![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#3601 | |
Loader
![]() Join Date: Aug 2009
Location: Portugal
Posts: 82
Downloads: 244
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#3602 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
![]() That is awesome ![]() |
|
![]() |
![]() |
![]() |
#3603 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]()
@ Adriatico
Look at this map: ![]() I think that OHII reproduces historical Atlantic convoy routes fairly accurately ![]() |
![]() |
![]() |
![]() |
#3604 |
Seaman
![]() Join Date: Jan 2011
Posts: 31
Downloads: 72
Uploads: 0
|
![]()
Hi everyone!
First things first: This is an awesome mod! I'm having trouble with the campaign objectives: I.e. I'm achieving them but they're not getting updated as 'achieved' (no filled grey crosses). E.g. for my 2nd patrol, I chose the coastal operations goal. When the patrol started I could also see the 'breaking the fortress' goal available and decided to pursue it first. I snuck into Scapa Flow and torpedoed HMS Royal Sovereign (Or a sistership), and sank it. The goal remains unfulfilled. Please advise. |
![]() |
![]() |
![]() |
#3605 |
Ocean Warrior
![]() |
![]()
Disable ALL the patches for Advanced Users!
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
![]() |
![]() |
![]() |
#3606 |
Seaman
![]() Join Date: Jan 2011
Posts: 31
Downloads: 72
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#3607 |
Ocean Warrior
![]() |
![]()
What version of the Patcher do you use? If you use old version disable all Orbit Listener patches..
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
![]() |
![]() |
![]() |
#3608 |
Seaman
![]() Join Date: Jan 2011
Posts: 31
Downloads: 72
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#3609 | |
Ocean Warrior
![]() |
![]() Quote:
When you disabling something do you ever read any notes or description for this??? ![]()
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
|
![]() |
![]() |
![]() |
#3610 |
Seaman
![]() Join Date: Jan 2011
Posts: 31
Downloads: 72
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#3611 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() HTML Code:
Originally Posted by gap View Post Hi Trevallly, I've prepared a scheme resuming the info on German replenishments in Spanish ports previously posted by me, and proposing a possible availability pattern within OHII campaigns. Here it is: Location: Ferrol Date range: Jun 40 - Sep 42 Campaigns / Objectives: Coastal Waters / South Western Approaches (Jan - Jun 40) Operation Drumbeat (Dec 41 - Sep 42) Location: Vigo Date range: Jun 40 - Dec 41 Campaigns / Objectives: Happy Times (Jun 40 - Mar 41) Western Approaches / British Supplies (Mar - Dec 41) Western Approaches / Gibraltar Supply Route (Mar - Dec 41) Western Approaches / Winston's Special (Mar - Dec 41) Mare Nostrum / Breakthrough Gibraltar (Mar - Sep 41) Location: Cadiz Date range: Jan 40 - Nov 41 Campaigns / Objectives: Coastal Waters / South Western Approaches (Jan - Jun 40) Western Approaches / Gibraltar Supply Route (Mar - Dec 41) Mare Nostrum / Breakthrough Gibraltar (Mar - Sep 41) Location: Las Palmas Date range: Mar - Jul 41 Campaigns / Objectives: Western Approaches / Winston's Special (Mar - Dec 41) Western Approaches / Central Atlantic Supplies (Apr - Nov 41) Western Approaches / South Atlantic Convoys (Apr - Nov 41) I've done my best to match in game base locations, patrol areas, objective dates, refitting ports, etc, with the data available on historical U-boat patrols that required a refuelling in a spanish port. Nevertheless, I am sure that given your deep knolwledge of OHII campaign, there is space for improvements from your parts. What do you think? I have one last question: do you think that the refitting from an anchored unit will be possible? Looks amazing! ![]() 1)I would like to say about the mission at Scapa Flow .... It is necessary to complicate the mission! In the southern Strait need more ground mines that the player came at night and only on the surface! This will repeat the action Gunther Prien! 2)Operation Weserübung (capture of Norway) .... Really miss action in the fjords in Narvik and Trondheim! Erich Topp said: "Everything was much more difficult than we expected! Narrow fjords, shallow water, fog and a lot of faulty torpedoes" From Russia with love! ![]() P.S. Very interesting link, but in Russian language! Code: "Hartmut" http://navycollection.narod.ru/battl...ut/hartmut.htm Last edited by Captain73; 07-25-13 at 02:24 AM. |
![]() |
![]() |
#3612 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
![]() In this game, fog shouldn't be a big problem really ![]() We are waiting for Rongel's update of his realistic torpedo failure mod which will make early magnetic torpedoes much lesser reliable thn they are now. Anyway, IIRC magnetic torpedo failure rates recorded during operation Weserubung were considerably higher than average due to the vicinity of the magnetic North and/or to magnetic field irregularities caused by the fjords themselves. I doubt this can be simulated in game. Quote:
![]() |
||
![]() |
![]() |
![]() |
#3613 | |
Ocean Warrior
![]() |
![]() Quote:
![]()
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
|
![]() |
![]() |
![]() |
#3614 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() |
![]() |
![]() |
![]() |
#3615 |
Nub
![]() Join Date: Jul 2013
Posts: 2
Downloads: 13
Uploads: 0
|
Thankyou for this awesome mod! The only problem I've noticed is now my time compression lags when I go above 128x near land.
Before I added the mod, time compression worked fine, my computer is really good so it can't be that. Anyway if anybody has any info on this, let me know please. Thanks again. ![]() |
![]() |
![]() |
![]() |
Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
|
|