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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3586 | |
GWX Project Director
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#3587 |
Commodore
![]() Join Date: Nov 2002
Posts: 627
Downloads: 57
Uploads: 0
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thanks kap!
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#3588 | |
GWX Project Director
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#3589 | ||||
Torpedoman
![]() Join Date: Nov 2006
Location: Alaska
Posts: 112
Downloads: 83
Uploads: 0
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I look forward to your work in SH4. |
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#3590 | |
Commander
![]() Join Date: Mar 2006
Location: St.Petersburg, Russia
Posts: 474
Downloads: 166
Uploads: 0
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#3591 |
Stowaway
Posts: n/a
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Ok I must be blind, stupid or both but 2.1 is installed 'on top of' 2.0, right?
edit. nevermind, saw the answer above. |
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#3592 | |
GWX Project Director
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#3593 |
Torpedoman
![]() Join Date: Jun 2003
Location: Vancouver, BC, Canada
Posts: 118
Downloads: 58
Uploads: 0
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GWX 2.1 is absolutely awesome!! Coupled with SH3 Commander, this is by far the best Uboat experience ever made! Just wanted to say thanks to the entire team for another awesome job!
![]() <edit> I noticed that the open hatch mod for GWX 2.1 has had the bulb lighting values changed/tweaked. In my oppinion, the new values look a little odd, but it's no big deal, I can sorta deal with that. However; the problem with this is that I noticed that whenever one changes these light bulb or ambient light values, you lose the effect of the lights all turning off and subsequently throwing the control room into darkness when there is damage (near crush depth for example). I was wondering if there is/will be a version of the open hatch mod for GWX 2.1 where none of the control/radio room light bulb and ambient light values have been changed? Might as well PM diving duck. </annoyance> You know, I had to smile when thinking to myself: By trying to remember all the changes/modifications that SH3 has seen since its retail version a couple of years ago, one could get a massive headache. Totally different game, and a far better one thanks to "good men"! -Happy Huntin'!
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...Wir alle leben auf einem gelben Unterseeboot... |
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#3594 |
Gunner
![]() Join Date: Jul 2007
Posts: 97
Downloads: 5
Uploads: 0
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Well, I have just installed 2.1 and from the looks of it, it looks fantastic. Thank you all for the hard work.
Regrettably, I have a few questions. I am not sure if anyone else has the same problem, but a ship which is mentioned in the manual simply does not show up in the game (well, at least not in the museum). This is the PPL, the large troop ship which even has its own picture in the manual. However, when one checks in the sea folder, no PPL in sight. Was this ship removed or simply forgotten? If the latter, would someone please upload it? Furthermore, the german names suffers from a few translation mistakes (or inaccuracies, for example the chatham type troopship is simply named passagierdampler or such in the german_names.txt. There are about 12 ship classes sharing the same name) If I have the time tomorrow I'll try and go through it and post the changes I made to the german_names.txt. |
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#3595 | |
Gunner
![]() Join Date: Feb 2008
Posts: 95
Downloads: 18
Uploads: 0
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#3596 |
Gunner
![]() Join Date: Jul 2007
Posts: 97
Downloads: 5
Uploads: 0
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Everyone, please disregard my previous obersvations, I have found the not-missing ship.
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#3597 |
The Old Man
![]() Join Date: Aug 2007
Location: Poland
Posts: 1,430
Downloads: 5
Uploads: 0
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I know that I'm a bit late with that question but how much time do you need to load a single game mission? Before changing the graphic card I could only play NYGM and got those results: about 45 sec to load the game and circa 2 minutes to load any type of mission which was quite ok for me. Then I changed to a new one- radeon 2900 pro and get those results in GWX 2.0:about 90 sec. to load the game and -5-7 minutes for a mission(e.g PQ 17). My cpu and ram are those ancient ones (sempron 2800 and 1 gb of ddr)but I'm just curious about your times(with hardware pls)
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#3598 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
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what does the merged campaign option for gwx do?
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#3599 |
Eternal Patrol
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Makes the game run reeeeeeaaaaaal sloooooooooooooooooooooooooooooooooooooooow.
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“Never do anything you can't take back.” —Rocky Russo |
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#3600 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Does increase the campaign file size so unless you are planning to go back and forth between those theatres no point in adding in the merged campaign |
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