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01-23-11, 12:09 PM | #346 |
Officer
Join Date: Mar 2010
Location: In France dept 26
Posts: 243
Downloads: 434
Uploads: 0
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Good luck reaper7
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01-23-11, 02:54 PM | #347 |
Sea Lord
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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REAPER7: Great to have you back reaper7! I know what you mean. I also performed the reconstruction of a new house, job, child care...
But in the Silent Hunter find I calm and relaxation. I love the minimalist control of the U-Boat in this mod. This your UI mod is one of the best, with a really great atmosphere of german WWII U-Boats! Missing only a few mistakes and correction, separate buttons for opening and closing of the torpedo tubes, and ... radio messages...(I know, I know, it's just a dream ...) and this mod is for me perfect!
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U-552 Tiger IDF |
01-24-11, 12:41 PM | #348 | |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Quote:
In the meantime I see there has been some work done on the RAOBF issue's that prevented me going any further with those. Now they seem to be sorted regarding proper ship stats, Its time to get my AutoCad out and start working on the RAOBF dials . I can get them done on my laptop with Autocad and Photoshop - so I'll have something to do in the meantime . |
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01-24-11, 01:52 PM | #349 | |
Navy Seal
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You should get in touch with ToniloCoyote He has measured all the ships and has made a floating ruler. This allows easy and very accurate measuring of any part of the ship. This could be used in your RM for funnel height etc. |
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01-24-11, 02:25 PM | #350 |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Thanks Trevally, sounds gtreat - Will do .
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01-24-11, 03:27 PM | #351 |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Good to hear you are back up and running my friend.
Cheers mate.
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
01-24-11, 04:38 PM | #352 | |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Quote:
Look forward to getting the RAOBF working correctly as that was the one that put me off Sh5. May have another go at the ship skins, see if I can figure out something there too. Who knows this time I might even play it a bit as well. |
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01-24-11, 04:57 PM | #353 |
Sea Lord
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Just pop in to salute you Reaper, happy to see you back
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01-24-11, 05:06 PM | #354 |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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01-25-11, 03:31 PM | #355 |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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RAOBF Rework
Just starting work on a remake of the excellent RAOBF tool that has been used throughtout Mods in SH3/4.
It will be based of the Original ww1 uboat raobf as seen here: I shall use the same markings as the original for now and see how they work ingame. If not fisiable I shall return to the current markings as used on the RAOBf thats currenly in the mod. I've stated on the metal dials for the RAOBF and this is the progress so far (Just the beginings ). Text and Numbering to do, then the small details like tabs and holders etc. |
01-25-11, 04:25 PM | #356 |
Sea Lord
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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Looks great! I am very happy and thank you for supporting us - SH5 players.
Can be repaired the "stadimeter" we no longer have to determine the distance using the green lines in the manual? PLEASE!
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U-552 Tiger IDF |
01-25-11, 04:31 PM | #357 |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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tabs Complete
Tabs on Outer Dial:
Thanks Josef, and yes we should have a Working RAOBF. Last edited by reaper7; 01-25-11 at 05:12 PM. |
01-25-11, 05:19 PM | #358 |
Shore leave
Join Date: Jul 2009
Location: Australia
Posts: 70
Downloads: 668
Uploads: 0
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Hi Reaper7.
Good to have you back. I understand you will be busy fixing / improving your UI mod for a time, however, at a later date would it be possible for Trevally and yourself to collaborate with importing his Tutorials to your UI 2.2 as he has done in the past with TDW UI's This gives the option to users whom prefer to employ your UI (and benefit from Trevallys Tutorials ) as to TDW UI |
01-25-11, 05:22 PM | #359 | |
Black Magic
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01-25-11, 05:31 PM | #360 | ||
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Quote:
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Not as snazzy as Trevally Tutorials, but should suffice . |
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