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Old 03-22-08, 01:17 PM   #3451
Able72
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Searched the SH3 modders sub-forum twice and no-joy. Anyone?
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Old 03-22-08, 01:59 PM   #3452
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Thanks. I think I found it. God bless Google.

I found the Mod Contact_Color at this link:

http://files.filefront.com/GWX+Conta.../fileinfo.html

Might I suggest we post a link to this in case someone else happens to be in my situation so they can find it?
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Old 03-22-08, 02:59 PM   #3453
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Quote:
Originally Posted by Able72
Thanks. I think I found it. God bless Google.

I found the Mod Contact_Color at this link:

http://files.filefront.com/GWX+Conta.../fileinfo.html

Might I suggest we post a link to this in case someone else happens to be in my situation so they can find it?
received PM and responded
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Old 03-23-08, 08:40 PM   #3454
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Hi, just a quick question: When you play the Black Sea campaign I noticed you can start with type VII and IX subs. I thought they only used type II there.
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Old 03-23-08, 11:12 PM   #3455
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Quote:
Originally Posted by frenema
Hi, just a quick question: When you play the Black Sea campaign I noticed you can start with type VII and IX subs. I thought they only used type II there.
If you use SH3commander and tick historic uboat availability you will only get a IID

Unfortunately the way the SH3 files work you can choose all uboats available to that flotilla unless the SH3commander option is ticked
Even if the others arent available till the flotilla moves to Flensburg
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Old 03-24-08, 10:39 AM   #3456
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I did tick that option though.
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Old 03-24-08, 11:12 AM   #3457
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Quote:
Originally Posted by frenema
I did tick that option though.
:hmm:

Well in that case as a responsible kaleun you should only choose the IID
The Black Sea campaign is set up for the IID
Using anything bigger is certainly doable ( isnt it Steed ) but wouldnt be the same

Still tis up to the player

Did you add the GWX cfg for SH3commander in too ?
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Old 03-24-08, 05:19 PM   #3458
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Quote:
Originally Posted by les green01
America = freedom ?
Curious do you think Americans are more free than the rest of the globe? As an American I would say no more than other western countries..
Propaganda bud
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Old 03-24-08, 06:36 PM   #3459
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Quote:
Originally Posted by Philipp_Thomsen
By the way, I've just seen this and I've cracked my ass.... VERY funny



:rotfl: :rotfl: :rotfl: :rotfl: :rotfl:

What a hoot!
I'm still laughing.
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Old 03-25-08, 12:19 AM   #3460
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Might I recommend you update the manual to remove the noted skin pack reference? I went nuts looking for this, since I know my 8800 GTS is up for anyting SH3 can throw at it, so I'm running all the High texture mods I can find. Unless of course I hear/read they are in GWX 2.0 already
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Old 03-25-08, 02:19 AM   #3461
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Quote:
Originally Posted by bigboywooly
Did you add the GWX cfg for SH3commander in too ?
I bet "no", as not adding the GWX cfg files as instructed will cause the exact problem frenema is experiencing if the option is selected.
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Old 03-25-08, 07:48 AM   #3462
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Default hey ho

I'm to report a possible bug, not really shure is it or not, or it's just connected with my computer or my installation. Anyways, I loaded new campaign 1943. in la Spezia. I started following the patrol boat. I turned the gramophone on, and as I was showing everything to my nephew, I tried to show where on the map of the world we are. Accidentally zoomed in and out in(all the way) navigation map 1, 2 times with songs playing on gramophone and then, CTD. Tried several times, with mods, without("raw" gwx 2.0), every time CTD. Ofcourse, I used the same procedure with gramophone on, didn't try without. Anyways, not so annoying, I just avoid using map so radically, especially with gramophone on. :p Maybe it's connected to gramophone music. Didnt try later in the patrol, just on the start.
Cheers!
p.s. Don't kick me if that's not a bug
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Old 03-25-08, 08:46 AM   #3463
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As far as the gramaphone is concerned, have you added any tracks ?

If so, are they all in ogg.vorbis format ?
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Old 03-25-08, 09:30 AM   #3464
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I don't know what is wrong but after sunk some ships, or after battle like was today i can't accelerate my time because my comp just stop, after when i set 16x time. To accelerate more time i have click click "+" and the compression of time is really slow. I have to save the game and exit to window, and set particle rendering to 32x . After that game are still slow below or with 32X time, but when the game is above 32X game start normal accelerate and all go smooth. I have this always when i install GWX2.0. Maybe there is something wrong with this particle rendering because i fill that game still rendering particle even you are far away from this smoke, sunked ship.
And i see strange thing when you sunk a ship on shallow water, the wreck jump. It's look stupid. Almost all wrecks jump but on deep water you don't see it.
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Old 03-25-08, 01:40 PM   #3465
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That could be down to graphucs card or RAM. What are you using.

Ships will not disappear if sunk in quite shallow waters. Especially the large ones.
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