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Old 03-11-10, 03:40 PM   #346
Stevepine
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Darkwraith.... for the idiots among us... can u give an instalation guide?
since this is a little more complex than just stick it all in the Gen mod enabler mods folder........ right?

I know about the guide for the torpedo spread dial.... but the rest?


I know...Im a noob!
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Old 03-11-10, 03:43 PM   #347
TheDarkWraith
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Quote:
Originally Posted by Stevepine View Post
Darkwraith.... for the idiots among us... can u give an instalation guide?
since this is a little more complex than just stick it all in the Gen mod enabler mods folder........ right?

I know about the guide for the torpedo spread dial.... but the rest?


I know...Im a noob!

read post #1 and read the documentation. I made the install very easy now. Just take the MODS folder from the mod and place in your \Ubisoft\SilentHunter5\ folder (this is assuming of course you let JSGME installer setup your MODS folder as MODS which is the default setting)
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Old 03-11-10, 06:35 PM   #348
SubV
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TheDarkWraith, thank you for the mod.

Would you make a new version of your mod without enlarging dials (like in v1.0.1)?

Tnanks in advance.
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Old 03-11-10, 06:38 PM   #349
TheDarkWraith
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Quote:
Originally Posted by SubV View Post
TheDarkWraith, thank you for the mod.

Would you make a new version of your mod without enlarging dials (like in v1.0.1)?

Tnanks in advance.
simply set the BaseZoom values for each dial to the dial's size (I think it's 90 or somewhere in there). Play around with that zoom value until they don't zoom anymore. I think in the next version I'll add a switch that the end user can set in the file as to whether zooming ability is enabled or not.
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Old 03-11-10, 06:48 PM   #350
TheDarkWraith
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Quote:
Originally Posted by Indietro View Post
Hmm.. Can't remember this exactly but I believe the map pops up every time you switch external cam to internal via F2 and returning to bridge
can someone else validate this? The only time the map enlarges on me is when returning from the navigation map page (which I'm going to disable). If the map is enlarging then I need to know what station you were at and what station you were going to when it enlarged.
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Old 03-11-10, 07:30 PM   #351
ingsoc84
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Awesome mod, thanks so much for all your time and effort, it is appreciated!
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Old 03-11-10, 08:18 PM   #352
TheDarkWraith
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okay working on adding TDC dials to uzo and periscope. Stumbling block is getting the dials to be user controllable currently.

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Old 03-11-10, 09:09 PM   #353
ShadowWolf Kell
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Looking forward to this.

Between no course indicator and the screwy torpedo controls, I've been pulling my hair out.

I'm entirely too used to SH4 + OM and OMEGU and this new stock UI in SH5 leaves a lot to be desired.

Getting used to a new game is one thing, but leaving out critical functions is something else entirely. It's good to see the mod community in full swing with SH5.
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Old 03-12-10, 04:06 AM   #354
TheDarkWraith
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new verison (1.3.0) released. Added TDC to UZO, attack periscope, and obs periscope. All dials in the TDC ARE functional Yes they probably aren't positioned perfectly but they can be tweaked. It's VERY late and I'm VERY tired......
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Old 03-12-10, 04:08 AM   #355
SubV
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Quote:
Originally Posted by TheDarkWraith View Post
simply set the BaseZoom values for each dial to the dial's size (I think it's 90 or somewhere in there). Play around with that zoom value until they don't zoom anymore. I think in the next version I'll add a switch that the end user can set in the file as to whether zooming ability is enabled or not.
Thanks, I'll do that.
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Old 03-12-10, 04:17 AM   #356
TheDarkWraith
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and before anyone asks, yes, I will make a stand-alone version of the TDC for those that use the new SH5 interface only.
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Old 03-12-10, 04:17 AM   #357
dcb
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Quote:
Originally Posted by TheDarkWraith View Post
new verison (1.3.0) released. Added TDC to UZO, attack periscope, and obs periscope. All dials in the TDC ARE functional Yes they probably aren't positioned perfectly but they can be tweaked
AWESOME!!! Many thanks. Who cares about positioning, they're still great.
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Old 03-12-10, 04:19 AM   #358
Ringy
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Absolutely fantastic TheDarkWraith, I was for wiping the original SH5
from my HDD after a few hours trying to get to grips with new UI now ,thanks to you, I was up til 1 am this morning playing the game

Thanks for your hard work now and hopefully more to come......well done mate!

Ringy.
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Old 03-12-10, 04:49 AM   #359
piri_reis
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Oh my! Thanks for the late night work DW, doing wonders again

Off the try this puppy..
__________________

Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB
Oct.29.1939, 2nd Patrol Eastern English Waters
Running SH5/TWOS
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Old 03-12-10, 04:56 AM   #360
reaper7
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Thank you, thank you, thank you.

Amazing work TheDarkWraith Any chance of the UI dissaperaing while docked - Just started the 2nd campaign but couldn't read the subtitles as dials and textbox were covering them (German voiced installed).

Anyway back to playing with this.
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