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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#346 | ||
Mr. Bad Wolf
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It would be cool, if you wanna do this for me too! ![]() Anyway, happy holiday ![]()
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#347 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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What do you do behind bars? ![]()
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#348 |
Mr. Bad Wolf
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Just wanted to share a screencap. You said, it's not for Hollywood Effects. Well, I have edited the zones.cfg myself to my liking and made the airplanes vulnerable to bullets again and the saw this:
![]() Do you like the image?
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#349 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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Good work very impressive. I like it. So when are you releasing this mod?
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#350 | |
Mr. Bad Wolf
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Well, the effects in above image is from RBs mod (firecloud). That the airplane is vulnerable depends of which mod you use. If you want it like me, then you have to look in your zones.cfg file, then search for: Planes Items (F=Fighters, LB=Light Bomber, MB=Medium Bomber, HB=Heavy Bomber) and for each type, look for: HitPoints= for fighters I altered it to =7 in comparison with GWX1.03=70 The airplanes are still mighty opponents= they hit their target=me, but at least I can give them payback ![]()
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#351 | ||
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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#352 | ||
Mr. Bad Wolf
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#353 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 199
Uploads: 1
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Not descrediting your work
but realy I think that explosion look like Space Star Galatica exploded in there, its way to big for the compar with the plane on a side ! Just mi 2 cents mate !:hmm: |
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#354 | |
Mr. Bad Wolf
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![]() But I cannot say that this fireball get that big every time, I just played a single mission to test my new skins, when the planes showed up, and while it was not my career I tried the shoot out, and I was amazed by this big fireball. If it stays like this always, I don't know. If yes, then maybe an edit is necessary, if no = sometimes big, sometimes small, then it's cool with me. Diversity is important! But I suspect it's in the materials.dat this info lies, so untill RB is back, it stays unclarified, whether it's my edit or his...
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#355 | |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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![]() Edit: RB after more than 2 and a half hour of downloading your file seems to be corrupted. I can't unzip/uncompressed it no matter what. Am I the only one having problem?
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Last edited by Castout; 12-17-07 at 11:57 PM. |
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#356 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: Pasadena, Ca
Posts: 852
Downloads: 0
Uploads: 0
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#357 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 121
Uploads: 0
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Does the last version work with GWX 2.0 ?
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#358 | ||
Grey Wolf
![]() Join Date: Sep 2006
Location: Pasadena, Ca
Posts: 852
Downloads: 0
Uploads: 0
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#359 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 121
Uploads: 0
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Thank you
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#360 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: Pasadena, Ca
Posts: 852
Downloads: 0
Uploads: 0
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If say one was to make a cut section of a hull, a TGA could/would it show correctly in game? |
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