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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3496 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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Thanks for that WB
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![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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#3497 |
Black Magic
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Take 2 to the power of 32 and what do you get? 4GB. That's the max memory a 32 bit processor can address. So even though you have 6GB the processor (and thus OS) can only address 4GB which means 2GB never gets used. If you want to utilize your 6GB then you need a 64 bit processor and OS.
Last edited by TheDarkWraith; 08-26-12 at 09:00 AM. |
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#3498 |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
Uploads: 0
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I have installed active sonar in my IXC.
Using H.sie's V16B1 patch + GWX and other mods. Now I am getting hydrophones contacts while on surface with bad weather with the diesels running. The sonar looks active in 11 - 15 m/s winds. The hydrophone is inactive as it should be. Any solutions to that problem? Thank you in advance. |
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#3499 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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@VONHARRIS: a quick fix solution for this, while waiting for a more sophisticated answer... If you take your hydrophone man off and leave the space empty while running on surface, do you still get the contacts?
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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#3500 | |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
Uploads: 0
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When the patrol ends I will get rid of the active sonar and everything will be back to normal. I haven't used the sonar anyway. |
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#3501 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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I guess historically S-Gerät was pretty useless, not at all as powerful as it is in SH3. I haven't put that on my boats anymore.
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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#3502 |
Seaman
![]() Join Date: Jan 2011
Location: Spain
Posts: 36
Downloads: 322
Uploads: 0
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Hi mates;
I have installed SHIII+ Patch h.sie... i pay perfect but i have a problem.... i moddify a file NSS_Uboat7c.SIM , i change "auto open torpedo doors" with false, this forced me to open doors with "Q" but this not working.... any idea ? thanks EDIT:: solved the problem ... ;-) Last edited by Friede Rösing; 09-02-12 at 01:57 PM. |
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#3503 |
Watch
![]() Join Date: Mar 2011
Location: Croatia
Posts: 19
Downloads: 91
Uploads: 0
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I have an idea for a new mod related to navigation, the German submarine sailed using radio navigation (GAF) Elektra-Sonnen for the U-boat navigation, I do not have a problem to make a mod for it, greetings from Croatian
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#3504 |
Nub
![]() Join Date: Jan 2007
Posts: 2
Downloads: 209
Uploads: 0
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Great work here!!!
![]() Any chance of fixing taking damage when sitting on the bottom? Something like, if speed is less than 1 knot then no damage. Also it would be nice if destroyers had limited depth charges now that oxygen is more critical. Thanks again ![]() |
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#3505 |
Machinist's Mate
![]() Join Date: May 2001
Posts: 130
Downloads: 81
Uploads: 0
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Fellows, I'm stumped !!! I cannot get V16 to work and I'm sure that it is something I am doing wrong.
Here is what I have done: 1. Extracted V16 to a new folder. 2. Put SH3exe into that folder and ran the .bat file. (saved the original in a safe place.) 3. Opened the Options Selector and made the changes I desired. Here is where I get goofed up... The instructions tell me to extract the Supplement to V16 Mod archive. Ok, where do I extract it to? Next it says to put my new SH3 exe into that Supplement folder (where the 4 .dlls are located.) ok, now I have two SH3.exe's One in the main game folder and the new modified one in the Supplement Mod folder. What am I doing wrong? Can someone give me a new step-by-step guide through this process? Thanks !! AD ps... somehow, long ago, I got V 15 working. However the new "Fog Sighted" and the O2 level reports don't work, just the "CE" or "WO" text. |
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#3506 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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Destroyers do have limited depth charges, but they will keep trying to find you unless you escape from them. This was a tactic used in WW2 when destroyers would continue to hunt for u-boats as they knew that the limited air supply would eventually lead to them surfacing.
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#3507 |
Grey Wolf
![]() Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
Uploads: 0
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I finally broke down and tried out the XXI in NYGM. Keep in mind that I am using V16B and Stieblers add on for V16B. My battery does not recharge fully. Has anyone had that problem? Is there a fix for it?
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#3508 | |
Commodore
![]() Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
Uploads: 0
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From Readme_V16B1
Quote:
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Himmel, sukeltakaa! |
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#3509 | |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
Uploads: 0
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Use the search/replace function and change the names of the surface tankers as described , ie from Brake to U-Brake. Good luck. |
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#3510 |
Commodore
![]() Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
Uploads: 0
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Yep scoured through Campaign_SCR.mis and those another two during commuter rides. Finally found them. Bit late but thanks anyway. Something motivated my lazy pinkish white ass to actually do something about it.
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Himmel, sukeltakaa! |
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