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Old 03-30-08, 10:53 AM   #346
swdw
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Quote:
Originally Posted by kylesplanet
The realistic quality is unreal. PE2 and RFB have a few clashes right now but I'm sure it will be worked out and provide alot of enjoyment.
Here's how to solve that problem.

If you are using RFB and you go to install PE2, you'll need to do this until the next release of PE.

Deactivate PE2, browse to the Silent Hunter Wolves of the Pacific\MODS\Pacific Environments 2\Data\ and delete the Menu folder.

Reactivate PE2. Kriller said he accidentally included that folder in the PE2 mod. I checked and deleting the folder will not affect PE2. However, leaving that folder in place blows out the HUD and all of the topredo panel work done for RFB.
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Last edited by swdw; 03-30-08 at 11:12 AM.
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Old 03-30-08, 11:07 AM   #347
kylesplanet
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Quote:
Originally Posted by swdw
Quote:
Originally Posted by kylesplanet
The realistic quality is unreal. PE2 and RFB have a few clashes right now but I'm sure it will be worked out and provide alot of enjoyment.
Here's how to solve that problem.

Deactivate PE2, browse to the Silent Hunter Wolves of the Pacific\MODS\Pacific Environments 2\Install_PE2\Data\ and delete the Menu folder.

Reactivate PE2. Kriller said he accidentally included that folder in the PE2 mod. I checked and deleting the mod will not affect PE2. However, leaving that folder in place blows out the HUD and all of the topredo panel work done for RFB.
Will do SWDW, thanks for the reply!
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Old 03-31-08, 06:41 PM   #348
LukeFF
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X Warning To All Captains X Message Follows X

X Small-caliber Cannon Fire Now Determined To Have A Detrimental Effect Against The Outer Hull Of Our Submarines X Bridge Watch Also Determined To Be At Risk X Use All Caution When Approaching A Target On The Surface X

...
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Old 03-31-08, 07:51 PM   #349
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Quote:
Originally Posted by LukeFF
X Warning To All Captains X Message Follows X

X Small-caliber Cannon Fire Now Determined To Have A Detrimental Effect Against The Outer Hull Of Our Submarines X Bridge Watch Also Determined To Be At Risk X Use All Caution When Approaching A Target On The Surface X

...
For the life of me I cannot figure out why you would want to stay on the surface and slug it out with airplanes.
If they don't perforate you all by themself, they have this invention called a radio, and could call their friends, bigger friends with bigger and more guns.
Isn't the object to only be detected by you torpedoes exploding against the sides of enemy ships.
You should be able to dive faster than a Zeke!!!!!!

Respectfully Submitted;
CDR Resser,
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Old 03-31-08, 07:58 PM   #350
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Fantastic news re the small caliber weapons on the planes! Now every pass they make's going to hurt...
I'm think i'm going to intstitute dive drills on my sub like Clark Gable.

1.5 sounds like it's going to a real must have download!!

Cannot wait. Thanks guys.
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Old 03-31-08, 08:32 PM   #351
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Quote:
Originally Posted by LukeFF
X Warning To All Captains X Message Follows X

X Small-caliber Cannon Fire Now Determined To Have A Detrimental Effect Against The Outer Hull Of Our Submarines X Bridge Watch Also Determined To Be At Risk X Use All Caution When Approaching A Target On The Surface X

...
Gosh, I think this is the first time I feel it is ok to get shot up! Excellent! All of a sudden, staying submerged by day is a must.
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Old 03-31-08, 08:33 PM   #352
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Sounds great!

Message back to commander though, I just had a pair of Japanese planes get the jump on me near Rabaul. They came in to strafe me and collided and crashed so tell them to exercise some caution too.
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Old 03-31-08, 10:37 PM   #353
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Yep, this is going to introduce a whole new element to combat. Not only will cannon fire from aircraft hurt you now, but sitting off to the side of a disabled merchant with a still-active 25 mm cannon while you try to plink him with deck gun rounds will be a bad thing to do. Thousand-yard deck gun shots will probably become the norm now.
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Old 04-01-08, 06:38 AM   #354
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Quote:
Originally Posted by LukeFF
X Warning To All Captains X Message Follows X

X Small-caliber Cannon Fire Now Determined To Have A Detrimental Effect Against The Outer Hull Of Our Submarines X Bridge Watch Also Determined To Be At Risk X Use All Caution When Approaching A Target On The Surface X

...
Fantastic improvement, guys. As it was before, A/C were more of a nuisance than anything else, this is another tweak to the pucker factor I'm looking forward to.

Did you have to make changes to the sub files or the shells.zon to get this to work? If so, will it impact interaction with damage model mods like NSM?
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Old 04-01-08, 07:55 AM   #355
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Quote:
Originally Posted by Galanti
Did you have to make changes to the sub files or the shells.zon to get this to work? If so, will it impact interaction with damage model mods like NSM?
I needed to drop the armor value on the subs and modify the 20 mm shell power in shells.zon to get this working right. As it stands right now, all of the subs have 300 hit points. A couple of good barrages from the enemy, and your hull integrity will be down to 60-75% of what it originally was. I had originally wanted a flat 100 hit points for the hulls (like all of the weapons and compartments), but that resulted in the sub getting destroyed WAY too fast. Enemy 20 mm shells now take away half a hit point with every shell that hits your sub. It doesn't sound like much, but sit around in range of the enemy for too long, and your hull will start to look like swiss cheese.
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Old 04-01-08, 09:46 AM   #356
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Will this also affect the machine and lighter cannon deck guns on escorts?

I always hated the fact I could just keep watching attacking escorts though my periscope while they circled me and fired light machine guns and 20mm and 40mm at me while just under the surface without doing any damage. Now we'd really have to dive for the deep! Or have the risk of the conning tower getting preforated, and lose the radar, and periscopes.

Also, weren't some subs just a little more resiliant to battle damage because of the higher strength steel construction like the Balao and Tench? Not that they should be able to duke it out on the surface either, but maybe just ever so slightly able to handle a few more of the lighter 20mm rounds hitting them. Don't know what the facts are on their stengthened hulls though.

Is there any chance of getting hydrophone upgrades? Were there different models used on the various fleet boats?

Man I can't wait to try this mod out!
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Old 04-01-08, 10:39 AM   #357
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Quote:
Originally Posted by AlmightyTallest
Will this also affect the machine and lighter cannon deck guns on escorts?

I always hated the fact I could just keep watching attacking escorts though my periscope while they circled me and fired light machine guns and 20mm and 40mm at me while just under the surface without doing any damage. Now we'd really have to dive for the deep! Or have the risk of the conning tower getting preforated, and lose the radar, and periscopes.

Also, weren't some subs just a little more resiliant to battle damage because of the higher strength steel construction like the Balao and Tench? Not that they should be able to duke it out on the surface either, but maybe just ever so slightly able to handle a few more of the lighter 20mm rounds hitting them. Don't know what the facts are on their stengthened hulls though.

Is there any chance of getting hydrophone upgrades? Were there different models used on the various fleet boats?

Man I can't wait to try this mod out!
The pressure hulls were improved with construction consisting of high tensile steel to increase the max dive depth. No consideration was given to absorbing high velocity projectiles in the reading that I have done on the subject. The outer structures and equipment were just as vulnerable.

Nope I am not going to hang around and absorb 20mm fire.....then again its only a game so if its fun go ahead and enjoy!

Happy Hunting!
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Old 04-01-08, 10:47 AM   #358
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lol, I'm not hanging around soaking up 20 mike mike any more either after this coming patch!

Thanks for the info on the steel hulls Wilcke, just affects diving depth then, gotcha
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Old 04-02-08, 06:39 PM   #359
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Quote:
Originally Posted by AlmightyTallest
Is there any chance of getting hydrophone upgrades? Were there different models used on the various fleet boats?
Fleet boats will start the war with only the ultrasonic WCA sonar, which has a maximum listening range of 9,750 yards. Sometime in the latter half of 1943 JP sonar will become available, which ups the listening range considerably (13,750 yards). S boats have only WCA sonar. Those values, BTW, were taken from real-world performance statistics. Not until very, very late in the war did American sonar start to rival that of the Germans.
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Old 04-02-08, 08:33 PM   #360
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This is sounding better, and better. Can't wait! Still patiently patroling in 1.4.
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