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08-04-12, 10:07 PM | #346 | |
Ocean Warrior
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That problem
Quote:
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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08-05-12, 02:03 AM | #347 |
Ace of the deep .
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08-05-12, 05:48 AM | #348 |
Ocean Warrior
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What is the relationship between TDW_Ship_Inertia (CTD when started new campaign) and tutorial (true in CareerHistory)??
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
08-05-12, 07:41 AM | #349 |
Swabbie
Join Date: Apr 2005
Location: Carlisle. England
Posts: 13
Downloads: 95
Uploads: 0
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Sober
thanks for the suggestions, tried your latest list still getting CTD at bunker screen unless I disable Ship Inertia and then it loads bunker and into game no problem. Also tried disabling inertia damage without any success but it still loads with inertia damage enabled. I will go back and have a look at OH2 and TDWs Ship Inertia threads to see what I am doing wrong. I know I can play without ship inertia but I have been playing this sub game series since Silent Service on the Commodore C64 so I am not letting this beat me. Oh and by the way thanks to you for the work on your mega mod and all the other contributors Gowser |
08-05-12, 08:16 AM | #350 |
Navy Seal
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I can't see why these two mods would not work together
Inertia mod only changes the sim file for the sea units in stock. OHII does nothing with those files. Does it work with only these two mods enabled |
08-05-12, 08:24 AM | #351 | |
Navy Seal
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Then run TDWs - C:\Ubisoft\Silent Hunter 5\data\Applications\SH5 Validator\SHValidator.exe and post the report |
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08-05-12, 08:48 AM | #352 |
Swabbie
Join Date: Apr 2005
Location: Carlisle. England
Posts: 13
Downloads: 95
Uploads: 0
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This the error list generated byTDWs validation
# Last edited by gowser600; 08-05-12 at 09:37 AM. |
08-05-12, 09:19 AM | #353 |
Navy Seal
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Hi gowser600
No errors there that would cause any issues You could edit your post and highlight that report, then click code icon #. this will put that report in a scroll box Code:
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08-05-12, 09:40 AM | #354 | |
Swabbie
Join Date: Apr 2005
Location: Carlisle. England
Posts: 13
Downloads: 95
Uploads: 0
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I tried your suggestion of enabling only Ship Inertia and OH2 and surprise surprise I can load the bunker screen so there must be another mod conflicting when both these mods are installed Oh well back to enabling mods in batches to see what is conflicting Gowser |
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08-05-12, 10:13 AM | #355 | |
Ocean Warrior
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If you find a solution, let me know please. Thanks
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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08-05-12, 10:49 AM | #356 |
Swabbie
Join Date: Apr 2005
Location: Carlisle. England
Posts: 13
Downloads: 95
Uploads: 0
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08-05-12, 11:14 AM | #357 | |
Ocean Warrior
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When TDW_Ship_Inertia was released I tried to start new campaign and have had a constant CTD.. I thought then that is the memory problem.. But you have enough memory on your PC and have that issue also.. I tried used OHII Enviro (without new ships) also.. nothing change.. Volodya EDIT: I tried enabled TDW_Ship_Inertia at the mid patrol.. everything ok but when I returned to homebase I have had CTD..
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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08-05-12, 03:19 PM | #358 |
Swabbie
Join Date: Apr 2005
Location: Carlisle. England
Posts: 13
Downloads: 95
Uploads: 0
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I am not a moder and dont even understand how they work but I do know that mods alter shared files so this is how I solved my issue in laymans terms in the hope that it may help others as Sober and Trevally helped me.
Loaded Sobers mod list and followed all instructions but getting CTD on bunker screen. Disabled OH2 as largest mod. Game loaded bunker screen. Checked OH2 against mods and found it would load with everything but Ship Inertia. Disabled ship inertia and all other mods loaded bunker screen. So I assumed that there was conflict between OH2 and Ship inertia and I was stumped then Trevally suggested loading both together without other mods and bingo they both liked each other and loaded bunker screen. Back to testing mods to see who was upsetting OH2 and Ship inertia and discovered they didnt like No Hydrophones on surface. This is an old mod so I checked what it was changing and it was changing new mods starting from FX Update so enabled after A1 sub crew and before FX Update and enabled all other mods in order and I am now enjoying my first mission with these excellent mods. Hope this helps and I agree with Sobers sig Gowser |
08-05-12, 03:48 PM | #359 |
Ocean Warrior
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Unfortunately it doesn't help me.. I don't use No Hydrophones on surface. I'm using R.E.M_by_Xrundel_TheBeast_1.2 (edited myself). Thanks anyway..
Good hunting.. Volodya
__________________
. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
08-05-12, 05:35 PM | #360 |
Ace of the deep .
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Added OHII v2.0 to the latest MEP file .
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