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01-16-17, 01:26 PM | #3511 | ||
Commodore
Join Date: Nov 2004
Location: Right behind you!
Posts: 643
Downloads: 39
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01-16-17, 02:27 PM | #3512 |
CTR2 Jack Frost
Join Date: Mar 2007
Location: Still on Bridge aboard the USS Iowa BB61
Posts: 209
Downloads: 290
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01-16-17, 04:37 PM | #3513 |
CTD - it's not just a job
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So going ~AWAY~ from Japan??...
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01-16-17, 05:24 PM | #3514 |
Silent Hunter
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Captain's log
robin,
just d/l and installed FOTRS 0.5. found an unexpected feature. when in port and viewing the Captain's Log and the scroll bar does not allow the user to see the bottom of the current mission results. i can scroll down to what appears to be the bottom of the scroll bar but cannot see the end of the log. an running in 16:9 video mode. mark
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
01-16-17, 06:02 PM | #3515 | |
Navy Seal
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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01-16-17, 06:14 PM | #3516 | |
Navy Seal
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It's an analog of "don't put all your eggs in one basket" which is a fallacy. You're better served to put all your eggs in the same basket. There is only one best basket at any given time. Just watch that one basket VERY carefully. You'll be way ahead of all those who listened to the snake oil of diversification.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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01-16-17, 06:18 PM | #3517 | |||
Admiral
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I see where a couple of posts back there has been some questions about the 40mm Bofor and its upgrade to subs. I've been away from the forum for the past several days working on just that issue. I'm hoping to get assets like the Bofor (both single and twin) to work as expected and show as an upgrade for all subs after a particular point in time. This, along with making sure the other "upgrade-able" equipment is going to be offered at the right time. I've had some issues with finding the equipment being put on the boat, yet the 3D modeled crew don't show up manning it! I also notice the Gunnery Skill Qualification is missing on the subs crew. I've got them back in place now. It's been one thing after another getting something correct, then finding something else needs to be fixed. But we will get it right.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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01-16-17, 06:45 PM | #3518 |
The Old Man
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,364
Downloads: 475
Uploads: 11
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Probably a stock game issue, but two of my officers with the "command" specialization have gotten the Expert Sonarman & Expert Radioman passive abilities. Can't decide if i should move them to the conning tower or keep them in the command room where they are supposed to be.
Also, someone in my forward torpedo room with the "torpedo" specialization go the quick escape active ability. That's an ability for the engine room. Gah!! |
01-16-17, 09:05 PM | #3519 |
CTD - it's not just a job
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How many votes do we have to dissolve the "Special Abilities" in FotRSU?...
Aye! How does one do such a thing anyway?... |
01-16-17, 09:25 PM | #3520 | |
Sink'em All
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I'm a go on this. Knowing you buddy, you'll figure it out.
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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01-17-17, 01:18 AM | #3521 |
CTD - it's not just a job
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The <Delete> key has consequences though...
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01-17-17, 02:17 AM | #3522 |
The Old Man
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,364
Downloads: 475
Uploads: 11
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Make it optional. I actually like some of the passives.
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01-17-17, 08:41 AM | #3523 |
Growing Old Disgracefully
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I would have thought realistically there would have been some very competent crew members that would have enhanced their knowledge of what they specialized in.
Are you forced to activate special abilities, if so then optional would be the best way forward? You have to remember that you are putting FOTRSU out there for all levels of different players, some of which need more help than others when playing their game. Peter
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01-17-17, 09:43 AM | #3524 |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,062
Downloads: 397
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You may be on to something. I had only one crew slot per gun, fore and aft. Usually there are two per gun in other mods. I did not save the game, but I can replicate it by adding back the twin 40's. To continue the campaign I went back to port and restored the single 40's. No matter which one, there was only one crew slot per gun (and only two for the deck gun - other mods usually had up to five crew slots for the deck gun).
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Run Silent, Run Deep, and Sink 'em All |
01-17-17, 09:48 AM | #3525 | |
CTD - it's not just a job
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