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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3616 |
Rear Admiral
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The reason why music is disabled is because the game plays certain music tracks based on what's going on. Even if you've never looked at what the music tracks are, after your first play through of the game you'll figure out which tracks play when, and based on what's playing you know if an enemy is around or if you've been detected. It's like being clairvoyant.
So if your not into having the game advertise in stereophonic semaphore flags that it's about to attack you, or there's an enemy around, id use the gramophone. The mod comes with a selection that isn't half bad, and if you dislike it you can always load it up with your own music. Ive heard of some people playing Metallica while sinking Jap warships. Not my thing, but hey you can do that. However, if your really bent on having the music back, look at: data/sound/music.cfg Opening that file in TMO, its not hard to see what i did. Just unremark the tracks and they'll play. |
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#3617 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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Thanks, I appreciate it. I didn't realise that's how the sound worked, and I see why you disabled it. Reason I don't use the gramophone is simply that I've never gotten it to work - I think it's screen resolution related (1920 X1200), and I did do some reading in the TMO files and here at subsim trying to fix it, but never succeeded! Embarrassing really! ![]() ![]() |
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#3618 |
Navy Seal
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Ducimus, 2.5 is great, just played for the first time since november(been busy with holidays, school, life in general) and made a great night surface attack, although I noobed it(detected after torpedos hit) and was forced to dive in 200 feet of water(heavy seas) the two DD's made quick work of me but loved it.
I really appreciate you putting the helmsman back in the conning tower as he should be ![]() |
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#3619 | |
Rear Admiral
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Should be no error. Maybe your loading an old saved game? I changed WHO appears at the firing control panel to an officer. For some reason i got the idea of having more officers appear in the conning tower during general quarters. |
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#3620 |
Canadian Wolf
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Trying to change the flag on the sub to a Canadian one, I took a look at the DarkWraiths Sub-flag Mod ( SH5 ) to see the file structure for it. I used Silent 3ditor to change the flags in that mod. Is it similar with TM?
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#3621 | |
Rear Admiral
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In TMO:
The flag is equiped through the submarines EQP file. For example: D:\games\sh4\Data\Submarine\NSS_Gato\NSS_Gato.eqp At the bottom of that file, you'll see something this: Quote:
The data file for the flags is: sh4\Data\Library\Sub_Flag.dat There are only two flag nodes in this dat file: SubFlag_US SubFlag_Pirate The textures they use are: data/Textures/TNormal/Tex/American_Sub.dds data/Textures/TNormal/Tex/Pirate_Sub.dds The flag, flag pole, and ropes were done by Privateer. This flag mod doesn't use any of Racerboy/TheDarkWarth's mod on the same thing. Some of the settings may be similar, as I believe there is only one way to implement a sub flag and have it removable or changeable by the player. |
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#3622 | |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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#3623 | |
Canadian Wolf
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Thanks. |
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#3624 |
Rear Admiral
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Yup.
Just FYI, the pirate flag i used, is Edward Teach's. Jack Rackham's flag is way over used. (Thanks Disney) |
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#3625 | |
Canadian Wolf
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![]() This the one? |
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#3626 |
Navy Seal
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Just out of curiosity - are your environment graphics still tuned towards no post processing? Love the new environment - though it does feel like it looks a bit worse with post processing and glare turned on (I'm totally ambivalent to those settings though, so that's not much of a loss).
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#3627 |
Rear Admiral
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For the most part, no PPF is best. Espeically at night. Im split on it really, there are times I like the PPF, and times I don't. But i didn't specifically tweak anything to be in tune with the PPF. That new PPF tweak by racerboy/TheDarkwraith grew on me a little bit, and the PPF is more tolerable with it, but the ENV still looks best without any PPF or glare im my opinion.
edit: I just looked at it again. - I think outside during daylight, i like the PPF and glare enabled more. - Inside, I like the lighting with the PPF and glare enabled, but dislike some of the darker shadowing. (ceiling is hard to see) - At Night time, I HATE the PPF. Last edited by Ducimus; 01-06-12 at 06:25 PM. |
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#3628 |
Canadian Wolf
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Getting there. Needs a little more work
![]() ![]() ![]() Merchant one. ![]() One that I will use. Anyway, like the addition of flags with TM ![]() ![]() ![]() ![]() Last edited by ReallyDedPoet; 01-06-12 at 08:00 PM. |
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#3629 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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what two files and I comparing with win merge re AI. I assume it is the easy AI and AI, but where do I find the easy AI file? Go killed again at Leyete. This time at Subuyan Sea on October 25, 1944. Next time I will head to Cape Engano....
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#3630 |
Navy Seal
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I should also take some of that back regarding PPF because I was trying it on a laptop with a shoddy vid card. It looks a heck of a lot better on the proper desktop.
I actually kinda like the night as well, at least when it comes to clear nights. |
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