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Old 12-17-07, 07:08 PM   #346
Carotio
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Quote:
Originally Posted by Racerboy
Quote:
Originally Posted by Carotio
I have counted the extra ships and/or sea units in my installation, and I have more than 100 extra. You spoke something about sending you the extra units, but after reading your text files, maybe I can do some of this work myself.

I see for each ship a xxx.cam file. Are all these customized for each ship?

Yes they are in the fact that the ID for each new node is unique and the parent ID has to be replaced by the ID of the ship. This requires hex editing. If you would like to do it yourself I can give you my ID naming convention.

I think, I'm able to alter all the xxx.eqp files with the extra info, but if the xxx.cam files need to be edited specially, maybe it's best for you to do so!? If then, do you need all files for each ship unit?

The .eqp files are easy enough. Copy and paste the last 4 new entries that start with ';SH4 effects for SH3' into the .eqp files of the ships needing them.
The .cam files see above.
It would take some time to do but yes, I can do it for you. You would have to send me the \data\Sea\xxx folders of each ship.
See above in yellow.
I will look into this a little later, and then upload a rar for you with the extra ships through my FF. I still have some more units, I want to add, so try look in the end of this week.
It would be cool, if you wanna do this for me too!

Anyway, happy holiday
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Old 12-17-07, 07:31 PM   #347
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Quote:
Originally Posted by Racerboy
...
To do that will take time I don't have at the moment ...
Hey,RBoy.
What do you do behind bars?
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Old 12-17-07, 07:47 PM   #348
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Just wanted to share a screencap. You said, it's not for Hollywood Effects. Well, I have edited the zones.cfg myself to my liking and made the airplanes vulnerable to bullets again and the saw this:


Do you like the image?
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Old 12-17-07, 08:00 PM   #349
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Good work very impressive. I like it. So when are you releasing this mod?
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Old 12-17-07, 08:09 PM   #350
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Quote:
Originally Posted by Wolfehunter
Good work very impressive. I like it. So when are you releasing this mod?
Do you mean me?
Well, the effects in above image is from RBs mod (firecloud).
That the airplane is vulnerable depends of which mod you use.
If you want it like me, then you have to look in your zones.cfg file, then search for:
Planes Items (F=Fighters, LB=Light Bomber, MB=Medium Bomber, HB=Heavy Bomber)

and for each type, look for:
HitPoints=
for fighters I altered it to =7 in comparison with GWX1.03=70

The airplanes are still mighty opponents= they hit their target=me, but at least I can give them payback
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Old 12-17-07, 08:18 PM   #351
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Quote:
Originally Posted by Carotio
Quote:
Originally Posted by Wolfehunter
Good work very impressive. I like it. So when are you releasing this mod?
Do you mean me?
Well, the effects in above image is from RBs mod (firecloud).
That the airplane is vulnerable depends of which mod you use.
If you want it like me, then you have to look in your zones.cfg file, then search for:
Planes Items (F=Fighters, LB=Light Bomber, MB=Medium Bomber, HB=Heavy Bomber)

and for each type, look for:
HitPoints=
for fighters I altered it to =7 in comparison with GWX1.03=70

The airplanes are still mighty opponents= they hit their target=me, but at least I can give them payback
how much damage do the flakguns do? Do you know?
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Old 12-17-07, 08:40 PM   #352
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Quote:
Originally Posted by Wolfehunter
Quote:
Originally Posted by Carotio
The airplanes are still mighty opponents= they hit their target=me, but at least I can give them payback
how much damage do the flakguns do? Do you know?
Well, enough, IF you hit them
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Old 12-17-07, 08:44 PM   #353
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Not descrediting your work
but realy I think that explosion look like
Space Star Galatica exploded in there,
its way to big for the compar with the plane on a side !


Just mi 2 cents mate !:hmm:
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Old 12-17-07, 08:54 PM   #354
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Quote:
Originally Posted by JCWolf
Not descrediting your work
but realy I think that explosion look like
Space Star Galatica exploded in there,
its way to big for the compar with the plane on a side !

Just mi 2 cents mate !:hmm:
Sure, it's okay!

But I cannot say that this fireball get that big every time, I just played a single mission to test my new skins, when the planes showed up, and while it was not my career I tried the shoot out, and I was amazed by this big fireball. If it stays like this always, I don't know. If yes, then maybe an edit is necessary, if no = sometimes big, sometimes small, then it's cool with me.
Diversity is important!

But I suspect it's in the materials.dat this info lies, so untill RB is back, it stays unclarified, whether it's my edit or his...
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Old 12-17-07, 09:13 PM   #355
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Quote:
Originally Posted by Racerboy
perfectly ok. Out of the box (or unzip ) it's ready for SH3 1.4b. If you're going to use it on GWX 1.03 you have to copy some files around. If you want to enable the Live_AI_ships part then you have some setup to do. Read the textfile 'I want to add sound to a ship!.txt' for details on how to do this

AI torps is nearing completion. BETAs have been sent out to testers and I'm awaiting feedback and testing.
Good to hear that. Burning my dial-up modem as I write this to get your latest effects mod


Edit: RB after more than 2 and a half hour of downloading your file seems to be corrupted. I can't unzip/uncompressed it no matter what.
Am I the only one having problem?
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Old 12-18-07, 04:46 AM   #356
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Quote:
you have a soundfile for that??
hell yes I do....got Sound Forge 6.0 working on this end...exterior and underwater sounds for the new 250V twin...
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Old 12-18-07, 04:50 AM   #357
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Does the last version work with GWX 2.0 ?
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Old 12-18-07, 05:19 AM   #358
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Quote:
Does the last version work with GWX 2.0 ?
Nope...hes gonna be working on it though...
Quote:
Racerboys FX sh4 to sh3 isn't compatible with GWX 2.0
He's working on it. All his mods will have to be reworked to work with GWX 2.0 There only compatible with GWX 1.03
stay tuned
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Old 12-18-07, 05:30 AM   #359
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Thank you

I'll wait
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Old 12-18-07, 05:43 AM   #360
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Quote:
That section needs to be re-uv mapped to a damage texture you create.
It's been done on a few ships somewhere
How tough would it be to see crossbeams and hull layers when breaking apart? Perhaps even different levels in the hull...
If say one was to make a cut section of a hull, a TGA could/would it show correctly in game?
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