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Old 04-10-08, 10:26 PM   #3541
Kpt. Lehmann
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Cheers Deutschi and on behalf of the entire team, thank you for your good words.

Welcome to Subsim as well.
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Old 04-11-08, 02:25 AM   #3542
OneToughHerring
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Could anyone advice me, I just uploaded the GWX 2.0 and installed it. However I can't get past the opening screen, it's all 'tilted'. I can hear the music and the cursor moves but the image is blurry and no reaction from clicking on the screen.

Last edited by OneToughHerring; 04-11-08 at 02:50 AM.
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Old 04-11-08, 02:51 AM   #3543
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Quote:
Originally Posted by jimbuna
Quote:
Originally Posted by Mikhayl
The campaign can still run from '39 to '45 as usual, but if you use SH3 Commander (which everyone including me would recommend) you can tick the "realistic career length" option. This will eventually assign you to a desk job after some time if the Kriegsmarine thinks you're of great value and need to be preserved :p
Agreed ........But personally I prefer to try and survive till the wars end
I say the same, fighting to the end...
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Old 04-11-08, 05:04 AM   #3544
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Quote:
Originally Posted by OneToughHerring
Could anyone advice me, I just uploaded the GWX 2.0 and installed it. However I can't get past the opening screen, it's all 'tilted'. I can hear the music and the cursor moves but the image is blurry and no reaction from clicking on the screen.
Does it look like this?



Do you have the K-Lite codec pack installed? If you do, here's the solution:

1) Start
2) All Programs
3) K-Lite Codec Pack
4) Configuration
5) Codec Tweak Tool
6) Disable the ffdshow filter

Note - Might need this adding to the manual/FAQ section. For some reason, it's becoming a frequent occurrence.:hmm:
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Old 04-11-08, 05:12 AM   #3545
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Quote:
Originally Posted by danlisa

Note - Might need this adding to the manual/FAQ section. For some reason, it's becoming a frequent occurrence.:hmm:
Tell me about it.. I cant recall how many times I have reinstalled SHIII, because I though there was something wrong with it when it was the codec.
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Old 04-11-08, 06:21 AM   #3546
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danlisa,

yes that's exactly what it looked like and the fix solved the problem. Thanks!
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Old 04-11-08, 06:30 AM   #3547
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Quote:
Originally Posted by OneToughHerring
danlisa,

yes that's exactly what it looked like and the fix solved the problem. Thanks!
No problem.

Happy Sailing.
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Old 04-14-08, 02:27 PM   #3548
Uber Gruber
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Quick couple of questions for any GWX team members

Last night on a WaW patrol I was on the surface showing lead escort (Black Swan) minimal profile at 3.4km, full moon but dark. She must've detected us as she fired a flare. We immediately dived to periscope depth and she did not pursue the attack, she was AOB 90 to us when we dived. I'm using OLCs ENV which has effectively a 15KM scene file. So my question is two fold

1. Is it resonable to be detected on the surface at 2 kts (decks awash) at 3.4KM ?

2. Is there an escort alert staus that causes them to fire a flare but not pursue...i.e. they feel there's a threat but they don't have an actual fix on the threat ?

Oh and one more thing. I went to 7M depth for decks awash but my engines did not switch to electric. Should they switch to electric when decks awash and hence make less noise ? Does this actually have any effect on detectablity of escorts ? Does decks awash actually have any effect on detectability ?

Thanks....
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Old 04-14-08, 02:35 PM   #3549
Sailor Steve
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Not a GWX team member, but:

Quote:
Originally Posted by Uber Gruber
1. Is it resonable to be detected on the surface at 2 kts (decks awash) at 3.4KM ?
A full moon is not much different from daylight, as far as reflections go. 3.4 km might be a bit much, but you shouldn't be able to get into the convoy when it's bright and clear. As far as the game goes...?

Don't know about your second question.

Quote:
Oh and one more thing. I went to 7M depth for decks awash but my engines did not switch to electric. Should they switch to electric when decks awash and hence make less noise ?
Yes, they should, but they don't. The game doesn't have a routine for 'Decks Awash'; modders just lower the surface depth to make it work that way. Going to electrics was partly to cut down on surface noise, but also because water could wash into the induction vents. At Decks Awash all vents would be closed, to prevent flooding and to facilitate quicker diving. Yes, it's not only the partially flooded condition that gets you down quicker, but also the fact that except for the conning tower hatch everything is already buttoned up tight.
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Old 04-14-08, 05:39 PM   #3550
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You dont say what the year is U-G

As to 3.4 KM
This is an account from convoy HG76 Dec 41

http://www.mikekemble.com/ww2/walker.html

Quote:
Just as Walker was about to lead his ships back to the convoy and prepare for a bad night, the surfaced U-131 was spotted by Stanley The U-boat was seven miles away, at the ships' guns extreme range and a very small target so the patrolling Martlet was ordered in


Now they knew there were uboats around - already having sunk one so vigilance was high

I too have had escorts launch star shells but usually they head off to where they think you are\were
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Old 04-15-08, 07:31 AM   #3551
Uber Gruber
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Thanks for replies and link to my old nemesis Johnny Walker

Its a shame decks awash has no positive effect in the game apart from quicker dive time. It certainly has a negative one though, requiring greater speed from dielsal engines to achieve desired KTS, resulting in a louder boat and more chance of detection. I will have to abandon using decks awash for this very reason.

I'm currently overhauling the convoy and will make a second approach at 3.5KM of lead escort, keeping bow profile to minimum. After plotting port, stardboard and lead convoy escort behaviour it will be impossible to maintain a greater distance during surface attack because there's no more room to squeeze between lead and flank escorts...in fact,I should really be closer than 3.5km if i'm to avoid showing a bad profile to flank escort.

Its about 2AM on 8th Dec 1941...the convoy consists of 7 columns of 3 ships surrounded by 4 black swan escorts. I acccept that if I the columns were longer (more ships) then the surface attack would be eaier. Each column is 0.6km apart...which is a little frustrating . This will be my third attack run on the convoy during one night so I can understand them being a little more paranoid

One final question....does the moon size and position have any effect on detection in the game...seriously ?

Thanks....
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Old 04-15-08, 08:53 AM   #3552
Jimbuna
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Welcome aboard OneToughHerring...Pleased your sorted
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Old 04-15-08, 09:13 AM   #3553
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Quote:
Originally Posted by Uber Gruber
Thanks for replies and link to my old nemesis Johnny Walker

Its a shame decks awash has no positive effect in the game apart from quicker dive time. It certainly has a negative one though, requiring greater speed from dielsal engines to achieve desired KTS, resulting in a louder boat and more chance of detection. I will have to abandon using decks awash for this very reason.
Who told you decks awash doesn't have a positive affect?

Detection range is greatly reduced - http://www.subsim.com/radioroom/show...ht=decks+awash

IMHO this tactic is a must and can be the difference between a successfully approach & a failure.
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Old 04-16-08, 05:32 AM   #3554
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Another question, the game has been fairly stable apart from a couple of CTD's early on. Now when I tried to load a saved game I got a CTD just as the Not so long ago - text was about to fade into the game view. Irritating. I figured, oh ok, a corrupt save, I'll try the one before. Same result twice in a row.

I've read this massive thread and a couple of others here and the issues mainly seem to deal with not having a clean install which I do have. Although if re-installing is the fix for this issue then I guess there is no other choice, or is there? Thanks for any suggestions.
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Old 04-16-08, 08:06 AM   #3555
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@Danlisa.....thanks for the link, very pleased it does have an effect, only wish we could also use electric engines. I also found the detection ranges cited in the thread very interesting although I accept these are for NYGM. Just didn't expect wind speed to have such a big effect on detection range, makes sense though.
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