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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#346 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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On the other hand, there is a problem with the manpower. There is only 2 moders working on importing stuff and they still learn how to make it right. Only enthusiasm is just not enough, this is a very time consuming process. Sadly, there is not many who would like to involve into this project. |
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#347 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Holy cow, the lifeboat looks great, I didn't know that! I want it in my game!
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And one more thing, my mission is completed when Zedi has the 5-8 small merchants in his campaign, that was the reason I joined this quest in the first place, to get the campaign ready ![]() |
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#348 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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I think I figured out how to work with transparency levels stored in alpha channels. I need an update of one of these ships (if possible Akita) so I can test stuff. But one that use only dds files for texture, no embedded tga or other funky stuff.
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#349 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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And no luck with the guns, but I noticed that these ships do spawn lifeboats when sunk. They are not connected to the debris, but use some other system. I just placed the SH 4 lifeboats to my mod. Bad thing is that they don't have any crew, at least not yet... |
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#350 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Ok, send it.. I wanna test if the light will be reflected in a different way if I use a alpha with trasnparency.
Regarding the lifeboats, the game has one and is used in the spy mission. I also used it in the Open Horizon campaign, Its right there in the roster, the special ops boat listed in the Others folder. I also found a texture file for a larger wooden life boat, but there is nothing in the roster that can link to this texture... And if you found a way for the ships to spawn lifeboats, you may need to link the right boat from the roster to have also crew on board. |
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#351 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Got stuck with the import business, but found out something really interesting!
This is unmodified SH 5 stock ship, when it was destroyed, this happened! Don't know yet if this works 100%, or how stable it is, but looks promising! Will post a WIP soon! ![]() |
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#352 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Looks great. But there is a problem with the small boats .. they bounce too much on high waves and I dont think this can be fixed. Maybe that was the reason why the devs decided to not include them in SH5. In OH campaign I set 2 of these boats to travel between 2 ships and in bad weather they look weird by bouncing like some empty barrels.
Anyway, great find ![]() |
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#353 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Sweet jesus! I just sunk Huge Liner and look what happened:
![]() ![]() Larger ships spawn more boats! Medium and small boats spawned only one or none at all, but this monster spawned about 15 of them! The lifeboat system is in place in SH 5 but I wonder why they didn't the add the lifeboats? Even in the 1.2 patch? And this is really a Spec Ops Boat... Didn't make my computer freeze by the way. Quote:
EDIT: I'll make a new thread for these. This addition doesn't really have nothing to do with adding Sh 4 ships. |
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#354 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Can you test to see if is affect the ''oil spot'' from the TDW FIX?... when i used life boats that was covered the oils spost after you sunk a ship
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#355 |
Black Magic
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This is the Akita, an SH4 ship that is rendered using DAT files. What is different now?
![]() Took 2 solid days to figure out how to make the pixel shader do this. It's not perfect as when the camera is near the water and the slope of the underlying terrain is not flat parts of the underwater area of the unit will not render (only applies to DAT rendered units). GR2 rendered units render fine like they always have. From long distance the underwater part of the vessel will not be visible. As the camera moves in closer it will start to fade in. A side benefit of my additions to the pixel shader are also visible in the screenie. See that creme colored land just above the ship? That land is underwater. Yes, terrain that is within a certain distance from the top of the water will be rendered also. So caustics effects and visible underwater from above water fixed for DAT files. Still working on reflections and holes (damage) only being visible underwater. ![]() |
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#356 | |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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You sir, are amazing. ![]() The difference is I can now see the underside of the ship though the water. ![]() ![]() ![]() ![]()
__________________
Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#357 |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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I did it... My first import.
![]() ![]() ![]() Now where can I get my hands on some SH4 ships (Merchants) so I can try to import some better looking ships?? I only have SH3.
__________________
Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#358 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Sadly I got nowhere with the guns rendering problem, I would be so great if we could use Sh 5 equiptment. And also I'm having difficulties getting good sinking mechanics. But this is great thing, let's enjoy this for a while! ![]() |
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#359 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#360 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,809
Downloads: 11
Uploads: 0
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Good job Is that Serges Sh3 Vosper? Wheres Alex? I swear he did a superb model of this boat which was imported to SH3 a few months ago.
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