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Old 01-27-11, 04:36 PM   #346
stoianm
Ocean Warrior
 
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Quote:
Originally Posted by titidinca View Post
Where are you from Romania? What city? ( Craiova )
Yes! I know you?
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Old 03-20-11, 09:59 AM   #347
Dignan
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Does this change crew behavior while being attacked or depth charged? I was bothered to see nobody running around repairing things or even looking concerned (i.e. reading books) while we were getting depth charged.
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Old 04-25-11, 09:41 AM   #348
Zky
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Hey, thanks for awesome mod!!

I am new to this game and have installed a bunch of mods to make it better and so far I think everything is working as it should but I have one question.
My watch crew on deck goes below when i submerge but they don't seem to go back up when i surface so I guess there is something wrong then or have I forgot to give any command because I cant manage to find one?

Dont have any other problems then that, that I have noticed yet.

EDIT: works in campaign luckily but not historic missions so never mind.

Last edited by Zky; 04-26-11 at 09:25 AM.
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Old 07-02-11, 02:57 AM   #349
zachanscom
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few questions, how did you know which object name corresponds to which object? i'm trying to figure out how to give the gunners the helmet used by the german guard in the sub pen.
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Old 08-16-11, 12:36 PM   #350
soundchok
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good job thanks
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Old 08-18-11, 04:27 AM   #351
W_clear
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It's wrong***12290;

Last edited by W_clear; 08-22-11 at 09:36 PM.
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Old 08-21-11, 10:20 PM   #352
W_clear
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Wrong

Last edited by W_clear; 08-22-11 at 09:36 PM.
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Old 09-13-11, 07:59 PM   #353
Rejenorst
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Looks like a really good mod and am looking forward to trying it with Stormy's DBSM
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Old 09-22-11, 10:49 PM   #354
quink99
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I may well be the slowest guy in the known universe! I say this because after having read through all eight bazillion postings in this thread I seem to be the only one not to be able to install this MOD correctly.

When I first downloaded SH5 and installed my chosen MODS, one of which was Mighty Fine Crew, it worked perfectly. Then for various reasons I had to uninstall and reinstall the game and all my previous MODS, one of which was, again, was Mighty Fine Crew.

When I started up the game with all the MODS on my list;

Generic Mod Enabler - v2.6.0.157
[N:\SH 5\MODS]
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision_Black_Ski n
RemoveLogoIntroTheDarkWraith
SubFlags_0_0_8_byTheDarkWraith
stoianm Atlantic blue water color for MO
NDB,NDH OM#1 - No Dialog Indicator
AilClimateZones 1.1
AilSmoke 1.7
Church's Compass Dials Mod v2.2 - Option Two
Church's SHV 1.01 Keyboard Commands v1.1
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
MightyFine Less Annoying Footsteps 1.0
new_KM_binos
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
sobers 3D deck spray mod V7
stoianm BrighterNights modv1 (middle)
Conning Tower Compass Fix
AilWhiteInterior 1.0
AOB slide ruller for TDW UIs and MO by stoianm
gap - Alternative Cursors & Kriegsmarine Maptools v 1.1
MFCM 1.2.1 OPTIONAL crash_dive workaround
MightyFine Crew Mod 1.2.1 Alt w beards
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally TDC Help v2
Trevally Tutorials - All v0.2 (for TDW UI)


.........they all seemed to work as before, very well, except on starting the game I found myself all alone on the bridge. Not even the three sad sacks from the default game were there.

I've since deleted and reinstalled Mighty Fine Crew twice with no luck.

Would some kind soul please speak slowly and use small words so I'll understand how to get my bridge watch back topside with me and functioning as they should.

Thanks for any help
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Old 09-23-11, 12:25 AM   #355
THE_MASK
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Quote:
Originally Posted by quink99 View Post
I may well be the slowest guy in the known universe! I say this because after having read through all eight bazillion postings in this thread I seem to be the only one not to be able to install this MOD correctly.

When I first downloaded SH5 and installed my chosen MODS, one of which was Mighty Fine Crew, it worked perfectly. Then for various reasons I had to uninstall and reinstall the game and all my previous MODS, one of which was, again, was Mighty Fine Crew.

When I started up the game with all the MODS on my list;

Generic Mod Enabler - v2.6.0.157
[N:\SH 5\MODS]
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision_Black_Ski n
RemoveLogoIntroTheDarkWraith
SubFlags_0_0_8_byTheDarkWraith
stoianm Atlantic blue water color for MO
NDB,NDH OM#1 - No Dialog Indicator
AilClimateZones 1.1
AilSmoke 1.7
Church's Compass Dials Mod v2.2 - Option Two
Church's SHV 1.01 Keyboard Commands v1.1
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
MightyFine Less Annoying Footsteps 1.0
new_KM_binos
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
sobers 3D deck spray mod V7
stoianm BrighterNights modv1 (middle)
Conning Tower Compass Fix
AilWhiteInterior 1.0
AOB slide ruller for TDW UIs and MO by stoianm
gap - Alternative Cursors & Kriegsmarine Maptools v 1.1
MFCM 1.2.1 OPTIONAL crash_dive workaround
MightyFine Crew Mod 1.2.1 Alt w beards
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally TDC Help v2
Trevally Tutorials - All v0.2 (for TDW UI)


.........they all seemed to work as before, very well, except on starting the game I found myself all alone on the bridge. Not even the three sad sacks from the default game were there.

I've since deleted and reinstalled Mighty Fine Crew twice with no luck.

Would some kind soul please speak slowly and use small words so I'll understand how to get my bridge watch back topside with me and functioning as they should.

Thanks for any help
Read this and and all will become clear .
http://www.subsim.com/radioroom/showthread.php?t=180044

Last edited by THE_MASK; 09-23-11 at 01:09 AM.
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Old 09-23-11, 07:40 PM   #356
quink99
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Sober,

The only one I got right is that I guess "I am the slowest guy in the know universe!".

You got all the rest correct and your tutorial was very well done.

Just as you said, I was half way through the tutorial campaign, exited the game, disabled the MODS, and the next day completed the campaign.

Your "How to Finish a Campaign" was also excellent and saved my screwing up again.

When I reloaded all the MODS and left on the first real campaign after the tutorial campaign all my Mighty Fine Crew were diligently scanning the horizon from the bridge. I'm not so lonely anymore.

Thanks ever so much........
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Old 09-23-11, 07:54 PM   #357
THE_MASK
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We are here to help and make SH5 the best subsim ever .
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Old 12-27-11, 09:49 AM   #358
Schnebs
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Really nice job, mate! Thank you!
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Old 02-01-12, 11:50 AM   #359
ivanzetta
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good job!!!! thank!!!!
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Old 02-01-12, 03:15 PM   #360
Raven_2012
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Does this mod effect the reload time of torpedo, meaning will it make the crew reload faster?
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