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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3526 |
Lucky Jack
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Hooray, my first Buildcraft oil refinery is ready.
![]() ![]() The oil comes in via the bottom-right pipeline and is stored in the 4 tanks. From there it's pumped with redstone engines to the 2 refineries which are powered by 3 fuel combustion engines, which are then cooled by the water pump behind the refinery. |
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#3527 | ||
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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#3528 |
Lucky Jack
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Well that was a good find for a first oil well.
![]() stored away to wait for more oil so I can begin the refining process again from another well. ![]() In total (excluding fuel I used for machinery) I got 9 5-high tanks full and 1 3½ tank. That's 4000 minutes (~66,5 hrs) of continuous energy for a combustion engine. ![]() |
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#3529 |
Lucky Jack
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*mutter* Press my weak spot why don't you. *mutter*
Downloading Buildcraft now. Let's have a little play. |
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#3530 | |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
Uploads: 0
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Edit: Mind blown.
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Last edited by Spike88; 01-21-12 at 04:44 PM. |
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#3531 | |
Lucky Jack
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Oil is needed for anything slightly bigger you plan to do in Buildcraft and really
there is no point in running refineries and such with anything but fuel, so there's really no way to limit the usage. Besides, larger oil wells are rare, you find the smaller ones, but those are only good for 20-30 buckets of oil. Quote:
everything with redstone, so at the very least the usage of RS on the server would peak. |
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#3532 | |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
Uploads: 0
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How much power would you get from that? Also if we're working together to build a city/structure/what have you. We could share the oil anyways. If creative mode lets you spawn objects from buildcraft, we could technically have endless oil. Either way, I'm intrigued and getting Buildcraft for myself, it would just be nice to have other people playing too. I'd host a smaller Buildcraft server for those interested, but my upload is locked at .40mbps
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#3533 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Like I've said, I'm open to mod suggestions. Just need to know if it all works properly and what people want.
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Contritium praecedit superbia. |
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#3534 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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I'd really recommend getting technic pack over buildcraft, as it incorporates buildcraft, industrialcraft and redpower (among others) and integrates them all. (For SSP of course).
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#3535 |
Lucky Jack
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Until Technic is SMP compatible though (and I hope that day comes soon that I can Chernobyl the server) I think it wouldn't hurt to give Buildcraft a try. If we keep the current map then we can always come back to it after a time and it'll be fresh again.
We'll need to put plenty of links about on the front page and that to make sure peeps download it right. It's pretty easy to do, even has its own little custom installer. I just have to figure out what all the stuff does ![]() |
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#3536 |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
Uploads: 0
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I'd be in favor of Buildcraft.
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#3537 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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Same, but Oberon i was just suggesting Technic to Spike for a SSP (i.e, his own) use.
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#3538 | |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
Uploads: 0
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Jesus christ, I'm sitting here mining in quiet when I trigger the dungeon sound(plays when you are near any closed space at light level 0), made me jump. Finally... Oil! Both of these wells are near my spawn. ![]() ![]() Seed of 7225300944828929575 for anyone interested.
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#3539 |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
Uploads: 0
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I don't know if it's a minecraft bug, or a Buildcraft bug, but my furnace will only hold one finished product, even if the finished product should stack. So if I put in 5 iron ore, I'll only get 1 iron ore. The only way to fix this is if I manually remove the iron 1 by one.
Edit: Found the error in Forge, just need to isntall the fix.
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#3540 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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Im up for using buildcraft on the server
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Task Force industries "Taking control of the world, one mind at a time" |
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minecraft |
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