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07-22-22, 09:14 PM | #346 |
Officer
Join Date: Apr 2016
Location: Near The Rockalls Bank
Posts: 236
Downloads: 253
Uploads: 0
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Finished first patrol.
Stable. Fun. Nice look. Still holds the spirit of NYGM. So... all in all....very nice. Some highlights. 1. Day periscope attack against a convoy. Speed about 9 knots. Heard hits as diving. Sank two ships. Unable to account for 2 torps and what they did. After the convoy cleared the area, went back to the debris field at night and found a dead in the water small merchant with a French flag. Could have been neutral but it was not illuminated and was part of an enemy convoy (which meant it was breaking the rules on both issues.) Looks like it took one of my torps from the initial attack. Gunfire to get a fire going. Then sank it with one torpedo. Game scored it as neutral for about 3k tons. It wasn't illuminated and was part of an enemy convoy so... in the spirit of the game, I am OK with that. Some days later found a convoy at night in BF17. Evening. Visibility not great. Determined speed as only 3 knots. Night surface attack on two transports that were next to each other and sister ships. Sunk both and carefully exited at high speed avoiding two escorts. Some days later saw a neutral American freighter and practiced a submerged attack on it (obviously not firing). After about 32 days, getting low on fuel and went home. Fair bit of bad weather on this patrol so that limited what I could do. Very fun.
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Leoz "Auf gefechtsstationen!" NYGM |
07-23-22, 12:51 AM | #347 | |
Navy Seal
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Compare the different sea folder global weight of each megamod, and it will give you the loading times differences … Big sized tga can have heavy impact on loading time too. Not to say the campaign files… Some of the nice ships I took pictures above are over 10000 Ko just for the ship.dat… it’s way too much. Average should turn around 4000 Ko max! My goal is to not overpass the « fastidious » 5mn loading times in career (On my pc anyway)
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07-23-22, 04:07 AM | #348 |
Navy Seal
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Experimenting better escort looking, keeping reasonable file weight.
Here the Tribal, Flower, C&D class...
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07-23-22, 12:06 PM | #349 | |
Navy Seal
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With all the ships added, my career loading time is 2mn 40 so far… Continuing & investigating for other nice models.
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07-24-22, 05:59 AM | #350 |
Sea Lord
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Hi Fifi
I'm glad to see that you are progressing in this work.. Many here seem impatient it's great... I myself am... to see all your work but take the necessary time, there's no hurry... I would have liked you to look at planes because they are not very pretty. Now it's only a suggestion... if it's possible Fifi but I know that with you nothing is impossible.. my best regards Kal Maximus U669 |
07-24-22, 11:06 AM | #351 | |
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I’m sorry, I will not improve planes… Of course I could easily get better models but again at performance coast. First reason is this performance coast, second reason is playing 100% realism we can’t see those planes from close! Not to say when first plane spotted, you should be very soon underwater ! Looking at them from deck, they are enough nice in my opinion. That being said, maybe in future I will make them better as an add-on mod for those with NASA computers… but honestly, ships are more important to me
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07-24-22, 01:13 PM | #352 |
Admiral
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Good luck, Fifi.
Keep it up!
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Alex ® Moses said: "Don't create yourself an idol"... |
07-26-22, 07:02 PM | #353 |
Officer
Join Date: Apr 2016
Location: Near The Rockalls Bank
Posts: 236
Downloads: 253
Uploads: 0
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This whole mod... pretty much perfect, given all the challenges of an old software architecture. And again, still maintains the spirit of how NYGM works.
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Leoz "Auf gefechtsstationen!" NYGM |
07-27-22, 02:27 AM | #354 | ||
Grey Wolf
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In contrast, WoWS' models and textures are way too much detailed for a game like SH3... They may be a good choice for a specific single mission, but not for a campaign. That's why I'm trying to "convert" WoWS's models into simpler models, but actually I'm stuck on the texturing process... See here for example : https://www.subsim.com/radioroom/sho...d.php?t=251309 |
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07-27-22, 05:33 AM | #355 | |
Admiral
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The part, in Magenta, was after a thought & conversation on... looking into the idea, of putting SH3... (& quite possibly, 4, at the least... not sure if 5 would bene... not to say it couldn't... ) on a diet, to lower the 3D count on ships... which seems to be the biggest area (as I understand it... I admit, that 3D rendering, is NOT My strong suite... by far. ) of contention... where it pertains to load time. The idea & concept of that... original thought idea, was... to have ships not be so, load intensive, so as to be able to better be able to include things that were.... not quite right, with things like land areas, not being in where they should be, ports... being more... correct in not just placement, but... be a bit more... active. At least, that was the basis for it... to make the game better. I guess, like Icarus, I guess my idea, flew too close to the sun. *sigh* Ahh well. M. M.
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07-27-22, 09:15 AM | #356 | |
Grey Wolf
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You're right, I remember now. I'm sharing your point of view. It's not a problem for me to have low-poly ships (or aircrafts) if they are historically correct and with nice textures... |
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07-27-22, 01:54 PM | #357 | |
Planesman
Join Date: Nov 2007
Location: Normandie
Posts: 181
Downloads: 414
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just a little remark . the swordfish torpedo has no pilote like a drone .......
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TORPILLE |
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07-27-22, 03:39 PM | #358 | ||
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Ram memory for ships first! (If you stay on sub deck, you won’t notice this )
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07-28-22, 03:26 AM | #359 |
Grey Wolf
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If you see the pilot from the submarine, then you've done something wrong or you're already sinking.
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
07-28-22, 06:52 AM | #360 | |
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