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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#346 | |
CTD - it's not just a job
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"...and bollocks to the naysayers" - Jimbuna |
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#347 | |
Navy Seal
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![]() Many files related to graphical rendering for all game aspects. Once i managed to solve a visual glitch we had in DW, the sub shape was sometimes doubled when underwater and periscope view underwater was also a bit off…now it’s clean and nice. But I’m not familiar with the language spoken in those files...just had the chance to find the right file in other game mod ![]()
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#348 |
CTD - it's not just a job
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Yes, if something is there all of the time, there would be a file reason. When it is not always there, then where would one look?
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"...and bollocks to the naysayers" - Jimbuna |
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#349 |
Mate
![]() Join Date: Jul 2007
Location: sweden...not switzerland - SWEDEN :)
Posts: 58
Downloads: 164
Uploads: 0
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Hello,
I'm thinking of a way to install FOTRS while keeping other versions (TMO, WDAD, and vanilla) of SH4. I've been using Multi Sh4 for this basing it off of a clean install, making copies of the clean install and renaming to the appropriate mod. Would this clean install work for the installation of FOTRS (making another copy of the game files) Would I lose the other mods even though they have separate save file locations? Or.... another idea. Buy the steam version, install in a location not in the default location, and then using that for FOTRS. It's the whole registry thing that cofusses me. |
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#350 |
Weps
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I use Multi-SH4 but keep the original installation pristine. So my SH4 library includes installations of Stock, Real Fleet Boat, Trigger Maru Overhauled with Run Silent Run Deep, Soviet Waterways, We Dive at Dawn, Operation Monsun, Dark Waters and Fall of the Rising Sun Ultimate.
Each version has its own saved games folder and they all run just fine on their own. I have never detected any conflicts or issues between the assorted mods. -C |
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#351 |
Mate
![]() Join Date: Jul 2007
Location: sweden...not switzerland - SWEDEN :)
Posts: 58
Downloads: 164
Uploads: 0
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Thanks. So using Multi Sh4 should work with installing FotRS?
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#352 | |
Navy Seal
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MultiSH4 will ask you to name them with 3 digit letters. Randomizer has explained it very well above!
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#353 |
Commander
![]() Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
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I started in 1941 and now i am in late 1943, and after 3 or 5 encounters with escorted groups, i haven't been pinged not even once, i fire the torpedoes and dive deep, some destroyers passed close or even above me, but zero pings, one destroyer depth charged far away from me like 600 yards or something once and that was all the action i got from destroyers in all this patrols.
Is this normal behaviour ???????? I didn't like that in tmo the dd's were always pinging even when the sub didn't 'manifest' its presence, and even made a 'hack' to avoid that, but when i hit some targets i should expect some pinging from escorts that get close, or passing the thermal layer is a safe 'barrier' to being pinged? Also does this mod have 'depth charge in the water' warning like TMO? |
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#354 |
CTD - it's not just a job
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Yes, an issue was discovered in some of the escorts, and they will be "aggressive" in the next release, but that word is a matter of opinion. They will see you easier and will use more than one tool to try to find you. The thermal layer is stronger than in TMO, but not as strong as Stock.
If memory serves me correctly for a "Depth charges in the water" warning, there is a "splash" sound that you have to listen carefully for, but the vocal warning is generally not there. I have not hunted down all possible ways for it to be triggered, but I have not heard it for a while. I wish there was a way to get a "Incoming torpedo!" vocal warning, but alas... This is why there is no penalty for using the Event Viewer camera in FotRSU. That is like your sound man letting you know what is attacking you. ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#355 | |
Navy Seal
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Never understood why voices speeches aren’t working even correctly displayed ![]() The splash sound as you said is the only way to hear depth charges coming. Just make sure of the correct sound in DC.dsd linked to all depth charges in .dat, and I think you can even adjust the volume of the splash so to be sure of hearing it…
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#356 | |
Commander
![]() Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
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My sonar guy i think it was picked something stationary, and i was curious and went to see, it was a japanese sub, i fired 1 torpedo at it and they evade it and started circling around, they must of saw my periscope because the next thing i see is a torpedo i did not fire on the event cam for my surprise... i crash dived very quickly. Nice. I left that sub alone, hard to hit moving like that anyway. |
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#357 | ||
CTD - it's not just a job
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btw, the airplanes are putting up a good fight, cantankerous as ever, but s7rikeback is whipping them into shape (it's actually the Loadout definitions versus the "B" nodes on the platforms), and we should have a fully functional set of them shortly. You will have to dive to avoid visual contact with all of them in the next release, due soon. ![]()
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"...and bollocks to the naysayers" - Jimbuna Last edited by propbeanie; 01-15-20 at 10:25 AM. Reason: clarifications - and sprelling |
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#358 |
Navy Seal
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![]() ![]() Basically a good idea for turn around, but i would be not surprised it can’t work as intended ![]()
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#359 | |
Commander
![]() Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
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I think they ditched the voiced 'depth charge in the water' because it played in 3d, making the voice of the guy all over the place. ALso it could repeat for every depth charge making it very annoying. |
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#360 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
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It is included in the mod for that reason.
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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