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Old 08-13-09, 09:24 AM   #346
keltos01
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Default would it be possible

Narwhal 1943 Mare Island upgrade version :






to get a Hull upgrade instead of a tower upgrade ?

here above is the upgraded hull of the Narwhal with her two non-reloadable fore tubes.

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Old 08-13-09, 12:36 PM   #347
Sledgehammer427
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the boat seemed to have the upgrade at the start of the war
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Old 08-13-09, 04:31 PM   #348
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Quote:
Originally Posted by keltos01 View Post
found the .50 machine gun mod here :

http://www.subsim.com/radioroom/show...M2+machine+gun

but the link's broken

does anyone have this mod ?


keltos
Fixed the .50 (12mm Browning) here is the info from the other thread:

You don't need a mod for the "Single .50 cal Machine Gun" (12mm_Browning_soclu) is already there it just needs to be enabled and a few changes listed below because a setting is incorrect. Unless you are talking about a different gun.



You will need to make four changes to the gun in library/ussubparts/Deckgun12mmBrowning.

1. In the .dat file select the "Dmy_12mm_Browning_Cam" node and set the Y value to .014 so you can use the notch sight.
2. Also in the same location set the Z value to -0.075 so the back of the gun is not clipped by the camera view.

3. In the .sim file select node 7.wpn_cannnon. Go to the "Elevation" and select
"anm_barrel=12mm_Browning_soclu" and change it to "anm_barrel=<12mm_Browning_Body>" otherwise the gun will not elevate.

4. In the ammo storage set the shell, it is only set to use AP, so if you want AA you need to add some.

#3 above is really the only one that MUST be changed for the gun to work. Without it the gun will go left and right but will not elevate.

One more suggestion: It was commented in a post above to change the UpgradePacks.upc

Quote:
[UpgradePack 7]
UpgradePackSlotType=USMGAA <changed to USLightAA <this is the line inside the file that you need to change and what you need to change it to


The problem with doing this is if the UpgradePacks.upc already has changes from a previous MOD it will mess it up. The better way to do it is on the sub itself, actually in most cases on the tower or Unitparts section. At the Flakgun entries for "AcceptedTypes=USLightAA, USHeavyAA" add USMGAA, so it is "AcceptedTypes=USLightAA, USHeavyAA, USMGAA
". It will now accept the gun without affecting the Upgradepacks.upc.

Correction made and files set to a mod for the gun and posted here on Subsim, please read the ReadMeInfo.rtf:

http://www.subsim.com/radioroom/down...=1298&act=down

On my computer, I did not use a mod, I made the change permanent since it doesn't work as written.

Issue: While working on your guns for the Narwhal I noticed a mistake. In the version you sent me to work on the deckgun 1.1.9.9 the Weapons.upc is German, so you will not have the .50 cal. Check your current file and you may have to copy the deckgun to the US Weapons.upc and delete the German "Weapons.upc".

Peabody
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Old 08-13-09, 06:02 PM   #349
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Default Narwhal's Guns

Hey!

Check out these pictures:

http://www.navsource.org/archives/08/0816718.jpg

I took this pic in March, 2009 at the Submarine Base, Groton, CT. These are the Narwhal's guns. Very impressive!

Dave
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Old 08-13-09, 06:22 PM   #350
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Quote:
Originally Posted by DaveyJ576 View Post
Hey!

Check out these pictures:

http://www.navsource.org/archives/08/0816718.jpg

I took this pic in March, 2009 at the Submarine Base, Groton, CT. These are the Narwhal's guns. Very impressive!

Dave
I like the 92' legacy in the background...
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Old 08-14-09, 03:00 AM   #351
keltos01
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Quote:
Originally Posted by DaveyJ576 View Post
Hey!

Check out these pictures:

http://www.navsource.org/archives/08/0816718.jpg

I took this pic in March, 2009 at the Submarine Base, Groton, CT. These are the Narwhal's guns. Very impressive!

Dave
Hi Davey !

Well it is thanks to you that I was able to easily model this canon, I mostly used your picture (see above) as reference, plus those detailed 1943 shots.

I bet you wouldn't have thought at the time that you taking this picture would lead to the gun being done in 3D (see post 289 and following on this thread, page 12)

thanks a bunch for that

If ever you have other pictures of details of the guns, please tell me !

regards,

keltos
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Old 08-14-09, 03:32 PM   #352
keltos01
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Default early war M2 AA machine gun











gun view :




I implemented Peabody's .50 machine gun in the mod, it'll have to do till we can make a real .30 machine gun.

two issues :

where does the rear AA come from ? it's a single 20 mm when it should be a M2 .50 machinegun

why is there noone manning the AA gun in the tub ?

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Old 08-14-09, 11:43 PM   #353
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Quote:
Originally Posted by keltos01 View Post
where does the rear AA come from ? Toledo, Ohio


it's a single 20 mm when it should be a M2 .50 machinegun You got a better gun, what's the problem?

why is there noone manning the AA gun in the tub ? Taking a nap, I mean Taking a nap, sir!!

Keltos
All fixed, some mistakes in the UnitParts file. Check your PM.

Peabody
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Old 08-15-09, 02:19 AM   #354
keltos01
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Originally Posted by keltos01
where does the rear AA come from ? Toledo, Ohio



it's a single 20 mm when it should be a M2 .50 machinegun You got a better gun, what's the problem?
they had another one in RL... but no mistaking I am happy with the .50 for now


why is there noone manning the AA gun in the tub ? Taking a nap, I mean Taking a nap, sir!!
actually I had that happen to me on a dig in Sudan, they were sleeping behind a dune !



thanks Peabody !

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Old 08-16-09, 03:04 AM   #355
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now we need to do the RFB thing and make the guns diappear when the boat goes underwater, or at least make the .50 cal disappear until you go to battlestations
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Old 08-16-09, 03:19 AM   #356
keltos01
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Quote:
Originally Posted by Sledgehammer427 View Post
now we need to do the RFB thing and make the guns diappear when the boat goes underwater, or at least make the .50 cal disappear until you go to battlestations
Latest playable mod uploaded Sledge ! report any bugs, include the .50 (Peabody's) as first AA gun, then single 20 mm, double, single 40 mm, double as you progress in the war.

I love this sub

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Old 08-16-09, 03:25 AM   #357
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alrighty, is this our first release candidate then

minus the textures?
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Old 08-16-09, 03:32 AM   #358
keltos01
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and :


http://www.navsource.org/archives/08/08525.htm

last one to the right is a Balao : notice the dark colr deck, wavy line, lighter blue hull.
Quote:
Originally Posted by Sledgehammer427 View Post
alrighty, is this our first release candidate then

minus the textures?
Yep RC1 minus the blue texture you are working on

Even the top plancking was dark blue, with a wavy edge on the very top sides of the ship, looking forward to that !

ps : with you see the radio room thread title changed :
SUBSIM Radio Room Forums > Silent Hunter III - IV - V
SH4 Fleet Boat Mods Workshop

Neal ?


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Old 08-16-09, 09:50 AM   #359
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Quote:
Originally Posted by keltos01 View Post
ps : with you see the radio room thread title changed :
SUBSIM Radio Room Forums > Silent Hunter III - IV - V
SH4 Fleet Boat Mods Workshop

Neal ?


keltos

I actually just saw that and posted a thread about it in the main chat section lol..
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Old 08-17-09, 09:59 AM   #360
keltos01
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Quote:
Originally Posted by Highbury View Post
I actually just saw that and posted a thread about it in the main chat section lol..
Blind me didn't see it : Peabody did

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