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#346 | |
Grey Wolf
![]() Join Date: Sep 2007
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If you are using RFB and you go to install PE2, you'll need to do this until the next release of PE. Deactivate PE2, browse to the Silent Hunter Wolves of the Pacific\MODS\Pacific Environments 2\Data\ and delete the Menu folder. Reactivate PE2. Kriller said he accidentally included that folder in the PE2 mod. I checked and deleting the folder will not affect PE2. However, leaving that folder in place blows out the HUD and all of the topredo panel work done for RFB.
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 Last edited by swdw; 03-30-08 at 11:12 AM. |
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#347 | ||
Commodore
![]() Join Date: May 2007
Posts: 629
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#348 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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X Warning To All Captains X Message Follows X
X Small-caliber Cannon Fire Now Determined To Have A Detrimental Effect Against The Outer Hull Of Our Submarines X Bridge Watch Also Determined To Be At Risk X Use All Caution When Approaching A Target On The Surface X ... ![]()
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#349 | |
Lieutenant
![]() Join Date: Mar 2007
Location: Submerged ahead
Posts: 252
Downloads: 72
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If they don't perforate you all by themself, they have this invention called a radio, and could call their friends, bigger friends with bigger and more guns. Isn't the object to only be detected by you torpedoes exploding against the sides of enemy ships. You should be able to dive faster than a Zeke!!!!!! Respectfully Submitted; CDR Resser,
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![]() ![]() Holy Equestrian Order of Saint John Moses Sometimes, in war, there is an inverse moral. The greater the performance, the harsher the consequence. R.H. O'Kane |
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#350 | |
Commander
![]() Join Date: Dec 2001
Location: Großbritannien
Posts: 452
Downloads: 48
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Fantastic news re the small caliber weapons on the planes! Now every pass they make's going to hurt...
I'm think i'm going to intstitute dive drills on my sub like Clark Gable. ![]() 1.5 sounds like it's going to a real must have download!! Cannot wait. Thanks guys. ![]()
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#351 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#352 |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
Downloads: 13
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Sounds great!
Message back to commander though, I just had a pair of Japanese planes get the jump on me near Rabaul. They came in to strafe me and collided and crashed so tell them to exercise some caution too. |
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#353 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
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Yep, this is going to introduce a whole new element to combat. Not only will cannon fire from aircraft hurt you now, but sitting off to the side of a disabled merchant with a still-active 25 mm cannon while you try to plink him with deck gun rounds will be a bad thing to do. Thousand-yard deck gun shots will probably become the norm now.
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#354 | |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
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Did you have to make changes to the sub files or the shells.zon to get this to work? If so, will it impact interaction with damage model mods like NSM? |
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#355 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
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#356 |
Machinist's Mate
![]() Join Date: Jan 2008
Posts: 126
Downloads: 14
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Will this also affect the machine and lighter cannon deck guns on escorts?
I always hated the fact I could just keep watching attacking escorts though my periscope while they circled me and fired light machine guns and 20mm and 40mm at me while just under the surface without doing any damage. Now we'd really have to dive for the deep! Or have the risk of the conning tower getting preforated, and lose the radar, and periscopes. Also, weren't some subs just a little more resiliant to battle damage because of the higher strength steel construction like the Balao and Tench? Not that they should be able to duke it out on the surface either, but maybe just ever so slightly able to handle a few more of the lighter 20mm rounds hitting them. Don't know what the facts are on their stengthened hulls though. Is there any chance of getting hydrophone upgrades? Were there different models used on the various fleet boats? Man I can't wait to try this mod out! |
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#357 | |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
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Nope I am not going to hang around and absorb 20mm fire.....then again its only a game so if its fun go ahead and enjoy! Happy Hunting!
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#358 |
Machinist's Mate
![]() Join Date: Jan 2008
Posts: 126
Downloads: 14
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lol, I'm not hanging around soaking up 20 mike mike any more either after this coming patch!
Thanks for the info on the steel hulls Wilcke, just affects diving depth then, gotcha ![]() |
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#359 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
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#360 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
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This is sounding better, and better. Can't wait! Still patiently patroling in 1.4.
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