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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3451 |
Captain
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
Posts: 343
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Searched the SH3 modders sub-forum twice and no-joy. Anyone?
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"Some ships are designed to sink, others require our assistance." Nathan Zelk |
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#3452 |
Captain
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
Posts: 343
Downloads: 299
Uploads: 0
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Thanks. I think I found it. God bless Google.
I found the Mod Contact_Color at this link: http://files.filefront.com/GWX+Conta.../fileinfo.html Might I suggest we post a link to this in case someone else happens to be in my situation so they can find it?
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"Some ships are designed to sink, others require our assistance." Nathan Zelk |
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#3453 | |
Chief of the Boat
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#3454 |
Torpedoman
![]() Join Date: Jul 2007
Location: Canada
Posts: 116
Downloads: 8
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Hi, just a quick question: When you play the Black Sea campaign I noticed you can start with type VII and IX subs. I thought they only used type II there.
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#3455 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Unfortunately the way the SH3 files work you can choose all uboats available to that flotilla unless the SH3commander option is ticked Even if the others arent available till the flotilla moves to Flensburg |
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#3456 |
Torpedoman
![]() Join Date: Jul 2007
Location: Canada
Posts: 116
Downloads: 8
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I did tick that option though.
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#3457 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Well in that case as a responsible kaleun you should only choose the IID The Black Sea campaign is set up for the IID Using anything bigger is certainly doable ( isnt it Steed ![]() Still tis up to the player ![]() Did you add the GWX cfg for SH3commander in too ? |
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#3458 | |
Swabbie
![]() Join Date: Jan 2008
Posts: 14
Downloads: 10
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Propaganda bud |
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#3459 | |
Mate
![]() Join Date: Mar 2006
Location: Birthplace of the American Navy and Marine Aviation
Posts: 52
Downloads: 258
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What a hoot! I'm still laughing. |
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#3460 |
Captain
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
Posts: 343
Downloads: 299
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Might I recommend you update the manual to remove the noted skin pack reference? I went nuts looking for this, since I know my 8800 GTS is up for anyting SH3 can throw at it, so I'm running all the High texture mods I can find. Unless of course I hear/read they are in GWX 2.0 already
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"Some ships are designed to sink, others require our assistance." Nathan Zelk |
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#3461 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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#3462 |
Captain
![]() Join Date: Mar 2008
Posts: 516
Downloads: 70
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I'm to report a possible bug, not really shure is it or not, or it's just connected with my computer or my installation. Anyways, I loaded new campaign 1943. in la Spezia. I started following the patrol boat. I turned the gramophone on, and as I was showing everything to my nephew, I tried to show where on the map of the world we are. Accidentally zoomed in and out in(all the way) navigation map 1, 2 times with songs playing on gramophone and then, CTD. Tried several times, with mods, without("raw" gwx 2.0), every time CTD. Ofcourse, I used the same procedure with gramophone on, didn't try without. Anyways, not so annoying, I just avoid using map so radically, especially with gramophone on. :p Maybe it's connected to gramophone music. Didnt try later in the patrol, just on the start.
Cheers! p.s. Don't kick me if that's not a bug ![]() |
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#3463 |
Chief of the Boat
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As far as the gramaphone is concerned, have you added any tracks ?
If so, are they all in ogg.vorbis format ? |
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#3464 |
Ensign
![]() Join Date: Apr 2005
Location: Poland
Posts: 226
Downloads: 138
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I don't know what is wrong but after sunk some ships, or after battle like was today i can't accelerate my time because my comp just stop, after when i set 16x time. To accelerate more time i have click click "+" and the compression of time is really slow. I have to save the game and exit to window, and set particle rendering to 32x . After that game are still slow below or with 32X time, but when the game is above 32X game start normal accelerate and all go smooth. I have this always when i install GWX2.0. Maybe there is something wrong with this particle rendering because i fill that game still rendering particle even you are far away from this smoke, sunked ship.
And i see strange thing when you sunk a ship on shallow water, the wreck jump. It's look stupid. Almost all wrecks jump but on deep water you don't see it. |
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#3465 |
Chief of the Boat
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That could be down to graphucs card or RAM. What are you using.
Ships will not disappear if sunk in quite shallow waters. Especially the large ones. |
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