SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-12-05, 08:19 AM   #1
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default

JScones,

Quote:
What other impacts do these two adjustments have?
- None that I have noticed. And I'm playing with this settings for past 2 months.

Hey, any problem with the colour blind stuff! I'm a busy man and have 2 children and wife too...
In the right moment if you want the directions just contact me.

Greetings,

Rubini.
Rubini is offline   Reply With Quote
Old 11-12-05, 08:26 AM   #2
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by Rubini
Quote:
What other impacts do these two adjustments have?
- None that I have noticed. And I'm playing with this settings for past 2 months.
I'll talk to Beery and see about getting them added to the source cfg file for all users to benefit.

EDIT: It's in the next release - "Now allows U-Boat emblems to be added before first patrol (fix by Rubini)" although users can gain the benefit now by following my instructions above.

Quote:
Originally Posted by Rubini
I'm a busy man and have 2 children and wife too...
In the right moment if you want the directions just contact me.
And a waning interest?? Anyway, PM the instructions to me. Beery and I will have a look.

BTW I never said no, I said "Re changing colours, whilst SH3Cmdr could change menu text colours and such...".
JScones is offline   Reply With Quote
Old 11-12-05, 08:43 AM   #3
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default

JScones,

Thanks and I will PM you too (Beery already contact me).
Excuse me in some moments, because I don't understand (and write) english very well, so sometimes I don't understand all the meanings of a post...

Rubini.
Rubini is offline   Reply With Quote
Old 11-12-05, 08:50 AM   #4
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
Default

Hehe. That's OK - you're English is 110% better than my Brazilian Portuguese.
JScones is offline   Reply With Quote
Old 11-25-05, 08:50 PM   #5
BigDuke66
Bosun
 
Join Date: Apr 2005
Location: Germany
Posts: 69
Downloads: 3
Uploads: 0
Default

SH3 Commander has this nice displacements variation feature.
Is there any chance that you could somehow incorporate a feature that not only changes the displacements but also the points you get for sinking the ship?

I made a little mod where the points for sinking are based on the displacement. So some Tons more or less have an strong impact on my points especially because I cut all those "points for nothing" down.
BigDuke66 is offline   Reply With Quote
Old 11-26-05, 03:27 PM   #6
BigDuke66
Bosun
 
Join Date: Apr 2005
Location: Germany
Posts: 69
Downloads: 3
Uploads: 0
Default

One more question.
Why do we have a bunch auf Skins in the random folder?
I mean all you have to do is to putt all skins in the appropriate ship folder and number them like this:
NKSQ__T01.tga
NKSQ__T02.tga
NKSQ__T03.tga
NKSQ__T04.tga
NKSQ__T05.tga
...

So why use random folders where SH§C has to copy them forth and back?
BigDuke66 is offline   Reply With Quote
Old 11-27-05, 06:42 AM   #7
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
Default

Because I think, in order to get extra files recognised, you have to modify one of the *.dat files. Didn't Sergbuto or someone confirm this a while back?
__________________
"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.
Beery is offline   Reply With Quote
Old 11-27-05, 09:42 AM   #8
BigDuke66
Bosun
 
Join Date: Apr 2005
Location: Germany
Posts: 69
Downloads: 3
Uploads: 0
Default

That's right Sergbuto corrected that missing feature on the C3.
But all other merchants already have this feature.
That's why all iambecomelife Skin packs work. He just numbered them up to ***T15.tga and the game just picks a skin for every ship.
All in:
-"MVP Early War Edition"
-"MVP Medium/Late War Edition"
-"30_New_Merchant_Ship_Skins__MVP"(These 30 new skins are for the 2 new ships that Sergbuto added)

I already saw a bunch of ships from the same class with many different skins in one convoy.
I'm not sure if there is any limitation in numbering them.
Maybe the limit is at ***T99.tga

Also sergbuto made new dat files for some escort ships so that the multi skin feature works there too. He released this and the corrected C3 along with new skins for all in this mod: "Multiple_Skin_Ships_v2.0 Mod"
BigDuke66 is offline   Reply With Quote
Old 11-28-05, 02:43 AM   #9
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
Default

The problem is, as I understand it (and I may be wrong), the MVP doesn't load skins automatically based on the date.

Anyway, when it comes down to it, it's just a different way of doing things, and if we'd known about the feature you're talking about we may have done things a bit differently, but I think SH3 Commander gives players just as much flexibility as the MVP mod, and it does it just as efficiently. In fact I believe SH3 Commander features more skins, because it has some extra late war skins added (although I guess if Iambecomelife has updated his mod recently, he may now have the same or more).

But whatever the facts are, if you like the MVP mod more than the SH3 Commander version, use it.
__________________
"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.
Beery is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:59 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.