true for the Großes Dampfschiff (Kriegsnachschub)/Steamer (war supply). I think the draft is not shown correctly for these either. Also I have a mixture of german/english in the dialog-box when the navigator is calculating course etc. of the target. This is merely cosmetic though. Any ideas?
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H.H. Gute Jagd! |
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#3628 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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You can edit the cfg files for each clone ship to get them to show up again ![]() |
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#3629 | |
Loader
![]() Join Date: Aug 2009
Posts: 89
Downloads: 216
Uploads: 0
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thanks for the explanation, but where do I find these? In names.cfg? Could you give me an example, please?
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H.H. Gute Jagd! |
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#3630 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Sure if you go to the Ship folders: For example the NAGC C2Appalachian C:\Ubisoft\Silent Hunter 5\data\Sea\NAGC_C2Appalachian in each folder you'll fing a cfg file so the NAGC_C2Appalachian is: NAGC_C2Appalachian.cfg Open up each cfg file and delete the showinrecognitionmanual = False if that cfg file contains the above value. (Only some of the ships have that in the cfg file - there the clones) ![]() |
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Tags |
dbrn, favorite, new ui |
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