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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#346 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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#347 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
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the boat seemed to have the upgrade at the start of the war
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#348 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
You don't need a mod for the "Single .50 cal Machine Gun" (12mm_Browning_soclu) is already there it just needs to be enabled and a few changes listed below because a setting is incorrect. Unless you are talking about a different gun. ![]() You will need to make four changes to the gun in library/ussubparts/Deckgun12mmBrowning. 1. In the .dat file select the "Dmy_12mm_Browning_Cam" node and set the Y value to .014 so you can use the notch sight. 2. Also in the same location set the Z value to -0.075 so the back of the gun is not clipped by the camera view. 3. In the .sim file select node 7.wpn_cannnon. Go to the "Elevation" and select "anm_barrel=12mm_Browning_soclu" and change it to "anm_barrel=<12mm_Browning_Body>" otherwise the gun will not elevate. 4. In the ammo storage set the shell, it is only set to use AP, so if you want AA you need to add some. #3 above is really the only one that MUST be changed for the gun to work. Without it the gun will go left and right but will not elevate. One more suggestion: It was commented in a post above to change the UpgradePacks.upc Quote: [UpgradePack 7] UpgradePackSlotType=USMGAA <changed to USLightAA <this is the line inside the file that you need to change and what you need to change it to The problem with doing this is if the UpgradePacks.upc already has changes from a previous MOD it will mess it up. The better way to do it is on the sub itself, actually in most cases on the tower or Unitparts section. At the Flakgun entries for "AcceptedTypes=USLightAA, USHeavyAA" add USMGAA, so it is "AcceptedTypes=USLightAA, USHeavyAA, USMGAA". It will now accept the gun without affecting the Upgradepacks.upc. Correction made and files set to a mod for the gun and posted here on Subsim, please read the ReadMeInfo.rtf: http://www.subsim.com/radioroom/down...=1298&act=down On my computer, I did not use a mod, I made the change permanent since it doesn't work as written. Issue: While working on your guns for the Narwhal I noticed a mistake. In the version you sent me to work on the deckgun 1.1.9.9 the Weapons.upc is German, so you will not have the .50 cal. Check your current file and you may have to copy the deckgun to the US Weapons.upc and delete the German "Weapons.upc". Peabody
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#349 |
Officer
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Hey!
Check out these pictures: http://www.navsource.org/archives/08/0816718.jpg I took this pic in March, 2009 at the Submarine Base, Groton, CT. These are the Narwhal's guns. Very impressive! Dave |
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#350 | |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
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Member of the Subsim Zombie Army |
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#351 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() ![]() Quote:
Well it is thanks to you that I was able to easily model this canon, I mostly used your picture (see above) as reference, plus those detailed 1943 shots. I bet you wouldn't have thought at the time that you taking this picture would lead to the gun being done in 3D ![]() thanks a bunch for that ![]() If ever you have other pictures of details of the guns, please tell me ! regards, keltos |
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#352 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() ![]() ![]() ![]() ![]() gun view : ![]() I implemented Peabody's .50 machine gun in the mod, it'll have to do till we can make a real .30 machine gun. two issues : where does the rear AA come from ? it's a single 20 mm when it should be a M2 .50 machinegun why is there noone manning the AA gun in the tub ? Keltos Last edited by keltos01; 08-14-09 at 04:06 PM. |
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#353 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#354 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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Originally Posted by keltos01
![]() where does the rear AA come from ? Toledo, Ohio ![]() ![]() ![]() it's a single 20 mm when it should be a M2 .50 machinegun You got a better gun, what's the problem? they had another one in RL... ![]() ![]() why is there noone manning the AA gun in the tub ? Taking a nap, I mean Taking a nap, sir!! ![]() ![]() ![]() thanks Peabody ! keltos |
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#355 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
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now we need to do the RFB thing and make the guns diappear when the boat goes underwater, or at least make the .50 cal disappear until you go to battlestations
__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#356 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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I love this sub ![]() Keltos |
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#357 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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alrighty, is this our first release candidate then
![]() minus the textures?
__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#358 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() ![]() and : ![]() http://www.navsource.org/archives/08/08525.htm last one to the right is a Balao : notice the dark colr deck, wavy line, lighter blue hull. Quote:
![]() ![]() ![]() ![]() Even the top plancking was dark blue, with a wavy edge on the very top sides of the ship, looking forward to that ! ps : with you see the radio room thread title changed : ![]() ![]() Neal ? keltos |
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#359 | |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
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I actually just saw that and posted a thread about it in the main chat section lol.. ![]() |
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#360 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() Quote:
![]() keltos |
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