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#331 | |
The Analyst
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What exactly do you upgrade on the 7B AA gun platform? The AA gun itself or the tower from tower 0 to tower 1 or from tower 0 to tower 2 or from tower 1 to tower 2? I personally don't use all the mods that you have listed. So the root cause can be a conflict with one of these mods. I personally didn't notice any such errors or CTD's when upgrading the tower in my previous test I have done with type 7B. And I haven't changed anything at AA gun, except of small changes from the texture. I have never used or tested any of the mods marked in orange, bold and italics in your list with TWoS or GSE.
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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#332 | |
Argentinian Skipper
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What is that "my favorite AA guns"??? Regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#333 |
A-ganger
![]() Join Date: Apr 2010
Location: AlaBama
Posts: 75
Downloads: 358
Uploads: 0
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I removed all the Grenso highlighted in yellow , and it loaded . then i reactivated everything but theAA- Ais and the harbor charts , ( because i dont use the charts anyway) .And it still loads .
Im going to assume the AA gun Ais were the issue .I had those in an attempt to make the AA guns more effective because before the aa guns won't hit anything . But to be honest the Mod didn't really fix that. TWoS Env Settings - Brighter Nights TWoS Map Contacts Colors TWoS Remove Sub Flags TWoS Ship Auto Recognition gap - The SH5 EcoMod v0.2.1 - 1. Main mod gap - The SH5 EcoMod v0.2.1 - 2.b 3x increased tree density gap - The SH5 EcoMod v0.2.1 - 3. Season fine-tunings (only DynEnv and TWoS users) gap - The SH5 EcoMod v0.2.1 - 4.a Full resolution tree textures gap - The SH5 EcoMod v0.2.1 - 5.a Full resolution detail masks BBC Radio Mod Extended Grossdeutscher Rundfunk New Remix 1939-1945(TWoS) GSE v2.1.4 by GrenSo Visible Date of Awards for TWoS v1.2 by GrenSo TWOS restore captain's icon 9 by JCWolf SH5_Chart_Color_Gradient_0_0_2_byTheBeast Nauticalwolf's_Torpedo_Textures_v1.2 DeckKannon Dax Environment Sound Mod 1.0 for SH5 This is where it stands now let me know if anything offhand is redundant or counterproductive . also let me know anything else i can put in to make it better . Thanks guy for helping me out i wouldn't have guessed the Aircraft gun Ais were the issue especially considering they worked up until i changed from the a type7a to the 7b and tried to upgrade from the standard tower to the 2 tower . I have a very long loading time and it makes testing onerous . Works now and i will continue with my campaign . Very much appreciate both you guys .! |
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#334 | |
Argentinian Skipper
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All we have long loading times with TWoS ![]() Good winds and good hunt! Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#335 |
The Analyst
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![]() Not if you disable SOAN. ![]()
__________________
Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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#336 |
A-ganger
![]() Join Date: Apr 2010
Location: AlaBama
Posts: 75
Downloads: 358
Uploads: 0
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#337 |
The Analyst
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![]() Ships Of All Nations, this one is the name for ship recognition book in TWoS. You can deactivate it via the OptionsFileEditorViewer. But then it's not really that easy to identify the ships and find the right depth for the torpedoes. Unless you know them all, which I don't think. I always disable SOAN when I need to test something.
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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#338 | |
Argentinian Skipper
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![]() Curious thing: Arrived to Bergen, Arctic Convoys, April 1942, I "bought" some toys for my boat with my renown. Startig patrol I see I recovered the external view! No more the annoying "cameras out of sector" message. I didn´t touch anything, only I did some upgrade in bunker and I started the patrol. Good for me, but I can't explain this behaviour... ![]() My actual mod list: Generic Mod Enabler - v2.6.0.157 [E:\SH5\TWoS_Parts] TWoS Remove Sub Flags TWoS FX_Incr. Flooding via Zones TWoS Remove Map Plastic Cover TWoS Wooden Lifeboats TWoS Harbors Chimney Smoke TWoS Map Contacts Colors GSE v2.1.4 by GrenSo silentmichal's interior mod 2.0.5 by GrenSo GSE - QR1 + QR2 Fix GrenSo's Compass v1.7 Golden watch Visible Date of Awards for TWoS v1.2 by GrenSo GSE - Radione R3 Pascal_recognition handbook_for_NewsUIs_TDC Pascal-sh5-Crew-Uniforms_version12 Conus' Das Boot Crew Faces Das Boot Departure Theme Alpheratz's Damage Control DBSM_Music_1_0_4 DBLS for TWoS gap - The SH5 EcoMod v0.2.1 - 1. Main mod gap - The SH5 EcoMod v0.2.1 - 2.b 3x increased tree density gap - The SH5 EcoMod v0.2.1 - 4.a Full resolution tree textures gap - The SH5 EcoMod v0.2.1 - 5.a Full resolution detail masks gap - The SH5 EcoMod v0.2.1 - 3. Season fine-tunings (only DynEnv and TWoS users) gap - The SH5 EcoMod v0.2.1 - Testing missions Critical hits 1.1 Torpedos Critical hits v 1.2 Cameras without flicks Das Boot Gramophone music by Navuhodonosor _1_Stormys DBSM_TWos SH5 v1.3 Basemod _2_Stormys DBSM_TWos SH5 v1.3 HOTFIX 3 _o_Stormys DBSM_TWos SH5 v1.3 additional crew sounds beta6 _o_Stormys DBSM_TWos SH5 v1.3 optional -6db damped Sonarguy _o_Stormys DBSM_TWos SH5 v1.3 optional NavMap babelling _o_Stormys DBSM_TWos SH5 v1.3 optional remaining orig sounds converted to 22Khz _o_Stormys DBSM_TWos SH5 v1.3 optional scary creaks _o_Stormys_DBSM_TWos_additional_creaks_and_noises_ 1.0 SeawolvesVoices BritishAsdicMkIFinal DasBootSehrohr RUSTED GLORY SH5 (LIGHTS ONLY) DynEnv v2.9 - Wave Mechanics - Gale (Improved) DynEnv v2.9 - 6. Sleet for Winter Campaigns DeckKannon Wasserbomben_SoundFix_1.2_E50 GSE - old GSE Periscope and OBS Boogies_Refit_External_completed_version_thebeast Bstanko6's Night Filter V2 GrenSo's Gramophone v1.1 Medium unlimited underwater view My Radio Channels - TWoS Regards Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. Last edited by fitzcarraldo; 09-30-24 at 08:09 PM. |
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#339 |
A-ganger
![]() Join Date: Apr 2010
Location: AlaBama
Posts: 75
Downloads: 358
Uploads: 0
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Thanks to both of you for the replies , I'm using your list as a guide Fitz and as far as i can tell everything is stable and wonderful . Thanks again
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#340 |
A-ganger
![]() Join Date: Nov 2015
Location: Iserlohn, Deutschland
Posts: 74
Downloads: 531
Uploads: 0
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Hello, I would like to expand my list and can't find Boogies_Refit_External_completed_version_thebeast. Greetings
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#341 | |
The Analyst
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![]() Quote:
https://www.subsim.com/radioroom/dow...o=file&id=5584 ![]()
__________________
Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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#342 |
A-ganger
![]() Join Date: Nov 2015
Location: Iserlohn, Deutschland
Posts: 74
Downloads: 531
Uploads: 0
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Thank you
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#343 |
The Analyst
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Short progress update
After a long time, I was able to continue working again and have almost completed the re-texturing. All that is missing is a crossbar and the main texture is complete. Then I can import the all obj files back into the gr2 files and at the end I only have to adjust the shadow cast by the AO texture for the roof. Because the arrangement of the objects is now different than before. old main texturing: ![]() current status of main texturing: ![]() AO texturing: ![]()
__________________
Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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#344 |
Argentinian Skipper
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Great work. Waiting this...
Many thanks! ![]() Fitzcarraldo ![]()
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#345 |
Kapitain Leutnant
Join Date: May 2010
Location: GlanerBrucke
Posts: 424
Downloads: 251
Uploads: 0
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That looks very nice....waiting indeed
![]() Thanks for the update GrenSo ![]() |
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