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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#346 |
Planesman
![]() Join Date: Dec 2009
Posts: 191
Downloads: 172
Uploads: 0
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Darkwraith.... for the idiots among us... can u give an instalation guide?
since this is a little more complex than just stick it all in the Gen mod enabler mods folder........ right? I know about the guide for the torpedo spread dial.... ![]() I know...Im a noob! |
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#347 | |
Black Magic
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read post #1 and read the documentation. I made the install very easy now. Just take the MODS folder from the mod and place in your \Ubisoft\SilentHunter5\ folder (this is assuming of course you let JSGME installer setup your MODS folder as MODS which is the default setting) |
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#348 |
Planesman
![]() Join Date: Aug 2007
Location: Russia
Posts: 187
Downloads: 182
Uploads: 4
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TheDarkWraith, thank you for the mod.
Would you make a new version of your mod without enlarging dials (like in v1.0.1)? Tnanks in advance. |
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#349 |
Black Magic
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simply set the BaseZoom values for each dial to the dial's size (I think it's 90 or somewhere in there). Play around with that zoom value until they don't zoom anymore. I think in the next version I'll add a switch that the end user can set in the file as to whether zooming ability is enabled or not.
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#350 |
Black Magic
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can someone else validate this? The only time the map enlarges on me is when returning from the navigation map page (which I'm going to disable). If the map is enlarging then I need to know what station you were at and what station you were going to when it enlarged.
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#351 |
Navy Dude
![]() Join Date: Mar 2010
Posts: 173
Downloads: 26
Uploads: 0
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Awesome mod, thanks so much for all your time and effort, it is appreciated!
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#352 |
Black Magic
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okay working on adding TDC dials to uzo and periscope. Stumbling block is getting the dials to be user controllable currently.
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#353 |
Medic
![]() Join Date: Oct 2009
Posts: 163
Downloads: 123
Uploads: 0
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Looking forward to this.
Between no course indicator and the screwy torpedo controls, I've been pulling my hair out. I'm entirely too used to SH4 + OM and OMEGU and this new stock UI in SH5 leaves a lot to be desired. Getting used to a new game is one thing, but leaving out critical functions is something else entirely. It's good to see the mod community in full swing with SH5. ![]() |
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#354 |
Black Magic
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new verison (1.3.0) released. Added TDC to UZO, attack periscope, and obs periscope. All dials in the TDC ARE functional
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#355 | |
Planesman
![]() Join Date: Aug 2007
Location: Russia
Posts: 187
Downloads: 182
Uploads: 4
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#356 |
Black Magic
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and before anyone asks, yes, I will make a stand-alone version of the TDC for those that use the new SH5 interface only.
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#357 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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#358 |
Sailor man
![]() Join Date: May 2009
Posts: 46
Downloads: 177
Uploads: 0
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Absolutely fantastic TheDarkWraith, I was for wiping the original SH5
from my HDD after a few hours trying to get to grips with new UI now ,thanks to you, I was up til 1 am this morning playing the game ![]() Thanks for your hard work now and hopefully more to come......well done mate! Ringy. |
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#359 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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Oh my! Thanks for the late night work DW, doing wonders again
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#360 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Thank you, thank you, thank you.
![]() Amazing work TheDarkWraith Any chance of the UI dissaperaing while docked - Just started the 2nd campaign but couldn't read the subtitles as dials and textbox were covering them (German voiced installed). Anyway back to playing with this. ![]() |
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