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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3571 | |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
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Ah, that would be a good reason. As far it looks they seem to be mostly the same, with Railcraft(I keep typing Railworks) being more realistic, and working with Buildcraft. I was having a look at the Railcraft to do list and it has some nice things in there such as: Linked carts (I.E. Trains ![]() Vacuum carts that suck up items in a radius around it and then put them in a linked chest cart IC2 energy transport cart+Energy laser rails that run between two blocks via IC2 energy Finally, a Blast furnace and steel(If you turn iron into steel you'll get more "Bang for your Buck"). I'm excited for it. ![]() I have plans for IC2+Buildcraft+Railcraft. ![]()
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#3572 |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
Uploads: 0
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#3573 |
Lucky Jack
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The Yogscast - Jungles & Wolf Puppies! (Patch 1.1 pre-release 03a)
///////// Fancy mod that works for SMP too: Hangable Maps http://www.minecraftforum.net/topic/...-maps-v11-smp/ |
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#3574 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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Pretty handy to have in my evil lairs to make my attacks on the testi-faces easier
![]() Edit: Lol anyone notice how the new wood texture in the jungle biome is the old wood texture turned on its side...
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#3575 |
Lucky Jack
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#3576 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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Yes for sure, I must say though that the biomes do look pretty amazing with such large trees... Makes making tree houses a lot easier.
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#3577 |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
Uploads: 0
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![]() ![]() I think this one is named Timmy ![]() ![]() Does this qualify as an environmental disaster?
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#3578 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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Spike, how do I download your modpack from Arcs TS server?
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#3579 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Right-click "lobby" > "open file browser".
Also, it's TS3.
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Contritium praecedit superbia. |
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#3580 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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This is all I've got so far..
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#3581 |
Lucky Jack
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Like Arclight said, it's on his TS3 server, not the TS2.
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#3582 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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#3583 |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
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I've updated the Modpack to include TMI, Redpower 2, and IC2.
Although I haven't uploaded. If anyone is interested I'll sit through Arc's really really really slow upload speeds( ![]() Alternatively you can just add Redpower2 and IC2's files(5-6 zips in redpower's case, and 1 .jar for IC2) to the /mods folder. TMI requires you dragging folders from it's .zip into you're .minecraft.jar. If you're going to use JGSME to install you need to install JGSME anywhere on your computer(you can't install it to roaming right off the bat) and then drag the files over into your roaming/.minecraft . Once you're done with that, rename JGSME's mod folder to something like /MODS2 or /MODSJSGME, and unzip the mod pack there. Make sure you leave the base /mods folder alone, as this is where Railcraft, Buildcraft, IC2 and Redpower 2 need to go, and Modloader+ModloaderMP(Both are already installed in the .jar I supplied) only read from the /mods folder.
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#3584 |
Lucky Jack
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Why not just upload it to Mediafire or something?
![]() Oh and don't include your world saves this time. ![]() EDIT: And I just jumped into lava, wearing all kinds of fancy IC2 stuff. I hate this game so much. ![]() Oh well, gonna install Forestry on top of IC2, needs a new world anyways. ![]() |
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#3585 | |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
Uploads: 0
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Save files don't hurt anyone. ![]() Edit: Also stop pointing out cool mods, as I end up wanting them. ![]() Although Forestry requires ID's to be changed to work with Railcraft, and apparently doesn't work with TMI at this moment.
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Last edited by Spike88; 01-25-12 at 09:12 AM. |
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minecraft |
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