SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-26-12, 06:00 AM   #3496
melnibonian
Ocean Warrior
 
Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
Default

Thanks for that WB

Most appreciated as always
melnibonian is offline   Reply With Quote
Old 08-26-12, 08:16 AM   #3497
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Rhodes View Post
I have now 6gb of ram memory, should I activate the 4Gb patch when patching the game? I have Xp 32-bits.
Take 2 to the power of 32 and what do you get? 4GB. That's the max memory a 32 bit processor can address. So even though you have 6GB the processor (and thus OS) can only address 4GB which means 2GB never gets used. If you want to utilize your 6GB then you need a 64 bit processor and OS.

Last edited by TheDarkWraith; 08-26-12 at 09:00 AM.
TheDarkWraith is offline   Reply With Quote
Old 08-28-12, 02:31 AM   #3498
VONHARRIS
Konteradmiral
 
Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
Uploads: 0
Default Sonar troubles with V16B1

I have installed active sonar in my IXC.
Using H.sie's V16B1 patch + GWX and other mods.

Now I am getting hydrophones contacts while on surface with bad weather with the diesels running.
The sonar looks active in 11 - 15 m/s winds.

The hydrophone is inactive as it should be.
Any solutions to that problem?

Thank you in advance.
VONHARRIS is offline   Reply With Quote
Old 08-28-12, 01:34 PM   #3499
sublynx
Sea Lord
 
Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
Default

@VONHARRIS: a quick fix solution for this, while waiting for a more sophisticated answer... If you take your hydrophone man off and leave the space empty while running on surface, do you still get the contacts?
__________________
[SIGPIC][/SIGPIC]
NYGM+H.sie v16+Stiebler 4C+MaGui WS
sublynx is offline   Reply With Quote
Old 08-28-12, 01:41 PM   #3500
VONHARRIS
Konteradmiral
 
Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
Uploads: 0
Default

Quote:
Originally Posted by sublynx View Post
@VONHARRIS: a quick fix solution for this, while waiting for a more sophisticated answer... If you take your hydrophone man off and leave the space empty while running on surface, do you still get the contacts?
I haven't tried that.

When the patrol ends I will get rid of the active sonar and everything will be back to normal.
I haven't used the sonar anyway.
VONHARRIS is offline   Reply With Quote
Old 08-28-12, 03:02 PM   #3501
sublynx
Sea Lord
 
Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
Default

Quote:
Originally Posted by VONHARRIS View Post
I haven't tried that.

When the patrol ends I will get rid of the active sonar and everything will be back to normal.
I haven't used the sonar anyway.
I guess historically S-Gerät was pretty useless, not at all as powerful as it is in SH3. I haven't put that on my boats anymore.
__________________
[SIGPIC][/SIGPIC]
NYGM+H.sie v16+Stiebler 4C+MaGui WS
sublynx is offline   Reply With Quote
Old 09-01-12, 01:57 AM   #3502
Friede Rösing
Seaman
 
Join Date: Jan 2011
Location: Spain
Posts: 36
Downloads: 314
Uploads: 0
Default Open torpedo doors

Hi mates;

I have installed SHIII+ Patch h.sie... i pay perfect but i have a problem.... i moddify a file NSS_Uboat7c.SIM , i change "auto open torpedo doors" with false, this forced me to open doors with "Q"

but this not working.... any idea ? thanks


EDIT:: solved the problem ... ;-)

Last edited by Friede Rösing; 09-02-12 at 01:57 PM.
Friede Rösing is offline   Reply With Quote
Old 09-14-12, 02:01 PM   #3503
dariocapcro
Watch
 
Join Date: Mar 2011
Location: Croatia
Posts: 19
Downloads: 91
Uploads: 0
Default

I have an idea for a new mod related to navigation, the German submarine sailed using radio navigation (GAF) Elektra-Sonnen for the U-boat navigation, I do not have a problem to make a mod for it, greetings from Croatian
dariocapcro is offline   Reply With Quote
Old 09-20-12, 10:21 PM   #3504
dac762
Nub
 
Join Date: Jan 2007
Posts: 2
Downloads: 209
Uploads: 0
Default Bottoming the boat and Limited number of depth charges

Great work here!!!

Any chance of fixing taking damage when sitting on the bottom? Something like, if speed is less than 1 knot then no damage.

Also it would be nice if destroyers had limited depth charges now that oxygen is more critical.

Thanks again
dac762 is offline   Reply With Quote
Old 10-03-12, 08:25 PM   #3505
Andrewsdad
Machinist's Mate
 
Join Date: May 2001
Posts: 130
Downloads: 80
Uploads: 0
Default

Fellows, I'm stumped !!! I cannot get V16 to work and I'm sure that it is something I am doing wrong.

Here is what I have done:
1. Extracted V16 to a new folder.
2. Put SH3exe into that folder and ran the .bat file. (saved the original in a safe place.)
3. Opened the Options Selector and made the changes I desired.

Here is where I get goofed up...
The instructions tell me to extract the Supplement to V16 Mod archive. Ok, where do I extract it to?

Next it says to put my new SH3 exe into that Supplement folder (where the 4 .dlls are located.)

ok, now I have two SH3.exe's One in the main game folder and the new modified one in the Supplement Mod folder.

What am I doing wrong? Can someone give me a new step-by-step guide through this process?

Thanks !!
AD

ps... somehow, long ago, I got V 15 working. However the new "Fog Sighted" and the O2 level reports don't work, just the "CE" or "WO" text.
Andrewsdad is offline   Reply With Quote
Old 10-04-12, 01:32 AM   #3506
Wreford-Brown
Sea Lord
 
Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
Default

Quote:
Originally Posted by dac762 View Post
Great work here!!!Also it would be nice if destroyers had limited depth charges now that oxygen is more critical.
Destroyers do have limited depth charges, but they will keep trying to find you unless you escape from them. This was a tactic used in WW2 when destroyers would continue to hunt for u-boats as they knew that the limited air supply would eventually lead to them surfacing.
__________________

All my mods are available at MediaFire:
SH3 Mods
Other modders SH3 mods
SH4 Mods
...you can't please all of the people all of the time...
Wreford-Brown is offline   Reply With Quote
Old 10-06-12, 11:33 PM   #3507
J0313
Grey Wolf
 
Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
Uploads: 0
Default TXXI battery recharge.

I finally broke down and tried out the XXI in NYGM. Keep in mind that I am using V16B and Stieblers add on for V16B. My battery does not recharge fully. Has anyone had that problem? Is there a fix for it?
J0313 is offline   Reply With Quote
Old 10-17-12, 05:46 AM   #3508
Obltn Strand
Commodore
 
Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
Uploads: 0
Default

From Readme_V16B1
Quote:
If you want this mod to also work with surface tankers, these must be renamed e.g. from "Brake" into "U-Brake" in the campaign files.
Can some one specify what files and what parts of them is to be changed?
__________________
Himmel, sukeltakaa!
Obltn Strand is offline   Reply With Quote
Old 10-18-12, 01:14 AM   #3509
VONHARRIS
Konteradmiral
 
Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
Uploads: 0
Default

Quote:
Originally Posted by Obltn Strand View Post
From Readme_V16B1


Can some one specify what files and what parts of them is to be changed?
Locate the file Campaign_SCR.mis in the SilentHunterIII\data\Campaigns\Campaign folder and open with Notepad.
Use the search/replace function and change the names of the surface tankers as described , ie from Brake to U-Brake.

Good luck.
VONHARRIS is offline   Reply With Quote
Old 10-18-12, 08:22 AM   #3510
Obltn Strand
Commodore
 
Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
Uploads: 0
Default

Quote:
Originally Posted by VONHARRIS View Post
Locate the file Campaign_SCR.mis in the SilentHunterIII\data\Campaigns\Campaign folder and open with Notepad.
Use the search/replace function and change the names of the surface tankers as described , ie from Brake to U-Brake.

Good luck.
Yep scoured through Campaign_SCR.mis and those another two during commuter rides. Finally found them. Bit late but thanks anyway. Something motivated my lazy pinkish white ass to actually do something about it.
__________________
Himmel, sukeltakaa!
Obltn Strand is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:48 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.