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09-26-14, 01:56 PM | #346 |
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Rumour holds it that the next update will be around 3GB in size, and will be the last update in the Early Access phase.
Considering the size, one is lured into believing that there might be cars, tracks, and additonal content, the new grapohics engine and sound engine, a "new and much demanded" feature that Kunos recently said they hope to cramp in (could be pitstops, I assume), in short: the final release candidate for 1.0. Further hints they sporadically released via Twitter or Facebook indicate that the Early Access phase indeed will be over "soon". There is a growing light in the dark tunnel, and it ain't the headlights of an approaching train... For the time being, after today's Friday we are still at 0.22.9 Forza, Kunos, forza!
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09-28-14, 08:12 PM | #347 |
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Kunos' manager Marco Massarutto released on Facebook a cryptic two-worder: "Almost done".
Meanwhile plenty of activity has been observed at Kunos' company headquarter at Vallelunga. Posters and banners got delivered and are being set up, partyrooms get build, track segments got decorated, trucks shuttled in many iconic sportscars (the real things this time), all of them happen to be content of AC. Looks as if they are preparing a big party. Means: get ready for the finishing line, guys...!!!
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09-29-14, 02:32 PM | #348 |
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Live Blog:
http://www.racedepartment.com/thread...ve-blog.93711/ Oculus Rift support. Pitstops in Multiplayer (not SP so far).
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09-30-14, 06:53 AM | #349 |
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Rumour: release candidate in mid-october, release of 1.0 end of october.
That's why the press event yesterday.
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09-30-14, 03:06 PM | #350 |
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Interview with Kunos manager Marco Massarutto in video, original Italian language, and with mouthwatering ingame video footage. The interview got translated into English in text form below the video. We learn some interesting news, for example that the pitstops that will come for MP in 1.0, will be worked into single player mode as well once the 1.0 has been released (look at the fully animated hectic pit crew at work in the video!), or that the Early Access program went so well that it allowed them to not only invest into additional licenses, but also to boost the team size from a core of 6 to 15 members.
http://simhqmotorsports.com/forum/ub...t_#Post3717081
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10-03-14, 05:56 AM | #351 | |
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Epic.
Kunos presents: - new graphics engine - La Ferrari - Spa Francorshamps Holy cow, does that look awesome! Cant put it better than the singer in her refrain... Mind you, more good stuff coming as well: all new (and enhanced) sound system, new tire model (including flats, puncturing, and more), damage model both visually and pyhsically, pit stops in MP (SP later to follow), new brake system (heating, fading), Hill Climb Trentro-Bondone, more cars, maybe more track surprises (classical Spa, classical Silverstone, classical steep turn Monza)... And here we see the heads and hands behind the marvel: Aristotelis Vasilakos: Quote:
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Last edited by Skybird; 10-03-14 at 06:47 AM. |
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10-05-14, 07:45 AM | #352 |
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In many posts on other forums there is plenty of wonderings and criticism that AC is this and not that, and does not feature items wanted while offering a focus that in the opinion of the poster is not "complete", and so on. Why is it no iRacing, why is it not Project Cars, why is it not rF2, why is not this, and why is it not that.
Aris from Kunos team gave this answer on what the focus is that AC revolves around, and it is so nice and puristic and concentrated on the core of things that it reminds me of SBP and eSim's attitude of prioritizing where their core expertise is: Our focus is on driving fast. It always has been, and always will be. So if for whatever reason we need to do a compromise it will be for everything else not related to driving fast. Lack of time, lack of talent, lack of experience, lack of technology, or whatever else, means we will try to make it better when you're inside the car driving, than when you're watching replays or moving around the track in birds view etc... You can see this in tons of example in Assetto Corsa. (Aristotelis Vasilakos, Kunos Simulazioni)
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10-07-14, 02:31 PM | #353 |
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New Promotion Trailer:
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10-09-14, 06:19 AM | #354 | |
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RaceDepartment has a nice report about how they experienced the press day at Vallelunga, and some nice info is packed into the text.
http://www.racedepartment.com/thread...s-event.94161/ Some highlights in info: Quote:
Alfa Romeo Giulietta Quadrifoglio Verde Ferrari 458 GT2 Ferrari LaFerrari Mercedes AMG SLS GT3 Additional new tracks for 1.0: a third Silverstone track, not further specified Spa-Francorchamps Trento-Bondone Hillclimb Free content after release of 1.0: Zandvoort (!!) Ruf Yellowbird Nissan GTR Corvette stingray C7 Silverstone historical 60s Monza 1962 Abarth 595ss vintage Abarth 500 Assetto Corse (race car) Toyota GT86 Alfa Romeo Mito Quadrifoglio Verde Scuderia Glickenhaus P4/5 Audi R8 Plus (2014) Audi S1 Quattro (!!) Lotus Exige R-Cup Scuderia Glickenhaus P4/5 Competizione 2012 Hybrid Dreampack 1st DLC (payware): Nurburgring Nordschleife Sauber Mercedes C9 Corvette C7R GTE Nissan GTR GT3 Alfa Romeo 4C Alfa Romeo GTA Alfa Romeo 155 V6 TI McLaren P1 McLaren F1 GTR Ruf RT 35 S Mercedes 190 E 2.6-16 Evolution 2
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10-15-14, 06:38 AM | #355 |
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Will it happen today? Stefano Castillo, big boss of Kunos Simulazioni, confirms the plan to release it TODAY.
https://twitter.com/KunosStefano/sta...45318638047233 Expected download size will be in the range of 3 GB, rumours say. I will not switch off the computer today, and have Steam running in the background all the time. Both is against my usual habit.
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10-15-14, 12:38 PM | #356 | |
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Ladies and gentlemen, after 11 months of Early Access program, we now have an official release candidate that I am currently downloading. Assetto Corsa is now version 1.0, and feature-complete. Download size is 3.1 GB. Installation over a clean, mod-free AC installation is recommended. Quote:
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10-16-14, 05:22 AM | #357 |
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The Spa track is fantastic, looks, feels and drives awesome! One of the best tracks there are for AC, one of the very very best!
The Ferrari LaFerrari - hell, is that thing fast, while being more agile than the Huayra! As usual with these sportsupercars, you have to relearn driiving especially regarding when startzing to break. The magical spell is: EARLY. The new sound suite, though still not complete for all cars, already is a fulminant improvement over the old one, especiallyx when watching from the fence, the new reverb effects and the roaring sounds of the engines really add to the excitement. The new graohics engine also works way better than the old one, giving more natural contrasts that are not so harsh to the eye, and nicier brightness and colour scaling. I have switched the post processing effect profile from "dynamic" (which is default) to "none", however. Damage system needs more balancing. Some old malfunctions/bugs still are present. Its a release candidate, after all. Skins of cars when having more than one car class in arace, still get doubled and tripled, not fully randomised. Trento-Bondone showed to be only a slightly improved conversion from the netKart track. Taken for itself: a solid track (and most mod tracks still do not make it to its level), compared to the standard of the other Kunos-made tracks: its not en par with them. The third Silverstone version: I admit I think it was not really needed. Well done, but for driving it is the most boring of the three. Although having cleaned my installation before downloading (although I had only car skins, two cars and a tire temp app and a mini-HUD aapp in use anyway, nothing else, except the car skins I removed all that), installation of 1.0 seems to have created problems, mod apps do not show up anymore, the acs.exe does not do its job for me, and as a result my G27 wheel does not get correctly recognised by the sim. Spa, sound and graphics is what makes me grinning from ear to ear nevertheless. Spa is fantastic. I needed 2:40 hours to download those 3.2 GB. I hope I do not end up needing to download the whole sim again (and I had external full installation copies on HD, and the Steam backup on USB stick - all to no use now). Not only would it be work to replace all those mod skins I use (> 20GB, probably several hundred skins), but the sim itself has a download volume in full install of 30 GB, according to the tech specs displayed at Steam. Go figure how long the download would take... One complete day and one complete night...
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10-16-14, 11:00 AM | #358 |
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Join Date: Mar 2005
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I have AC for about 7 months, tried it a few times but never was really impressed.
DL'd the update last night and give it a go this evening
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10-16-14, 11:49 AM | #359 |
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In the past 7 months: massively improved tires, physics, sounds, gfx engine, acceptable AI, and superb default tracks (and by now quite some excellent mod tracks as well, some very excellent mod tracks indeed).
It should feel very different and very realistic for you. If you say later this night that you still are not impressed, I'll hit you! Just take note of the recommendation to install 1.0 over a new installation, means in your case now: download it all freshly. I currently do it, since my installation of 1.0 over a manually cleaned existing 0.22 seems to have created artifacts causing troubles. It's 5.7 GB download in total. Thank God they compressed it heavily, else I would be screwed.
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10-16-14, 03:14 PM | #360 |
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Join Date: Jan 2005
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Got a small problem in the showroom,lol!
Thankfully it doesn't show up that way in game! I wish you guys would widen your tracks over there, keep doing a lot of this! Hunter is probably behind this too!
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