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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3541 |
GWX Project Director
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Cheers Deutschi and on behalf of the entire team, thank you for your good words.
Welcome to Subsim as well. ![]() |
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#3542 |
Stowaway
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Could anyone advice me, I just uploaded the GWX 2.0 and installed it. However I can't get past the opening screen, it's all 'tilted'. I can hear the music and the cursor moves but the image is blurry and no reaction from clicking on the screen.
Last edited by OneToughHerring; 04-11-08 at 02:50 AM. |
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#3543 | ||
Frogman
![]() Join Date: Jan 2008
Location: Spain
Posts: 289
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#3544 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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![]() Do you have the K-Lite codec pack installed? If you do, here's the solution: 1) Start 2) All Programs 3) K-Lite Codec Pack 4) Configuration 5) Codec Tweak Tool 6) Disable the ffdshow filter Note - Might need this adding to the manual/FAQ section. For some reason, it's becoming a frequent occurrence.:hmm:
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#3545 | |
Lucky Jack
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#3546 |
Stowaway
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danlisa,
yes that's exactly what it looked like and the fix solved the problem. Thanks! |
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#3547 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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Happy Sailing. ![]()
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#3548 |
Stowaway
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Quick couple of questions for any GWX team members
Last night on a WaW patrol I was on the surface showing lead escort (Black Swan) minimal profile at 3.4km, full moon but dark. She must've detected us as she fired a flare. We immediately dived to periscope depth and she did not pursue the attack, she was AOB 90 to us when we dived. I'm using OLCs ENV which has effectively a 15KM scene file. So my question is two fold 1. Is it resonable to be detected on the surface at 2 kts (decks awash) at 3.4KM ? 2. Is there an escort alert staus that causes them to fire a flare but not pursue...i.e. they feel there's a threat but they don't have an actual fix on the threat ? Oh and one more thing. I went to 7M depth for decks awash but my engines did not switch to electric. Should they switch to electric when decks awash and hence make less noise ? Does this actually have any effect on detectablity of escorts ? Does decks awash actually have any effect on detectability ? Thanks.... |
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#3549 | ||
Eternal Patrol
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Not a GWX team member, but:
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Don't know about your second question. Quote:
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#3550 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
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You dont say what the year is U-G
As to 3.4 KM This is an account from convoy HG76 Dec 41 http://www.mikekemble.com/ww2/walker.html Quote:
Now they knew there were uboats around - already having sunk one so vigilance was high I too have had escorts launch star shells but usually they head off to where they think you are\were |
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#3551 |
Stowaway
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Thanks for replies and link to my old nemesis Johnny Walker
![]() Its a shame decks awash has no positive effect in the game apart from quicker dive time. It certainly has a negative one though, requiring greater speed from dielsal engines to achieve desired KTS, resulting in a louder boat and more chance of detection. I will have to abandon using decks awash for this very reason. I'm currently overhauling the convoy and will make a second approach at 3.5KM of lead escort, keeping bow profile to minimum. After plotting port, stardboard and lead convoy escort behaviour it will be impossible to maintain a greater distance during surface attack because there's no more room to squeeze between lead and flank escorts...in fact,I should really be closer than 3.5km if i'm to avoid showing a bad profile to flank escort. Its about 2AM on 8th Dec 1941...the convoy consists of 7 columns of 3 ships surrounded by 4 black swan escorts. I acccept that if I the columns were longer (more ships) then the surface attack would be eaier. Each column is 0.6km apart...which is a little frustrating ![]() ![]() One final question....does the moon size and position have any effect on detection in the game...seriously ? Thanks.... |
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#3552 |
Chief of the Boat
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#3553 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
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Detection range is greatly reduced - http://www.subsim.com/radioroom/show...ht=decks+awash IMHO this tactic is a must and can be the difference between a successfully approach & a failure.
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#3554 |
Stowaway
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Another question, the game has been fairly stable apart from a couple of CTD's early on. Now when I tried to load a saved game I got a CTD just as the Not so long ago - text was about to fade into the game view. Irritating. I figured, oh ok, a corrupt save, I'll try the one before. Same result twice in a row.
I've read this massive thread and a couple of others here and the issues mainly seem to deal with not having a clean install which I do have. Although if re-installing is the fix for this issue then I guess there is no other choice, or is there? Thanks for any suggestions. |
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#3555 |
Stowaway
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@Danlisa.....thanks for the link, very pleased it does have an effect, only wish we could also use electric engines. I also found the detection ranges cited in the thread very interesting although I accept these are for NYGM. Just didn't expect wind speed to have such a big effect on detection range, makes sense though.
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