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Old 09-27-24, 05:08 AM   #331
GrenSo
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Quote:
Originally Posted by scissors View Post
Type 7 b , if i upgrade the aircraft gun platforms with gse installed , it crashes on load in .I have tried uninstalling gse and upgrading the sub then reinstalling gse but it just ctd .GSE has me so spoiled at this point i don't even want to play without it .

TWoS Env Settings - Brighter Nights
TWoS Map Contacts Colors
TWoS Remove Sub Flags
TWoS Ship Auto Recognition
gap - The SH5 EcoMod v0.2.1 - 1. Main mod
gap - The SH5 EcoMod v0.2.1 - 2.b 3x increased tree density
gap - The SH5 EcoMod v0.2.1 - 3. Season fine-tunings (only DynEnv and TWoS users)
gap - The SH5 EcoMod v0.2.1 - 4.a Full resolution tree textures
gap - The SH5 EcoMod v0.2.1 - 5.a Full resolution detail masks
My Favorite AA gun AIs
Charts_Baltic 1.0
Charts_British 1.0
Charts_Mediterranean 1.0
Charts_Monsun 1.0
Charts_South Atlantic 1.0
Charts_West Atlantic 1.0
Charts_NW Europe 1.0
Charts_Scandinavia 1.0

BBC Radio Mod Extended
Grossdeutscher Rundfunk New Remix 1939-1945(TWoS)
TWOS restore captain's icon 9 by JCWolf
Dax Environment Sound Mod 1.0 for SH5
DeckKannon

GSE v2.1.4 by GrenSo
Nauticalwolf's_Torpedo_Textures_v1.2
SH5_Chart_Color_Gradient_0_0_2_byTheBeast

Visible Date of Awards for TWoS v1.2 by GrenSo

What exactly do you upgrade on the 7B AA gun platform? The AA gun itself or the tower from tower 0 to tower 1 or from tower 0 to tower 2 or from tower 1 to tower 2?

I personally don't use all the mods that you have listed. So the root cause can be a conflict with one of these mods. I personally didn't notice any such errors or CTD's when upgrading the tower in my previous test I have done with type 7B. And I haven't changed anything at AA gun, except of small changes from the texture.

I have never used or tested any of the mods marked in orange, bold and italics in your list with TWoS or GSE.
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Old 09-27-24, 08:28 AM   #332
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Quote:
Originally Posted by GrenSo View Post
What exactly do you upgrade on the 7B AA gun platform? The AA gun itself or the tower from tower 0 to tower 1 or from tower 0 to tower 2 or from tower 1 to tower 2?

I personally don't use all the mods that you have listed. So the root cause can be a conflict with one of these mods. I personally didn't notice any such errors or CTD's when upgrading the tower in my previous test I have done with type 7B. And I haven't changed anything at AA gun, except of small changes from the texture.

I have never used or tested any of the mods marked in orange, bold and italics in your list with TWoS or GSE.
Same here, I do not have those extra mods, no CTD changing conning towers.

What is that "my favorite AA guns"???

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Old 09-27-24, 12:49 PM   #333
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Default Fixed Ty Vm .

I removed all the Grenso highlighted in yellow , and it loaded . then i reactivated everything but theAA- Ais and the harbor charts , ( because i dont use the charts anyway) .And it still loads .
Im going to assume the AA gun Ais were the issue .I had those in an attempt to make the AA guns more effective because before the aa guns won't hit anything . But to be honest the Mod didn't really fix that.


TWoS Env Settings - Brighter Nights
TWoS Map Contacts Colors
TWoS Remove Sub Flags
TWoS Ship Auto Recognition
gap - The SH5 EcoMod v0.2.1 - 1. Main mod
gap - The SH5 EcoMod v0.2.1 - 2.b 3x increased tree density
gap - The SH5 EcoMod v0.2.1 - 3. Season fine-tunings (only DynEnv and TWoS users)
gap - The SH5 EcoMod v0.2.1 - 4.a Full resolution tree textures
gap - The SH5 EcoMod v0.2.1 - 5.a Full resolution detail masks
BBC Radio Mod Extended
Grossdeutscher Rundfunk New Remix 1939-1945(TWoS)
GSE v2.1.4 by GrenSo
Visible Date of Awards for TWoS v1.2 by GrenSo
TWOS restore captain's icon 9 by JCWolf
SH5_Chart_Color_Gradient_0_0_2_byTheBeast
Nauticalwolf's_Torpedo_Textures_v1.2
DeckKannon
Dax Environment Sound Mod 1.0 for SH5

This is where it stands now let me know if anything offhand is redundant or counterproductive .
also let me know anything else i can put in to make it better .

Thanks guy for helping me out i wouldn't have guessed the Aircraft gun Ais were the issue especially considering they worked up until i changed from the a type7a to the 7b and tried to upgrade from the standard tower to the 2 tower . I have a very long loading time and it makes testing onerous .
Works now and i will continue with my campaign .
Very much appreciate both you guys .!
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Old 09-28-24, 11:31 AM   #334
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Quote:
Originally Posted by scissors View Post
I removed all the Grenso highlighted in yellow , and it loaded . then i reactivated everything but theAA- Ais and the harbor charts , ( because i dont use the charts anyway) .And it still loads .
Im going to assume the AA gun Ais were the issue .I had those in an attempt to make the AA guns more effective because before the aa guns won't hit anything . But to be honest the Mod didn't really fix that.


TWoS Env Settings - Brighter Nights
TWoS Map Contacts Colors
TWoS Remove Sub Flags
TWoS Ship Auto Recognition
gap - The SH5 EcoMod v0.2.1 - 1. Main mod
gap - The SH5 EcoMod v0.2.1 - 2.b 3x increased tree density
gap - The SH5 EcoMod v0.2.1 - 3. Season fine-tunings (only DynEnv and TWoS users)
gap - The SH5 EcoMod v0.2.1 - 4.a Full resolution tree textures
gap - The SH5 EcoMod v0.2.1 - 5.a Full resolution detail masks
BBC Radio Mod Extended
Grossdeutscher Rundfunk New Remix 1939-1945(TWoS)
GSE v2.1.4 by GrenSo
Visible Date of Awards for TWoS v1.2 by GrenSo
TWOS restore captain's icon 9 by JCWolf
SH5_Chart_Color_Gradient_0_0_2_byTheBeast
Nauticalwolf's_Torpedo_Textures_v1.2
DeckKannon
Dax Environment Sound Mod 1.0 for SH5

This is where it stands now let me know if anything offhand is redundant or counterproductive .
also let me know anything else i can put in to make it better .

Thanks guy for helping me out i wouldn't have guessed the Aircraft gun Ais were the issue especially considering they worked up until i changed from the a type7a to the 7b and tried to upgrade from the standard tower to the 2 tower . I have a very long loading time and it makes testing onerous .
Works now and i will continue with my campaign .
Very much appreciate both you guys .!
The harbor charts are included in TWoS, no need to activate.

All we have long loading times with TWoS

Good winds and good hunt!

Fitzcarraldo
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Old 09-28-24, 11:54 AM   #335
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Quote:
Originally Posted by fitzcarraldo View Post
All we have long loading times with TWoS

Not if you disable SOAN.
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Old 09-28-24, 02:07 PM   #336
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Default Soan

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Not if you disable SOAN.
what is soan?
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Old 09-29-24, 06:12 AM   #337
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Quote:
Originally Posted by scissors View Post
what is soan?

Ships Of All Nations, this one is the name for ship recognition book in TWoS. You can deactivate it via the OptionsFileEditorViewer. But then it's not really that easy to identify the ships and find the right depth for the torpedoes. Unless you know them all, which I don't think.
I always disable SOAN when I need to test something.
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Old 09-29-24, 08:43 AM   #338
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Quote:
Originally Posted by GrenSo View Post
Ships Of All Nations, this one is the name for ship recognition book in TWoS. You can deactivate it via the OptionsFileEditorViewer. But then it's not really that easy to identify the ships and find the right depth for the torpedoes. Unless you know them all, which I don't think.
I always disable SOAN when I need to test something.
Of course. For testing purposes I disable SOAN. But in campaign I need it!

Curious thing: Arrived to Bergen, Arctic Convoys, April 1942, I "bought" some toys for my boat with my renown. Startig patrol I see I recovered the external view! No more the annoying "cameras out of sector" message. I didn´t touch anything, only I did some upgrade in bunker and I started the patrol. Good for me, but I can't explain this behaviour...

My actual mod list:
Generic Mod Enabler - v2.6.0.157
[E:\SH5\TWoS_Parts]

TWoS Remove Sub Flags
TWoS FX_Incr. Flooding via Zones
TWoS Remove Map Plastic Cover
TWoS Wooden Lifeboats
TWoS Harbors Chimney Smoke
TWoS Map Contacts Colors
GSE v2.1.4 by GrenSo
silentmichal's interior mod 2.0.5 by GrenSo
GSE - QR1 + QR2 Fix
GrenSo's Compass v1.7
Golden watch
Visible Date of Awards for TWoS v1.2 by GrenSo
GSE - Radione R3
Pascal_recognition handbook_for_NewsUIs_TDC
Pascal-sh5-Crew-Uniforms_version12
Conus' Das Boot Crew Faces
Das Boot Departure Theme
Alpheratz's Damage Control
DBSM_Music_1_0_4
DBLS for TWoS
gap - The SH5 EcoMod v0.2.1 - 1. Main mod
gap - The SH5 EcoMod v0.2.1 - 2.b 3x increased tree density
gap - The SH5 EcoMod v0.2.1 - 4.a Full resolution tree textures
gap - The SH5 EcoMod v0.2.1 - 5.a Full resolution detail masks
gap - The SH5 EcoMod v0.2.1 - 3. Season fine-tunings (only DynEnv and TWoS users)
gap - The SH5 EcoMod v0.2.1 - Testing missions
Critical hits 1.1 Torpedos
Critical hits v 1.2
Cameras without flicks
Das Boot Gramophone music by Navuhodonosor
_1_Stormys DBSM_TWos SH5 v1.3 Basemod
_2_Stormys DBSM_TWos SH5 v1.3 HOTFIX 3
_o_Stormys DBSM_TWos SH5 v1.3 additional crew sounds beta6
_o_Stormys DBSM_TWos SH5 v1.3 optional -6db damped Sonarguy
_o_Stormys DBSM_TWos SH5 v1.3 optional NavMap babelling
_o_Stormys DBSM_TWos SH5 v1.3 optional remaining orig sounds converted to 22Khz
_o_Stormys DBSM_TWos SH5 v1.3 optional scary creaks
_o_Stormys_DBSM_TWos_additional_creaks_and_noises_ 1.0
SeawolvesVoices
BritishAsdicMkIFinal
DasBootSehrohr
RUSTED GLORY SH5 (LIGHTS ONLY)
DynEnv v2.9 - Wave Mechanics - Gale (Improved)
DynEnv v2.9 - 6. Sleet for Winter Campaigns
DeckKannon
Wasserbomben_SoundFix_1.2_E50
GSE - old GSE Periscope and OBS
Boogies_Refit_External_completed_version_thebeast
Bstanko6's Night Filter V2
GrenSo's Gramophone v1.1
Medium unlimited underwater view
My Radio Channels - TWoS

Regards

Fitzcarraldo
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Last edited by fitzcarraldo; 09-30-24 at 08:09 PM.
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Old 09-30-24, 08:03 PM   #339
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Default Thanks again

Thanks to both of you for the replies , I'm using your list as a guide Fitz and as far as i can tell everything is stable and wonderful . Thanks again
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Old 10-05-24, 01:01 AM   #340
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Hello, I would like to expand my list and can't find Boogies_Refit_External_completed_version_thebeast. Greetings
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Old 10-05-24, 04:09 AM   #341
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Hello, I would like to expand my list and can't find Boogies_Refit_External_completed_version_thebeast. Greetings

https://www.subsim.com/radioroom/dow...o=file&id=5584
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Old 10-05-24, 08:23 AM   #342
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Icon14

Thank you
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Old 10-12-24, 11:26 AM   #343
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Short progress update


After a long time, I was able to continue working again and have almost completed the re-texturing. All that is missing is a crossbar and the main texture is complete. Then I can import the all obj files back into the gr2 files and at the end I only have to adjust the shadow cast by the AO texture for the roof. Because the arrangement of the objects is now different than before.

old main texturing:


current status of main texturing:


AO texturing:
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Old 10-13-24, 09:30 AM   #344
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Great work. Waiting this...

Many thanks!

Fitzcarraldo
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Old 10-16-24, 12:26 PM   #345
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That looks very nice....waiting indeed

Thanks for the update GrenSo
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