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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3481 |
Swabbie
![]() Join Date: Dec 2010
Location: Michigan
Posts: 6
Downloads: 20
Uploads: 0
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I'm having a problem, my submarines texture is all black, its only my submarine, and the texture doesn't change from that black to something else if I select the optional texture "upgrade" in the upgrades screen.
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#3482 |
Grey Wolf
![]() Join Date: Oct 2011
Location: Washington State
Posts: 977
Downloads: 126
Uploads: 0
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#3483 |
Swabbie
![]() Join Date: Dec 2010
Location: Michigan
Posts: 6
Downloads: 20
Uploads: 0
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Dang it, of course I forgot the patch
![]() Ignore me, I need to bang my head on a wall some more. Update: It appears the patch also had no effect. Two other things are also that I get a CTD whenever I try to open up the museum, and when I begin Pacific Campaigns I get two message boxes, one after I close the other. The first one simply states unknown error, the second states a path to the volumetric fog file. Double Update: I currently have Stock SH4 with a amazon downloaded U-Boat addon, I recently reinstalled it and removed all mods that were still there (FOTRS, Subnuclear Deck Gun, Subnuclear Mk 14 and Cutie). Triple Update: I did a fresh uninstallation of the mod and reinstallation. Museum still crashes and I still get the error when I enter campaigns, but the sub's texture was fine. However, this may very well have been because I picked a Narwhal-class submarine instead of a Gar-class. Last edited by Wrecker013; 12-07-11 at 10:22 PM. |
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#3484 | ||
Soundman
![]() Join Date: May 2010
Posts: 141
Downloads: 49
Uploads: 0
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I'm not sure why your getting a error entering campaigns on a fresh install though ![]() Quote:
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#3485 |
Swabbie
![]() Join Date: Dec 2010
Location: Michigan
Posts: 6
Downloads: 20
Uploads: 0
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The only mods in my folder are the main TMO mod, the TMO update, and some JSGME files.
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#3486 |
Seaman
![]() Join Date: May 2005
Location: Atlanta, GA
Posts: 38
Downloads: 97
Uploads: 0
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For a variety of reasons, none of which are very important, I've been playing SH4 version 1.4 with TMO for that version. I just never upgraded to 1.5.
I finally ordered SH4 Gold and it should be arriving any day and I've already downloaded TMO 2.0 and the patch. My question is this- How different is TMO 2.0 from the 1.4 version in terms of play style, AI, etc. I've been playing the 1.4 version on hard difficulty and having a blast. The AI is just hard enough to have a good time using correct tactics without being frustrating. Thanks, |
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#3487 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
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The transition to TMO2.0 / 2.2, isn't that drastic. Just read what has been changed, and keep it in mind. The PDF file with all the info tells all, so as long you keep that in mind, it's not bad to get aquainted with.
And if you forget something, as we all do, just start over.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#3488 |
A-ganger
![]() Join Date: Apr 2005
Posts: 78
Downloads: 11
Uploads: 0
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That's good timing - I just installed this mod and SH4 for the first time, ran the tutorials and could manually move the sonar direction, then could not figure out why I could not move it in the campaign.
Unfortunately on my laptop (where I am playing this while traveling) the mousepad simulated mouse wheel doesn't work very well. ![]() |
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#3489 | |
Grey Wolf
![]() Join Date: Oct 2011
Location: Washington State
Posts: 977
Downloads: 126
Uploads: 0
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#3490 |
A-ganger
![]() Join Date: Apr 2005
Posts: 78
Downloads: 11
Uploads: 0
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#3491 |
Grey Wolf
![]() Join Date: Oct 2011
Location: Washington State
Posts: 977
Downloads: 126
Uploads: 0
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#3492 |
Rear Admiral
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It is my hope to have version 2.5 uploaded before xmas.
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#3493 |
Seaman
![]() Join Date: Oct 2009
Posts: 39
Downloads: 75
Uploads: 0
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#3494 |
A-ganger
![]() Join Date: Apr 2005
Posts: 78
Downloads: 11
Uploads: 0
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Ducimas, as a late-comer here (I just bought SH4 recently with the U-Boat expansion, on Steam, and immediately installed your mod, never played the game vanilla) I want to say thank you. Been playing sub sims since Gato on the Apple ][, was a writer for Computer Gaming World, Computer Games Mag, Gamespot, etc. and have covered every computer sub sim (as well as flight sims) made for about 20 years, and I just wanted to tell you your work makes this sim an amazing experience. I just started reading through the 175 pages or so of this sub-forum and I saw one a while back where you said you were done with the mod, and I was sad to read that but understood, so I was elated to see you actively working on it again!
So - as many have said but it cannot be said too much - thank you for your efforts and the results. One question, and sorry if this has been answered in a part of this forum I haven't gotten to yet, what is the opinion of people here on adding the Run Silent Run Deep campaign mod to this one? Does it work well/without conflict with the latest TMO (2.2 - I assume that is latest?) And does it add enough to make it worth the addition? Thanks |
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#3495 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
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I can't find the thread, but I think someone went through and tweaked RSRD to work with TMO v2. I just locate the thread where it was discussed, unless it's somewhere in the RSRD thread itself.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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