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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3496 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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What you both are telling is intersesting, let's see if we can find a soulution.
To start with - please post your mod lists and computer configs |
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#3497 | |
Loader
![]() Join Date: Mar 2011
Posts: 85
Downloads: 186
Uploads: 0
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![]() Quote:
I suggested it as was just thinking about what else might trigger submarine sounds and remembered reading the TDW Generic Patcher notes where AI sub actions caused your crew to speak. The exact patch note being " Starting with v1.0.80.0 added a new patch to SHSim.act: AI subs no longer cause your crew to speak and or place messages in the messagebox when they are diving and/or recharging batteries". Since the Danzig area has a few AI subs in the area I thought it might be a place to start. |
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#3498 | |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
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![]() When I put back OH1.6 it loads normally first (base) mission of W.A.... How can I "...update to v2.2 before selecting your next campaign (mare nost / western app)..." ? As soon as I sink second tanker in Happy Times - game kicks me to campaign selection screen?
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#3499 |
Navy Seal
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It may be that jumping from 1.6 to 2.2 within campaign is jus to much.
It could be that a restart for career is needed. You could start new career, use silentotto to start where you left off and then go through the fun for upgrading your crew again ![]() |
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#3500 |
Ace of the deep .
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Definately a career restart .
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#3501 | ||
Swabbie
![]() Join Date: May 2013
Posts: 9
Downloads: 64
Uploads: 0
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(It also happens with the 2.2 OH2 full ect.) I am having a problem with this setup with no other mods. I normally use a dozen or so mods, but my debugging setup is OH5 stock...updated to 1.2. Then OH2 mod installed via jsgme. This is not based on any actual data...just observation and guess: What it seems like to me is that the ballast sounds are triggered by conditions of the boat in the water, and the desired change to that. The triggers are getting weird somehow. I'm wondering if the ballast...(not the actual sound, but the ballast data....like ballast needs more "air" ect. for this maneuver) is normally triggered several times on a dive/surface maneuver, and during this, the sound is actually supposed to be called or "volume>0" for this sound at the beginning and end of the maneuver only. I'm wondering if the trigger for ..."okay it's beginning of maneuver...trigger sound now.....okay middle of maneuver - don't let sound trigger (or volume=0 this sound)....then okay maneuver is at the end....let sound trigger again. This is a sheer guess of what might cause the sound to be triggered every time the ballast is actually blowing or flooding, or be silent and not trigger sound at all, or sometimes...(rarely) it will play one time then no more for a while. Because the game is actually triggering the ballasts (not the sound) to move the boat properly...(I can be at 0 speed during this...so only way to go up and down is ballast) I wonder if the sound trigger part of it only is getting weird for some reason. For whatever it helps, I have run the game in every good compatibility mode in Win7 like XP SP3, Win7, ect. (tried it in 32 bit and 64) I also just tried the TDW patcher, which had no effect. (Then took the patches out...went back to stock) So, to answer the question my mod list is: OH2 base My system specs are: Quote:
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#3502 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Hi Jason
That's some report of your config! For sure the config isn't the place to look for the culprit. Just to test and possibly eliminate the JSGME from the list of suspects uninstall JSGME 1) Deactivate all your mods with JSGME 2 ) Move the "MODS" folder found in C:\Ubisoft\Silent Hunter 5\ to e.g. your desktop 3) Uninstall JSGME (Follow the JSGME v2.6 User Guide page 4) 4 Download a new copy of the JSGME v2.6 (your current copy could be corrupted) 5) Install JSGME 6) Run JSGME once in order to create a brand new "MODS" folder in the C:\Ubisoft\Silent Hunter 5 folder 7) Go to the "MODS" folder on your desktop and move the mod folders one at a time to the new C:\Ubisoft\Silent Hunter 5\MODS folder. This just to make sure you won't keep any possibly corrupted files. Make sure the mods' structure is; mod's name\data - nothing more, nothing less! 8) Activate whatever mods you want 9) Run SH5 to see if the issue is still there If this doesn't help - do a reinstall; 1) Make a copy of; 1a) C:\Users\Documents\SH5 folder and place it e.g. on your desktop 1b) C:\Ubisoft\Silent Hunter 5\MODS folder and save it, e.g. on your desktop 2) Uninstall SH5 3) Delete the following (whatever is left after the uninstall, if anything); 3a) C:\Users\Capo\Documents\SH5 folder 3b) C:\Ubisoft 4) Sweep your HD registry for leftovers. I use the CCleaner 5) Reboot 6) Install SH5 To make sure SH5 gets patched, run SH5 once (in the SH5 main menu top right corner you should see v1.2.0) If this isn't the case the SH5 didn't get patched during reinstall > run the C:\Ubisoft\Silent Hunter5\Support\GameUpdater\gu.exe and then run SH5 to check you now see v1.2.0 in the SH5 main menu top right corner 7) Reboot and run SH5 to check it runs OK 8) Make a copy of the C:\Users\Documents\SH5 folder on your desk top 9) Paste it in the C:\Users\Documents folder and let overwrite 8) Install JSGME (by JSGME User Guide) 9) Move whatever mods you want from the copy of the MODS folder on your desktop - one at a time 10) Activate whatever mods you want Done |
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#3503 |
Navy Seal
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@ jasondude7116
This error sounds most odd ![]() OHII has no files that change the way the boat dives or surfaces - it only has equipment files. It does have sound controllers (Sh.sdl) that are a mix of many sound mods for SH5. The one for surface/dive will be from Stormflys mod. You could try adding a new sound file from a sound mod. When sounds get stuck in loops - it can be caused by the sound length - try a shorter one. The reason for this only happening near harbours is odd ![]() |
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#3504 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
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Hey... simple question... Why Western Approaches in April1941 starts at Kiel ?!?
I passed previous level Happy Times from France... and now back to Kiel ? ![]()
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#3505 | |
Ocean Warrior
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![]() Quote:
![]() See post #2
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#3506 |
Navy Seal
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You are in Kiel for retraining - be more aggressive
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#3507 |
Swabbie
![]() Join Date: May 2013
Posts: 9
Downloads: 64
Uploads: 0
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Trevally -
Is there anything that I can remove from the mod that would help me to narrow this down? For example, could I remove this or that file/folder that would remove a component but not CTD? It seems like it is an area related issue. I have been able to verify and repeat it several times over. Not saying there is a problem with the mod. It very well could be my hardware ect. Just trying to narrow it down a bit more so I can get a grip on it. Thanks ![]() |
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#3508 | |
Navy Seal
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I am sorry but I have no idea why this would happen. Memel has no "zombie" ships and Kiel does - could this have something to do with it? The harbours are loaded into your game at 30 - 35km. This sounds like the distance where you are getting the error. Perhaps Stormfly may know something ![]() |
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#3509 |
Navy Seal
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My 2 year old super dupper PC has blown up
![]() It is blowing powerpacks - overheating and now will not power up at all. I am afraid all hope is lost. My harddrive will be ok and I have OHII backed up. New computer has been ordered and should be home tomorrow ![]() |
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#3510 | |
Ocean Warrior
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![]() Quote:
![]() My condolences ![]()
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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