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Old 06-22-13, 11:54 AM   #3496
Silent Steel
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Default @ Jason & Katze

What you both are telling is intersesting, let's see if we can find a soulution.
To start with - please post your mod lists and computer configs
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Old 06-22-13, 03:29 PM   #3497
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Quote:
Originally Posted by Silent Steel View Post
What you both are telling is intersesting, let's see if we can find a soulution.
To start with - please post your mod lists and computer configs
I haven't encountered the situation that jasondude7116 describes ( or at least I didn't notice it ), so my mods/ config wouldn't be useful.

I suggested it as was just thinking about what else might trigger submarine sounds and remembered reading the TDW Generic Patcher notes where AI sub actions caused your crew to speak. The exact patch note being " Starting with v1.0.80.0 added a new patch to SHSim.act: AI subs no longer cause your crew to speak and or place messages in the messagebox when they are diving and/or recharging batteries".

Since the Danzig area has a few AI subs in the area I thought it might be a place to start.
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Old 06-22-13, 04:43 PM   #3498
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Quote:
Originally Posted by Trevally. View Post
See my edit to the post above.
Best to play using v1.6 until you finish happy times and then update to v2.2 before selecting your next campaign (mare nost / western app)

v2.2 is much better than v1.6
I accomplished "Happy times" and continued to Western approaches... While in a base, I switched to OH2.2 (tried all combinations) but it simply keeps on crushing, it loads first mission of Western approaches and crushes to stupid Uplay...
When I put back OH1.6 it loads normally first (base) mission of W.A....

How can I "...update to v2.2 before selecting your next campaign (mare nost / western app)..." ?
As soon as I sink second tanker in Happy Times - game kicks me to campaign selection screen?
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Old 06-22-13, 04:56 PM   #3499
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It may be that jumping from 1.6 to 2.2 within campaign is jus to much.
It could be that a restart for career is needed.

You could start new career, use silentotto to start where you left off and then go through the fun for upgrading your crew again
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Old 06-22-13, 05:24 PM   #3500
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Definately a career restart .
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Old 06-22-13, 06:03 PM   #3501
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Quote:
Originally Posted by Silent Steel View Post
What you both are telling is intersesting, let's see if we can find a soulution.
To start with - please post your mod lists and computer configs
Once I was trying to debug this, I uninstalled and erased all previous SH5 data. Then I installed SH5, updated to 1.2, and installed OH2 base mod only.
(It also happens with the 2.2 OH2 full ect.)
I am having a problem with this setup with no other mods. I normally use a dozen or so mods, but my debugging setup is OH5 stock...updated to 1.2. Then OH2 mod installed via jsgme.

This is not based on any actual data...just observation and guess:

What it seems like to me is that the ballast sounds are triggered by conditions of the boat in the water, and the desired change to that. The triggers are getting weird somehow. I'm wondering if the ballast...(not the actual sound, but the ballast data....like ballast needs more "air" ect. for this maneuver) is normally triggered several times on a dive/surface maneuver, and during this, the sound is actually supposed to be called or "volume>0" for this sound at the beginning and end of the maneuver only.
I'm wondering if the trigger for ..."okay it's beginning of maneuver...trigger sound now.....okay middle of maneuver - don't let sound trigger (or volume=0 this sound)....then okay maneuver is at the end....let sound trigger again.
This is a sheer guess of what might cause the sound to be triggered every time the ballast is actually blowing or flooding, or be silent and not trigger sound at all, or sometimes...(rarely) it will play one time then no more for a while.
Because the game is actually triggering the ballasts (not the sound) to move the boat properly...(I can be at 0 speed during this...so only way to go up and down is ballast) I wonder if the sound trigger part of it only is getting weird for some reason.
For whatever it helps, I have run the game in every good compatibility mode in Win7 like XP SP3, Win7, ect. (tried it in 32 bit and 64)
I also just tried the TDW patcher, which had no effect. (Then took the patches out...went back to stock)

So, to answer the question my mod list is: OH2 base
My system specs are:


Quote:
Summary
Operating System
MS Windows 7 Home Premium 64-bit SP1
CPU
Intel Core i7 2600K @ 3.40GHz 113 °F
Sandy Bridge 32nm Technology
RAM
8.0GB DDR3 @ 665MHz (9-9-9-24)
Motherboard
Dell Inc. 0Y2MRG (CPU 1) 103 °F
Graphics
DELL SR2220L (1920x1080@60Hz)
ATI Radeon HD 5700 Series
Hard Drives
1465GB Seagate ST31500341AS (SATA) 114 °F
Optical Drives
HL-DT-ST DVD+-RW GH50N
Audio
Realtek High Definition Audio
Operating System
MS Windows 7 Home Premium 64-bit SP1
Device Tree
ACPI x64-based PC
Microsoft ACPI-Compliant System
ACPI Power Button
Motherboard resources
System board
Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
ACPI Fixed Feature Button
PCI bus
2nd generation Intel® Core™ processor family DRAM Controller - 0100
Intel(R) Management Engine Interface
Intel(R) 6 Series/C200 Series Chipset Family SMBus Controller - 1C22
System board
System board
Motherboard resources
High precision event timer
2nd generation Intel® Core™ processor family PCI Express Controller - 0101
ATI Radeon HD 5700 Series
Dell SR2220L(Analog)
High Definition Audio Controller
AMD High Definition Audio Device
Intel(R) 6 Series/C200 Series Chipset Family USB Enhanced Host Controller - 1C2D
USB Root Hub
Generic USB Hub
High Definition Audio Controller
Realtek High Definition Audio
Intel(R) Display Audio
Intel(R) 6 Series/C200 Series Chipset Family PCI Express Root Port 1 - 1C10
DW1501 Wireless-N WLAN Half-Mini Card
Microsoft Virtual WiFi Miniport Adapter
Intel(R) 6 Series/C200 Series Chipset Family PCI Express Root Port 4 - 1C16
Broadcom NetLink (TM) Gigabit Ethernet
Intel(R) 6 Series/C200 Series Chipset Family USB Enhanced Host Controller - 1C26
USB Root Hub
Generic USB Hub
Generic USB Hub
USB Composite Device
Office Keyboard
HID Keyboard Device
Office Keyboard
HID-compliant mouse
HID-compliant consumer control device
HID-compliant device
USB Input Device
HID-compliant mouse
USB Mass Storage Device
Seagate FreeAgent USB Device
USB Mass Storage Device
Generic- SD/MMC USB Device
Generic- Compact Flash USB Device
Generic- SM/xD-Picture USB Device
Generic- MS/MS-Pro USB Device
Intel(R) H67 Express Chipset Family LPC Interface Controller - 1C4A
Motherboard resources
Programmable interrupt controller
Direct memory access controller
System timer
System CMOS/real time clock
System speaker
Motherboard resources
Numeric data processor
Intel(R) Desktop/Workstation/Server Express Chipset SATA AHCI Controller
ST31500341AS
HL-DT-ST DVD+-RW GH50N
CPU
Intel Core i7 2600K
Cores 4
Threads 8
Name Intel Core i7 2600K
Code Name Sandy Bridge
Package Socket 1155 LGA
Technology 32nm
Specification Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
Family 6
Extended Family 6
Model A
Extended Model 2A
Stepping 7
Revision D2
Instructions MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, Intel 64
Virtualization Supported, Enabled
Hyperthreading Supported, Enabled
Fan Speed 908 RPM
Bus Speed 99.8 MHz
Stock Core Speed 3400 MHz
Stock Bus Speed 100 MHz
Average Temperature 113 °F
Caches
L1 Data Cache Size 4 x 32 KBytes
L1 Instructions Cache Size 4 x 32 KBytes
L2 Unified Cache Size 4 x 256 KBytes
L3 Unified Cache Size 8192 KBytes
Core 0
Core Speed 2394.8 MHz
Multiplier x 16.0
Bus Speed 99.8 MHz
Temperature 115 °F
Thread 1
APIC ID 0
Thread 2
APIC ID 1
Core 1
Core Speed 2394.8 MHz
Multiplier x 16.0
Bus Speed 99.8 MHz
Temperature 106 °F
Thread 1
APIC ID 2
Thread 2
APIC ID 3
Core 2
Core Speed 2394.8 MHz
Multiplier x 16.0
Bus Speed 99.8 MHz
Temperature 117 °F
Thread 1
APIC ID 4
Thread 2
APIC ID 5
Core 3
Core Speed 2394.8 MHz
Multiplier x 16.0
Bus Speed 99.8 MHz
Temperature 114 °F
Thread 1
APIC ID 6
Thread 2
APIC ID 7
RAM
Memory slots
Total memory slots 4
Used memory slots 4
Free memory slots 0
Memory
Type DDR3
Size 8192 MBytes
DRAM Frequency 665.3 MHz
CAS# Latency (CL) 9 clocks
RAS# to CAS# Delay (tRCD) 9 clocks
RAS# Precharge (tRP) 9 clocks
Cycle Time (tRAS) 24 clocks
Command Rate (CR) 2T
Physical Memory
Memory Usage 22 %
Total Physical 7.98 GB
Available Physical 6.17 GB
Total Virtual 7.99 TB
Available Virtual 7.99 TB
Motherboard
Manufacturer Dell Inc.
Model 0Y2MRG
Chipset Vendor Intel
Chipset Model Sandy Bridge
Chipset Revision 09
Southbridge Vendor Intel
Southbridge Model ID1C4A
Southbridge Revision 05
System Temperature 103 °F
BIOS
Brand Dell Inc.
Version A06
Date 10/17/2011
Voltage
CPU CORE 0.976 V
MEMORY CONTROLLER 2.000 V
+3.3V 3.792 V
+5V 3.763 V
+12V 14.976 V
-12V -11.840 V
-5V -11.840 V
+5V HIGH THRESHOLD 3.629 V
CMOS BATTERY 2.176 V
PCI Data
1. PCI Available
2. PCI Available
3. PCI Available
Graphics
Monitor
Name DELL SR2220L on ATI Radeon HD 5700 Series
Current Resolution 1920x1080 pixels
Work Resolution 1920x1040 pixels
State enabled, primary, output devices support
Monitor Width 1920
Monitor Height 1080
Monitor BPP 32 bits per pixel
Monitor Frequency 60 Hz
Device \\.\DISPLAY1\Monitor0
ATI Radeon HD 5700 Series
Memory 1024 MB
Memory type 2
Driver version 9.12.0.0
Hard Drives
ST31500341AS
Manufacturer Seagate
Form Factor 3.5"
Heads 16
Cylinders 16383
SATA type SATA-II 3.0Gb/s
Device type Fixed
ATA Standard ATA8-ACS
48-bit LBA Supported
Serial Number 9VS4RLS8
Interface SATA
Capacity 1465GB
Audio
Sound Cards
Realtek High Definition Audio
Intel(R) Display Audio
AMD High Definition Audio Device
Playback Devices
Realtek Digital Output (Realtek High Definition Audio)
Speakers (Realtek High Definition Audio) (default)
Recording Device
Stereo Mix (Realtek High Definition Audio)
Thanks for the help with this one guys...will do some more testing to see if I can come up with some more info.
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Old 06-23-13, 01:39 AM   #3502
Silent Steel
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Default @ Jason

Hi Jason

That's some report of your config! For sure the config isn't the place to look for the culprit.

Just to test and possibly eliminate the JSGME from the list of suspects uninstall JSGME

1) Deactivate all your mods with JSGME
2 ) Move the "MODS" folder found in C:\Ubisoft\Silent Hunter 5\ to e.g. your desktop
3) Uninstall JSGME (Follow the JSGME v2.6 User Guide page 4)

4 Download a new copy of the JSGME v2.6 (your current copy could be corrupted)
5) Install JSGME
6) Run JSGME once in order to create a brand new "MODS" folder in the C:\Ubisoft\Silent Hunter 5 folder
7) Go to the "MODS" folder on your desktop and move the mod folders one at a time to the new C:\Ubisoft\Silent Hunter 5\MODS folder. This just to make sure you won't keep any possibly corrupted files.

Make sure the mods' structure is; mod's name\data - nothing more, nothing less!
8) Activate whatever mods you want
9) Run SH5 to see if the issue is still there



If this doesn't help - do a reinstall;

1) Make a copy of;
1a) C:\Users\Documents\SH5 folder and place it e.g. on your desktop
1b) C:\Ubisoft\Silent Hunter 5\MODS folder and save it, e.g. on your desktop
2) Uninstall SH5
3) Delete the following (whatever is left after the uninstall, if anything);
3a) C:\Users\Capo\Documents\SH5 folder
3b) C:\Ubisoft
4) Sweep your HD registry for leftovers. I use the CCleaner
5) Reboot
6) Install SH5
To make sure SH5 gets patched, run SH5 once (in the SH5 main menu top right corner you should see v1.2.0) If this isn't the case the SH5 didn't get patched during reinstall >
run the C:\Ubisoft\Silent Hunter5\Support\GameUpdater\gu.exe and then run SH5 to check you now see v1.2.0 in the SH5 main menu top right corner
7) Reboot and run SH5 to check it runs OK
8) Make a copy of the C:\Users\Documents\SH5 folder on your desk top
9) Paste it in the C:\Users\Documents folder and let overwrite
8) Install JSGME (by JSGME User Guide)
9) Move whatever mods you want from the copy of the MODS folder on your desktop - one at a time
10) Activate whatever mods you want

Done
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Old 06-23-13, 02:41 AM   #3503
Trevally.
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@ jasondude7116

This error sounds most odd

OHII has no files that change the way the boat dives or surfaces - it only has equipment files.
It does have sound controllers (Sh.sdl) that are a mix of many sound mods for SH5. The one for surface/dive will be from Stormflys mod.
You could try adding a new sound file from a sound mod. When sounds get stuck in loops - it can be caused by the sound length - try a shorter one.

The reason for this only happening near harbours is odd
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Old 06-23-13, 04:34 AM   #3504
Adriatico
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Hey... simple question... Why Western Approaches in April1941 starts at Kiel ?!?

I passed previous level Happy Times from France... and now back to Kiel ?
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Old 06-23-13, 05:02 AM   #3505
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Quote:
Originally Posted by Adriatico View Post
Hey... simple question... Why Western Approaches in April1941 starts at Kiel ?!?

I passed previous level Happy Times from France... and now back to Kiel ?
Your home base will be moved to St Nazaire April 05, 1941
See post #2
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Old 06-23-13, 05:04 AM   #3506
Trevally.
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Quote:
Originally Posted by Adriatico View Post
... and now back to Kiel ?
You are in Kiel for retraining - be more aggressive
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Old 06-25-13, 03:22 PM   #3507
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Trevally -

Is there anything that I can remove from the mod that would help me to narrow this down? For example, could I remove this or that file/folder that would remove a component but not CTD?

It seems like it is an area related issue. I have been able to verify and repeat it several times over.
Not saying there is a problem with the mod. It very well could be my hardware ect. Just trying to narrow it down a bit more so I can get a grip on it.

Thanks
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Old 06-27-13, 05:58 AM   #3508
Trevally.
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Quote:
Originally Posted by jasondude7116 View Post
Trevally -

Is there anything that I can remove from the mod that would help me to narrow this down? For example, could I remove this or that file/folder that would remove a component but not CTD?

It seems like it is an area related issue. I have been able to verify and repeat it several times over.
Not saying there is a problem with the mod. It very well could be my hardware ect. Just trying to narrow it down a bit more so I can get a grip on it.

Thanks
Hi Jason

I am sorry but I have no idea why this would happen.

Memel has no "zombie" ships and Kiel does - could this have something to do with it?
The harbours are loaded into your game at 30 - 35km. This sounds like the distance where you are getting the error.
Perhaps Stormfly may know something
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Old 06-27-13, 06:02 AM   #3509
Trevally.
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My 2 year old super dupper PC has blown up
It is blowing powerpacks - overheating and now will not power up at all.

I am afraid all hope is lost.

My harddrive will be ok and I have OHII backed up.
New computer has been ordered and should be home tomorrow
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Old 06-27-13, 07:54 AM   #3510
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Quote:
Originally Posted by Trevally. View Post
My 2 year old super dupper PC has blown up
It is blowing powerpacks - overheating and now will not power up at all.


My condolences
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