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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#346 |
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![]() Join Date: Aug 2012
Posts: 29
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Hmm, alright I suppose I'll have to see about looking at the original tmo for the files.
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#347 | |
Navy Seal
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I am looking into making icebergs scenery like Sofu Gan or the wrecks at PH (well the wrecks are no longer scenery in the forthcoming version, so they appear/disappear at proper times) |
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#348 | |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,519
Downloads: 110
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![]() Yep, the one I read about the torpedoes and depth charges to see when to change them and forget to read all the thing! ![]() ![]() |
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#349 |
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Posts: 29
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I believe I've found a glitch, when I go through the japanese warships in the id booklet. When I go left from the starting ship and reach the Mutsuki class destroyer going left from there causes the game to crash.
I've tested this in the navigation and convoy tutorials. I have attached my activated mods below. |
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#350 | |
Admiral
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![]() Just ran a test in the nav map training course... once in the sub, I opened up the Rec Man & went through the entirety of it, starting from the Yamato BB & scrolled through to the left from that until I got back to... the Yamato... & no CTD... &.... I have more involved in My mix, than those you have... not saying that in any attempt to be bigger or badder than you because of having more mods... just a simple observation. Downloaded that PSM, just to crack it open to take a gander at it... from what I can see of, is all sound bites... nothing that I can see of that messes with the more... important aspects, such as .zon & the like... so... that said, the only 1 I can think of that might... small chance, but... if there is a .00001% chance, it's still a chance... possible culprit may be the Gato Ladder mod. possibly... maybe... is the only 1 I can think of. To narrow it down, if you haven't really got invested in a career yet... make a backup copy of the save folder... then go into save folder & in each folder in \data\cfg open them up, 1 at a time only.... select all files there in each & delete. Then, keep only the following 3 files in the Cfg folder... of: GameplaySettings.cfg GFXSettings.cfg Main.cfg delete the rest of the single files there. Only thing you should have left by then, will be the folders inside the cfg folder & those 3 .cfg files... After that, take & run jsgme, back out the mods til Gato Ladder mod is deactivated then reactive the rest of that list, leaving Gato Ladder out of the mix & rerun TMOverhauled... & then on load up, rerun a nav map training run... then roll back through the Rec Man & see.. if that CTD occurs yet again. If no CTD... then that would narrow it down to the culprit being the Gato Ladder mod. If the whole shebang crashes & burns, then... it clears it off the suspect list... & will have to see of finding which of the remaining mods it could be then. Can rule out the 1st 5 in the list, outright. Hope this helps... ![]() ![]() ![]() M. M.
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#351 |
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![]() Join Date: Aug 2012
Posts: 29
Downloads: 136
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I deactivated the gato ladder mod and it still crashed. Than I deactivated all the mods up to ShipsforTMO which adds the ship my computer crashes. It still crashed, Perhaps my computer is not able to load this ship cause its resource heavy or something? I also redownloaded the mod from subsim and it still crashed.
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#352 | |
Admiral
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2ndly... before you ran SH4 it's very 1st time... you did go into "properties" of the SH4.exe, Yes.... ![]() ![]() If so, then 1 last thing I can possibly consider would be... did you 4GB patch the .exe or like Me, liking it simpler... use Large Address Aware, to tell your computer to grant SH4's .exe, 4 Gigs access to RAM? ![]() ![]() M. M.
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#353 | |
Navy Seal
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I checked and does not happen on my end. Your mod list looks fine. Make sure you have a fresh install of SH 4. If you had a career previously and tried to continue after installing the TMO Update, you will need to start over. Make sure you delete the SH 4 folder in C:/documents. Only time have ever had the CTD when using the rec manual for ijn ships is when did not have a "fresh" career, This is because numerous units in the update are changed from default TMO. As Mad Mardigan said, make sure have the 4gig patch running as well. Mod will def CTD without 4gig patch. |
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#354 |
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![]() Join Date: Aug 2012
Posts: 29
Downloads: 136
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Hmm, I did uninstall sh4 the other day and didn't know to delete the documents stuff. That might be it! Thanks for the tip, I'll give it a shot!
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#355 |
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Posts: 29
Downloads: 136
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Well drat, it didn't work. I uninstalled the game and deleted everything and the document folders. I reinstalled the game and redid the 4gb patch. Still crashed on the same unknown ship.
For additional context I have the steam version and have it in program files (x86). I kept the mod folder and put it back into the main folder so maybe that could be something but I don't know. |
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#356 | |
Admiral
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![]() That is prime Window's rabid, pit bull watch dawg, aka UAC fife dom. Meaning, UAC, will... invariably, undo any & all modifications that are done, to files, folders... in it's Vulcan, Darth Vader, King Kong, iron fisted death grip dictator control... in short. And, modding SH4 (much less any other game, for that matter...) is, by Ipso DeFacto... tampering with & modifying, in its view. Pure & simple. Am a "Steam" User... have "9" (would say 10... but that 1, the jury is still out on... ![]() ![]() ![]() M. M.
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#357 | |
Navy Seal
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Ah, steam version has issues with mods sometimes from what I understand. I use the disk version so have no experience with steam version. Should not be installed in (x86) either. Would advise to reinstall in C:/Ubisoft/Silent Hunter 4 |
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#358 | |
Admiral
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Am checking to see, if a un-modded, certified by Steam copy, after install... can be copy/pasted outside of "Steam's" domain & dropped into a folder elsewhere... & definitely out of UAC's rabid pit bull reach, at that... Stand by... ![]() ![]() M. M.
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#359 |
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![]() Join Date: Aug 2012
Posts: 29
Downloads: 136
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Thanks, I'd hate for that to be reason I can't play your mod. I've only been doing tutorials so far, I want to try it out for real! I'll have to try that out later.
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#360 |
Admiral
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Ok, can confirm that... I was able to copy from Steam... a certified, finalized SH4 set up... that included it being ran the 1st time... (through Steam) SH4 v1.5 unmodded virgin copy.
That said, there is another step needed, to get that copy... game guts copied then dropped into a folder set up in C:\ (& NOT in either of UAC's watch dawg territory, either... ![]() In C: do the following... (create new folder & name is "Games". (minus the " marks, mind you... ![]() In that folder, set up a new folder & name that "SH4". (Again... minus the " marks, mind you... ![]() In this folder, ear mark a new folder, aptly named, "pristine-SH4" (by now, shouldn't need to say... minus the " marks... ![]() After that's set up... drop paste the guts from Steam's SH4 copy, into pristine-SH4. A subsimmer, named of Alx... did up a SH4.exe, that could be dropped in to replace the original SH4.exe, & as with Bl!tkre!g's SH3 Steam divorcer kit, bypass having to have Steam, to launch SH4. Not sure if that is still available to find or not. A work around may be... if you have KSD II or Niume's reworked KSD II, named KSD II: Ace... you may be able to use its .exe from it. 4, like SH3... (which was released in '05...) is 2 years behind 3, & likely... considered as Ubi does with 3... not worthy of their time... in essence. Take that.. with a grain of salt. I do have a more detailed work up, for staying inside of Steam's purview... but is late here for Me & am seriously tired... have stayed up beyond My capabilities & am fighting to stay awake to type this... I can message after grabbing some z's.. & explain that outline, in more detail... ![]() M. M.
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