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06-21-21, 10:05 AM | #3466 | |
Admiral
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Not sure why, that others did not catch this... but... See that you have 2 different more difficult AI mods, added into your mix there. As I understand it, is only need for 1 of them if you want the AI enemy to be ore difficult than they are with just the main mod FotRS. If I have it right, 301 makes it a bit more difficult than just the stock FotRS & 302 makes it that much more than 301 does... propbeanie or s7rikeback, can jump in here & elaborate more on that... as they could probably explain that probably better than I have.. M. M.
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06-21-21, 10:12 AM | #3467 | |
Admiral
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On your patrol area assigned... if memory serves Me right, Japan, is divided into 2 main islands, comprising the entirety... the lower island is referred to as Honshu... & the upper island is Hokkiado (sp?) Hope this tidbit of info helps... M. M.
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06-21-21, 10:25 AM | #3468 | |
Commander
Join Date: Sep 2020
Location: Oregon, USA
Posts: 58
Downloads: 83
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M.M. , I had read the text popup of both of the mods. I believe they do different changes to the AI. This is why they were both added. I will wait and see what Propbeanie or s7rikeback has to say. I can be incorrect by miss reading the text. Thanks for pointing this out. Thanks Comder
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Asus ROG Strix Scar G732LXS-XS99 I9 10th GEN, 32gb MEM, RX2080 8GB nvidia, 2TB SSD Windows 10 Pro Warship? What warship? |
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06-21-21, 10:48 AM | #3469 | |
Admiral
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Hey, no sweat... just caught My eye on seeing them 2 & it rang off a distant memory bell of propbeanie informing another user to chose 1 or the other of them... Only trouble is... was a bit back for 1... &... FotRS is NOT the only mega to utilize that particular mod of adding more difficult AI... for SH4, that is.. OM : Dark Waters, also does as well.. & can't right off recall if when propbeanie addressed that, if it was for FotRS or OM: Dark... but, I do recall it. just no idea how long back that was or as I mentioned which mod set.. or else I would track down the post... to provide clarity here. Sorry I can't be more... definitive than that... hang this rusty, dusty, beat up ol' HD called a brain... ugh. bloody sucks getting old... some days, I'm doing good just to even remember My name... M. M.
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06-21-21, 11:47 AM | #3470 | |
CTD - it's not just a job
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At Comder and MM: The 301 and 302 mods do indeed use different files to alter the AI response. We were worried that the two together might be too much, hence the splitting, which based upon Comder's use, lets us know we can do something a pinch weaker, and something even stronger... |
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06-21-21, 12:39 PM | #3471 | ||
Ensign
Join Date: Dec 2009
Location: NC
Posts: 225
Downloads: 388
Uploads: 0
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MM,
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[IMG][/IMG] Propbeanie, Quote:
Just the '100_FalloftheRisingSun_Ultimate_Preview16'. I thought later I might some of the mods from the C:\Ubisoft\Wolves of the Pacific\MODS\100_FalloftheRisingSun_Ultimate_Previ ew16\Extras\AddInModzPak_Preview. Larry
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06-21-21, 12:55 PM | #3472 |
Ensign
Join Date: Dec 2009
Location: NC
Posts: 225
Downloads: 388
Uploads: 0
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Propbeanie,
As I was looking at where my game is stored, I saw this... [IMG][/IMG] It seems that I have '100_FalloftheRisingSun_Ultimate_Preview16' in my "Wolves of the Pacific" folder and I have another inside the Mods folder also. Now I'm not computer savvy as most folks that come here but, that doesn't look right. If I remove the folder that not supposed to be there, I bet everything would be 'as right as rain'. Larry
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06-21-21, 03:20 PM | #3473 | |
Silent Hunter
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a kaleun is expected to choose one of three options:
i suspect that the last mod applied will be the effective mod, having overwritten the previous mod(s).
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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06-21-21, 09:10 PM | #3474 |
Watch
Join Date: Nov 2012
Posts: 26
Downloads: 41
Uploads: 0
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I've just started using FOTRS and am running into a serious problem with aircraft. I've tried to start 4 different campaigns in the past day, all Asiatic fleet on Dec 8th and every one of them has ended in the same way within a few in-game days. I start getting hounded by aircraft that spawn right on top of me within an hour or two of being surfaced, sometimes they are far enough out that I can manage a crash dive, but about 25% of the time, they appear right on top of me, already attacking. This happens day and night and no matter how long I stay submerged, they're right back at it within a couple of hours of surfacing, forcing me to crash dive again and try to hide for a time.
I have two major issues with this: 1: They are spawning essentially right on top of me so even if I do manage to dive, its only just barely before the aircraft attack and they still often drop bombs within a few yards of my boat. 2: This is happening so early in the war / career and so relentlessly that I've been 0 for 4 in attempts to make it to my first patrol zone before taking major damage or being sunk outright. So I really need some guidance on how to deal with this. Is there some setting / mod that will reduce the level of these attacks? Am I doing something wrong in my approach (i.e. should I be running on lower time-warp than 1024, or maybe staying submerged for much longer after the aircraft are spotted?), or is this just the way FOTRS is built and if I don't like it, I should look elsewhere? Don't get me wrong, I know full well that aircraft were a major danger for subs, but if I can't even make it to my first patrol zone before getting half of my equipment destroyed, there isn't going to be much room for an enjoyable experience, especially when there doesn't seem to be even a chance of spotting the aircraft before they spot you. For comparison, I played many hundreds of hours with TMO + RSRDC in the past and while aircraft were an occasional threat early in my careers, they was usually one-off encounters where I'd run into an aircraft patrolling across my course and not repeated attacks that just spawned basically on top of my head time after time. Thanks for any guidance here. |
06-21-21, 09:24 PM | #3475 |
Navy Seal
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Would an AI sub fire guns and torpedoes? In TMO, added the AI subs from FOTRS. Had one shoot at my off San Francisco Bay in 1942. Saw the shell splash from gun fire. While diving, I heard what I believe were torpedo noises on hydrophones. Ended up sinking him.
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06-21-21, 11:07 PM | #3476 |
Sparky
Join Date: Apr 2012
Posts: 151
Downloads: 502
Uploads: 5
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Crew uniform messed
Is there a mutiny in the boat? Why did the seamen wear officer coat?
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06-21-21, 11:13 PM | #3477 | |||||
CTD - it's not just a job
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Notice the sizing and coloring differences, courtesy CapnScurvy and his Day of Infamy (and OTC) work. Quote:
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06-21-21, 11:16 PM | #3478 | |
CTD - it's not just a job
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Edit: Imagine that... the Tambor and a few others are fine, but the Gato in Feb 1943 I just did does indeed seem to have an over-abundance of doubled-silver bars... hmmm Last edited by propbeanie; 06-21-21 at 11:28 PM. |
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06-21-21, 11:57 PM | #3479 |
Navy Seal
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Nice. lol I thought so. You know AI showed cards early, firing the deck gun, good chance a torpedo would have hit my boat if look outs and myself not alerted by the shell splash which provided critical seconds to make the evasive turn. When my torpedoes hit I now he was just a minute or so away from "diving" i.e. reaching last waypoint, given the time (dawn) and location (close to SF Bay entrance). Quite a start to a career. Have a feeling upon release between AI torpedo firing surface mines, and "friendly fire" going to get an ear full from some skippers lol. Whole new element of danger in TMO now, have to keep on alert. Now, if can only get submerged AI submarines to fire torpedoes reliable and the AI fleetboats on surface to stop causing CTD. Although enemy submarine encounters remain quite rare. I am trying to the AI IJN and German submarines native to TMO to fire torpedoes but not success as of yet.
I patrol without the event camera, too much warning for me and it pops up irritating times lol. However, if I see submarine I just follow the procedure real life skippers used, turn away(direction depends on location of submarine) to show stern at best speed, assume it has launched torpedoes. and if able DIVE. |
06-22-21, 01:30 AM | #3480 | |
Sparky
Join Date: Apr 2012
Posts: 151
Downloads: 502
Uploads: 5
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The uniform setting in 1.46 is pretty good. To remove the rank insignia, only editing the textures files would be a safer way and much easier as well. BTW, It seems that many of the new conning tower flags are not in correct position. Last edited by flaminus; 06-22-21 at 01:42 AM. |
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