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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#346 |
An able master
![]() Join Date: Jan 2010
Location: England
Posts: 274
Downloads: 121
Uploads: 5
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Nice one, getting better and better, good news for us who like to use your UI's, Cheers
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#347 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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![]() Also, is a radio contact like the single ship and convoy things? Might this be a way of getting a time stamp for single ship contacts? |
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#348 |
Black Magic
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good question. Hopefully someone can figure this out if they ever get one. I know the command works just haven't seen it do anything (like get a report out of it). I just keep getting "No radio contacts" in my message box
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#349 | |
The Old Man
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i.e. Doesn't do anything unless BDU specifically ask's for a weather report when planning an air strike in your patrol area. I also recall this command has not worked since SHIII. All I have ever seen Report Radio Contact do is give direction and range of land based radar with the exception of U-Boat Addon for SH4. Once in a while U-Boats could get Bearing and estimated Range of enemy ships using thier radio. BTW, here is a Screen Capture of the updated Hud3.dds Nav Tools. It also shows my weak 850 Meter Bearing Plotter. Last edited by TheBeast; 04-14-10 at 01:27 PM. |
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#350 | |
Electrician's Mate
![]() Join Date: Mar 2008
Posts: 132
Downloads: 89
Uploads: 5
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1. I had also moved the Pattern runing torpedo controls, but wasn't aware that they require a "switch" to activate. ![]() ![]() 2. I'll give the code a try. Intent is to to add to both obs and atk periscope views. The alpha channel is good and by the hieght of the water level it appears to be registering a "quantity" from somewhere. I need to just see it where I want it first, then make adjustments. 3. Here is a picture of a telegrapgh that I saw on Reapers WIP UI mod. I think it looks great but I doesn't appear to be dynamic. I have made my own graphic and "attached it to the dial hand (New val). It now moves as a telegraph should. When you select the new throttle setting the little handle moves there first and then the dial hand follows. Problem is it doesn't scale up when you zoom in, and even the dial hand it is attached to stays at the same small size. I can't figure out how the change to the graphic has "broken" the scalling? ![]() 4. I'm trying to achieve different looking "stands" for each of the dials and cant figure out why it always reverts to just initial graphic. I have adjusted the cropping area for each "toggle" but they all just revert to the same one ![]() Again many thanks for your knowledge and wisdom. ![]() ![]() ![]() ![]() ![]()
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We have learned from our mistakes; we now reproduce them almost perfectly! ![]() We're here to protect Democracy - not practice it! |
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#351 | |
Black Magic
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3) instead of creating a new hand and attaching it to the new value, if you substitute what you want the new value to be (graphic wise) then everything should work (scaling, etc.). Since the new value will be a 'needle' that has a handle with it. Make sense? Open the menu editor and look what the graphic used for new value is - make that be what you're trying to do above (give it the correct .dds and crop settings). Because I do animations on the dials you would have to edit all the animation code and all to make the way you're trying to do work - it's not worth it. The easier way is to replace the new value with what you want. 4) It reverts to just initial graphic because the underlying control is a button. The button has 4 materials (not selected, selected, mouse over, ?? - and probably not in that order). Because these are game (c++) controlled, the game isn't updating the VisibleBitmapIndex property of those buttons. What I would do: ensure that each dial's button's materials crop settings are staggered. What was crop settings for material #2 of dial #1 is now crop settings for material #1 of dial #2. What was crop settings for material #3 of dial #1 is now crop settings for material #1 of dial #3. See what that gets you. Basically you don't want the same crop settings for any material of any dial. Material #1 != Material #2 != Material #3 != Material #4 for any dial and Material #1 dial #1 != Material #1 dial #2 != Material #1 dial #3, so on and so forth for the other materials. |
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#352 |
Seasoned Skipper
![]() Join Date: Dec 2008
Location: Arizona
Posts: 665
Downloads: 104
Uploads: 0
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Okay, it's official. I'm just stupid.
I have tried 5 times following this novel (first post) over the last three weeks to install the '3 dials' and I still have never figured it out. Is there a "3 dials for dummies" version? Honestly... I am incapable of figuring this out.
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Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty." |
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#353 | |
Black Magic
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start clean. Unzip the mod to your desktop. Then start following the directions here: see here: http://www.subsim.com/radioroom/show...&postcount=276 you're wanting the SH3Style. now open up the folder you unzipped to your desktop. Keep opening up folders till you get to a folder called MODS. Right click on that and select copy. Navigate to your \Ubisoft\Silent Hunter 5\ folder and right click on an empty space and select paste. Enable via JSGME. |
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#354 | |
Seasoned Skipper
![]() Join Date: Dec 2008
Location: Arizona
Posts: 665
Downloads: 104
Uploads: 0
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__________________
Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty." |
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#355 |
Seasoned Skipper
![]() Join Date: Dec 2008
Location: Arizona
Posts: 665
Downloads: 104
Uploads: 0
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Darkwraith;
Congratulations. You have done what very few are capable of in this world. You have bridged the gap between genius modder and the code-clueless happy submariner type and made SH3 dials possible. ![]() Working great. Thank you so much.
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Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty." |
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#356 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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Something interesting just happened. See if you can re-create it.
In All Dials, SH 3 Mode, on the surface, go to the conning tower and raise the scope. While you are looking through it right click on any of the crew icons and see what happens. Might just be my install... JCC |
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#357 | |
Black Magic
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![]() EDIT: I'm using v1.2.0 so I can't get what you report to repeat so I'm thinking it's the infamous right click bug. When you say any of the crew icons you mean the officer icons right? Last edited by TheDarkWraith; 04-14-10 at 06:40 PM. |
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#358 | |
Stowaway
Posts: n/a
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you can just look at the files to see the images, the zero on the speed guages are in different places (US is straight down 6 o'clock where german is around 8 o'clock position) so that throws the calibration off. (maybe the german speed guage should be used for the american english one too) the engine telegraph is also backwards and has the same missalignment issue because forward is on the left side for german but the right side for american but again its an image alignment calibration thing as above. i dont know photo shop well so i dont know how easy it is or even IF it can be done but reversing the images im guessing will bring everything to its proper place to line up again for the american english guages telegraph Last edited by Webster; 04-14-10 at 06:07 PM. |
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#359 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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This way you select speed as normal with the telegraph handel and the inner needle rotates from its current position to your selected position. Works nice in game compared to the needle been attached to the handle - had tried it that way first. ![]() |
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#360 | |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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What happens is that you are still seeing through the periscope but the sub sails away from you. As to why I was right clicking... well, let's not rule out stupidity out of hand! JCC |
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Tags |
dbrn, favorite, new ui |
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