SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-24-13, 05:29 PM   #3601
mendesjpcrs
Loader
 
Join Date: Aug 2009
Location: Portugal
Posts: 82
Downloads: 244
Uploads: 0
Default

Quote:
Originally Posted by gap View Post
Hi Trevallly,

I've prepared a scheme resuming the info on German replenishments in Spanish ports previously posted by me, and proposing a possible availability pattern within OHII campaigns. Here it is:

Location: Ferrol
Date range: Jun 40 - Sep 42
Campaigns / Objectives:
  • Coastal Waters / South Western Approaches (Jan - Jun 40)
  • Operation Drumbeat (Dec 41 - Sep 42)

Location: Vigo
Date range: Jun 40 - Dec 41
Campaigns / Objectives:
  • Happy Times (Jun 40 - Mar 41)
  • Western Approaches / British Supplies (Mar - Dec 41)
  • Western Approaches / Gibraltar Supply Route (Mar - Dec 41)
  • Western Approaches / Winston's Special (Mar - Dec 41)
  • Mare Nostrum / Breakthrough Gibraltar (Mar - Sep 41)

Location: Cadiz
Date range: Jan 40 - Nov 41
Campaigns / Objectives:
  • Coastal Waters / South Western Approaches (Jan - Jun 40)
  • Western Approaches / Gibraltar Supply Route (Mar - Dec 41)
  • Mare Nostrum / Breakthrough Gibraltar (Mar - Sep 41)

Location: Las Palmas
Date range: Mar - Jul 41
Campaigns / Objectives:
  • Western Approaches / Winston's Special (Mar - Dec 41)
  • Western Approaches / Central Atlantic Supplies (Apr - Nov 41)
  • Western Approaches / South Atlantic Convoys (Apr - Nov 41)

I've done my best to match in game base locations, patrol areas, objective dates, refitting ports, etc, with the data available on historical U-boat patrols that required a refuelling in a spanish port. Nevertheless, I am sure that given your deep knolwledge of OHII campaign, there is space for improvements from your parts. What do you think?

I have one last question: do you think that the refitting from an anchored unit will be possible?
That Would be Awesome!!
mendesjpcrs is offline   Reply With Quote
Old 07-24-13, 05:45 PM   #3602
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Adriatico View Post
Hmmm... In South Atlantic Convoys part of Western Approaches... basically there are no convoys ?

I spent days patroling that large map, picking a small ship or two... It will take ages to reach needed tons... for the first time I feel a bit bored with SH5...
I think that "neded tons" should be decreased for South Atlantic Convoys.

If you have work and family obligations... you don't have days and days to patrol almost empty ocean.
"South Atlantic" is too a generic indication. Have you considered that you might be patrolling an area too far from the most common shipping lanes? Personally, I think that finding the "right spots" is part of the fun. Capes, straights and the approaches to the major ports are normally good hunting areas.

Quote:
Originally Posted by mendesjpcrs View Post
That Would be Awesome!!
That is awesome
gap is offline   Reply With Quote
Old 07-24-13, 06:08 PM   #3603
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

@ Adriatico

Look at this map:



I think that OHII reproduces historical Atlantic convoy routes fairly accurately
gap is offline   Reply With Quote
Old 07-24-13, 06:44 PM   #3604
jsheikh
Seaman
 
Join Date: Jan 2011
Posts: 31
Downloads: 72
Uploads: 0
Default

Hi everyone!

First things first: This is an awesome mod!

I'm having trouble with the campaign objectives: I.e. I'm achieving them but they're not getting updated as 'achieved' (no filled grey crosses). E.g. for my 2nd patrol, I chose the coastal operations goal. When the patrol started I could also see the 'breaking the fortress' goal available and decided to pursue it first. I snuck into Scapa Flow and torpedoed HMS Royal Sovereign (Or a sistership), and sank it. The goal remains unfulfilled.

Please advise.
jsheikh is offline   Reply With Quote
Old 07-24-13, 06:46 PM   #3605
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Disable ALL the patches for Advanced Users!
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 07-24-13, 06:59 PM   #3606
jsheikh
Seaman
 
Join Date: Jan 2011
Posts: 31
Downloads: 72
Uploads: 0
Default

Quote:
Originally Posted by volodya61 View Post
Disable ALL the patches for Advanced Users!
I already did. I'm assuming you meant the 'Enable game messages to be displayed in game' patch
jsheikh is offline   Reply With Quote
Old 07-24-13, 08:05 PM   #3607
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Quote:
Originally Posted by jsheikh View Post
I already did. I'm assuming you meant the 'Enable game messages to be displayed in game' patch
What version of the Patcher do you use? If you use old version disable all Orbit Listener patches..
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 07-24-13, 08:25 PM   #3608
jsheikh
Seaman
 
Join Date: Jan 2011
Posts: 31
Downloads: 72
Uploads: 0
Default

Quote:
Originally Posted by volodya61 View Post
What version of the Patcher do you use? If you use old version disable all Orbit Listener patches..
v 1.0.128.0

I have them disabled already. Damn just noticed that I had the 'Disables Uplay browser' patch activated. Is that causing the issue?
jsheikh is offline   Reply With Quote
Old 07-24-13, 08:37 PM   #3609
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Quote:
Originally Posted by jsheikh View Post
v 1.0.128.0

I have them disabled already. Damn just noticed that I had the 'Disables Uplay browser' patch activated. Is that causing the issue?
YES!!!

When you disabling something do you ever read any notes or description for this???

__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 07-24-13, 09:30 PM   #3610
jsheikh
Seaman
 
Join Date: Jan 2011
Posts: 31
Downloads: 72
Uploads: 0
Default

Quote:
Originally Posted by volodya61 View Post
YES!!!

When you disabling something do you ever read any notes or description for this???

Sorry, I didn't mean to frustrate you man
jsheikh is offline   Reply With Quote
Old 07-25-13, 02:06 AM   #3611
Captain73
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

HTML Code:
Originally Posted by gap  View Post
Hi Trevallly,

I've prepared a scheme resuming the info on German replenishments in Spanish ports previously posted by me, and proposing a possible availability pattern within OHII campaigns. Here it is:

Location: Ferrol
Date range: Jun 40 - Sep 42
Campaigns / Objectives:
Coastal Waters / South Western Approaches (Jan - Jun 40)
Operation Drumbeat (Dec 41 - Sep 42)

Location: Vigo
Date range: Jun 40 - Dec 41
Campaigns / Objectives:
Happy Times (Jun 40 - Mar 41)
Western Approaches / British Supplies (Mar - Dec 41)
Western Approaches / Gibraltar Supply Route (Mar - Dec 41)
Western Approaches / Winston's Special (Mar - Dec 41)
Mare Nostrum / Breakthrough Gibraltar (Mar - Sep 41)

Location: Cadiz
Date range: Jan 40 - Nov 41
Campaigns / Objectives:
Coastal Waters / South Western Approaches (Jan - Jun 40)
Western Approaches / Gibraltar Supply Route (Mar - Dec 41)
Mare Nostrum / Breakthrough Gibraltar (Mar - Sep 41)

Location: Las Palmas
Date range: Mar - Jul 41
Campaigns / Objectives:
Western Approaches / Winston's Special (Mar - Dec 41)
Western Approaches / Central Atlantic Supplies (Apr - Nov 41)
Western Approaches / South Atlantic Convoys (Apr - Nov 41)

I've done my best to match in game base locations, patrol areas, objective dates, refitting ports, etc, with the data available on historical U-boat patrols that required a refuelling in a spanish port. Nevertheless, I am sure that given your deep knolwledge of OHII campaign, there is space for improvements from your parts. What do you think?

I have one last question: do you think that the refitting from an anchored unit will be possible?
Hi Trevally and Gap
Looks amazing!

1)I would like to say about the mission at Scapa Flow .... It is necessary to complicate the mission!
In the southern Strait need more ground mines that the player came at night and only on the surface! This will repeat the action Gunther Prien!
2)Operation Weserübung (capture of Norway) .... Really miss action in the fjords in Narvik and Trondheim! Erich Topp said: "Everything was much more difficult than we expected! Narrow fjords, shallow water, fog and a lot of faulty torpedoes"

From Russia with love!

P.S. Very interesting link, but in Russian language!
Code: "Hartmut"
http://navycollection.narod.ru/battl...ut/hartmut.htm

Last edited by Captain73; 07-25-13 at 02:24 AM.
  Reply With Quote
Old 07-25-13, 05:02 AM   #3612
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Captain73 View Post
2)Operation Weserübung (capture of Norway) .... Really miss action in the fjords in Narvik and Trondheim! Erich Topp said: "Everything was much more difficult than we expected! Narrow fjords, shallow water...
Are SH5 fjords not narrow/shallow enough? If needed, they can be made narrower and shallower using Terrain Editor, but beyond a certain limit destroyers start acting in a weird way

Quote:
Originally Posted by Captain73 View Post
...fog...
In this game, fog shouldn't be a big problem really

Quote:
Originally Posted by Captain73 View Post
...and a lot of faulty torpedoes"
We are waiting for Rongel's update of his realistic torpedo failure mod which will make early magnetic torpedoes much lesser reliable thn they are now.

Anyway, IIRC magnetic torpedo failure rates recorded during operation Weserubung were considerably higher than average due to the vicinity of the magnetic North and/or to magnetic field irregularities caused by the fjords themselves. I doubt this can be simulated in game.

Quote:
Originally Posted by Captain73 View Post
P.S. Very interesting link, but in Russian language!
Code: "Hartmut"
http://navycollection.narod.ru/battl...ut/hartmut.htm
The wikipedia article on Operation Hartmut is extremely well done also, and it lists all the U-boat groups involved, with group duties and individual notes on the usccess achieved by each unit. Would be nice being assigned to a group or another each time we play again the objective. Maybe one day we will have Ubootwaffe and Allied orders of battles for Op. Weserubung implemented in OHII. When I discussed the topic with Trevally, he seemed quite positive on this point
gap is offline   Reply With Quote
Old 07-25-13, 05:43 AM   #3613
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Quote:
Originally Posted by gap View Post
..We are waiting for Rongel's update of his realistic torpedo failure mod which will make early magnetic torpedoes much lesser reliable thn they are now...
As I remember, when I was testing torpedoes failure patches there were a lot dud/premature/circle runner torpedoes .. and if torpedoes patches and failure torpedoes fix are enabled it's enough good result for use it right now..
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 07-25-13, 05:50 AM   #3614
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by volodya61 View Post
As I remember, when I was testing torpedoes failure patches there were a lot dud/premature/circle runner torpedoes .. and if torpedoes patches and failure torpedoes fix are enabled it's enough good result for use it right now..
gap is offline   Reply With Quote
Old 07-25-13, 06:42 AM   #3615
Frankovich213
Nub
 
Join Date: Jul 2013
Posts: 2
Downloads: 13
Uploads: 0
Thankyou for this awesome mod! The only problem I've noticed is now my time compression lags when I go above 128x near land.
Before I added the mod, time compression worked fine, my computer is really good so it can't be that. Anyway if anybody has any info on this, let me know please.
Thanks again.
Frankovich213 is offline   Reply With Quote
Reply

Tags
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:14 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.