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Old 04-22-08, 10:22 PM   #3586
Kpt. Lehmann
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Quote:
Originally Posted by gord96
hey guys. great mod. quick question, i am reinstalling after having some issues. when i apply GWX 2.0 and the 2.1 patch, do i select the SH3 folder to install to?
Thanks:hmm:
Yes
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Old 04-22-08, 10:43 PM   #3587
gord96
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thanks kap!
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Old 04-22-08, 11:18 PM   #3588
Kpt. Lehmann
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Quote:
Originally Posted by gord96
thanks kap!
You're welcome sir.
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Old 04-23-08, 01:37 AM   #3589
loreed
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Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by loreed
Quote:
Originally Posted by danlisa
Quote:
Originally Posted by loreed
Is just me or is anyone else having a problem with the Fumo-65 radar on the type XXI? It has been an old complaint with me since the early days of SH III but with GWX 2.1 it has become down right annoying. When ever I chose the Fumo-65 in the past when the mission starts with the boat in the pen I get a message that the radar is destroyed and the radar antenna is destroyed and sur enough, the PPI is replaced by the old "volt meter" in the radar room. The problem is that in GWX 2.1 i can't down grade to the Fumo-61 which works so every type XXI mission under 2.1 is without radar. I had really gotten used to having that radar and would love to have it back, any suggestions?

BTW great extension, thanks for your hard work, really makes the play more interesting...except for the Fumo-65 bit...
Hi Loreed

Did you send the team an email about this? If so, I received it and it's currently sporting a thread on our Lair as I'm not an expert in this area so I need further input from the other team members.

Yes, I did send a message to the team at the address on the GWX web page, sorry.
Unfortunately, the XXI is the buggiest boat in SH3. Given that it is also pretty much unrealistic to use in the U-boat war, it received less (modding) attention by us, than all the other player U-boats.

As GWX 2.1 is our final organized release for SH3, there are no plans to review it further. Future, developmental concerns have shifted to the SH4 platform.

I'm sorry that it probably isn't what you would like to hear.
Understand, I will see if I can reinstall the FUMO-61 by poking around in the XXI files, never know what I will come up with. I would like to play SH4 myself but the machine that it was installed had the power supply go haywire and fry about everything but the fans. it was the second BFG powersupply to fail in it..annoying and expensive so I am playing SHIII exclusively until I can affords the new parts.

I look forward to your work in SH4.
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Old 04-23-08, 01:43 AM   #3590
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Quote:
you shouldn't experience huge problems.
Thanks, it is good news for me since I have made a huge work by reworking most of stock and additional ships on my own fixing positions 3d parts and converting empty equipment nodes for extra weapones.
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Old 04-23-08, 07:13 PM   #3591
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Ok I must be blind, stupid or both but 2.1 is installed 'on top of' 2.0, right?

edit. nevermind, saw the answer above.
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Old 04-23-08, 08:51 PM   #3592
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Quote:
Originally Posted by OneToughHerring
Ok I must be blind, stupid or both but 2.1 is installed 'on top of' 2.0, right?

edit. nevermind, saw the answer above.
Roger. 2.1 goes on top of 2.0.
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Old 04-23-08, 09:02 PM   #3593
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GWX 2.1 is absolutely awesome!! Coupled with SH3 Commander, this is by far the best Uboat experience ever made! Just wanted to say thanks to the entire team for another awesome job!


<edit>

I noticed that the open hatch mod for GWX 2.1 has had the bulb lighting values changed/tweaked. In my oppinion, the new values look a little odd, but it's no big deal, I can sorta deal with that. However; the problem with this is that I noticed that whenever one changes these light bulb or ambient light values, you lose the effect of the lights all turning off and subsequently throwing the control room into darkness when there is damage (near crush depth for example).

I was wondering if there is/will be a version of the open hatch mod for GWX 2.1 where none of the control/radio room light bulb and ambient light values have been changed?

Might as well PM diving duck.

</annoyance>

You know, I had to smile when thinking to myself: By trying to remember all the changes/modifications that SH3 has seen since its retail version a couple of years ago, one could get a massive headache. Totally different game, and a far better one thanks to "good men"!

-Happy Huntin'!
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Old 04-23-08, 09:04 PM   #3594
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Well, I have just installed 2.1 and from the looks of it, it looks fantastic. Thank you all for the hard work.

Regrettably, I have a few questions.

I am not sure if anyone else has the same problem, but a ship which is mentioned in the manual simply does not show up in the game (well, at least not in the museum).

This is the PPL, the large troop ship which even has its own picture in the manual.

However, when one checks in the sea folder, no PPL in sight. Was this ship removed or simply forgotten? If the latter, would someone please upload it?


Furthermore, the german names suffers from a few translation mistakes (or inaccuracies, for example the chatham type troopship is simply named passagierdampler or such in the german_names.txt. There are about 12 ship classes sharing the same name) If I have the time tomorrow I'll try and go through it and post the changes I made to the german_names.txt.
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Old 04-24-08, 01:49 AM   #3595
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Quote:
Originally Posted by bigboywooly
There are no engine upgrades in 2.1
Or shouldnt be
Will have to look at the manual
I have MAN upgrade available for my Uboot in 1940, but the cost is 0 instead of 1500 in GWX 2.0. Is it as it should be? :hmm:
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Old 04-24-08, 06:28 AM   #3596
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Everyone, please disregard my previous obersvations, I have found the not-missing ship.
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Old 04-24-08, 09:26 AM   #3597
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I know that I'm a bit late with that question but how much time do you need to load a single game mission? Before changing the graphic card I could only play NYGM and got those results: about 45 sec to load the game and circa 2 minutes to load any type of mission which was quite ok for me. Then I changed to a new one- radeon 2900 pro and get those results in GWX 2.0:about 90 sec. to load the game and -5-7 minutes for a mission(e.g PQ 17). My cpu and ram are those ancient ones (sempron 2800 and 1 gb of ddr)but I'm just curious about your times(with hardware pls)
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Old 04-24-08, 02:04 PM   #3598
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what does the merged campaign option for gwx do?
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Old 04-24-08, 03:48 PM   #3599
Sailor Steve
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Makes the game run reeeeeeaaaaaal sloooooooooooooooooooooooooooooooooooooooow.
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Old 04-24-08, 04:33 PM   #3600
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Quote:
Originally Posted by Laffertytig
what does the merged campaign option for gwx do?
The merged campaign adds the Atlantic\Med campaign ( default files ) with the Indian Ocean and Black Sea ( both available as stand alone mods )

Does increase the campaign file size so unless you are planning to go back and forth between those theatres no point in adding in the merged campaign
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