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Old 05-15-16, 11:36 AM   #331
Betonov
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That is hillaroius

I just saw the ''armed rebels'' in Venezia.
More like a football game gone wrong and the huligans stole some horses
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Old 05-16-16, 04:20 AM   #332
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Brilliant one Jamie
Keep them comming
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Old 05-16-16, 04:53 PM   #333
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Coal? Coal?! COAL!!!

Now, what would be the best way of taking over some of those lovely British coal mines? Perhaps we could redirect Garibaldi from Sicily to Wales? That would most certainly be considered win-win by both governments, right?

All joking aside, a very well made and funny Polandball about our game. May I ask which creator you guys are using to make them?
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Old 05-16-16, 09:36 PM   #334
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I dunno about Betonov but I've been using MS Paint, with occasional trips into gimp to do stuff like tilt the text in the newspaper (I'm sure that Paint does that somewhere but I can't remember where off hand).
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Old 05-17-16, 04:53 AM   #335
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paint.net

Has the versatility of photoshop, but without the billion functions (which is not a good thing though), but just enough to make polandball comics since it allows layering

And I don't draw my comics, I google up images and copy-cut-paste into a comic
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Old 05-27-16, 08:58 AM   #336
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Oooooh, you have to place your army icon over the rebel army icon
I had my 1500 power stack looking at the 23 power stack for 2 months and not doing a thing
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Old 05-29-16, 12:48 PM   #337
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You are correct, Betonov. As long as your troops are inside the city/fort, the games treats it as under siege, as enemy units are present in the "countryside". So, taking the enemy out requires you to order your troops to march out of the city and have some outdoors target practice.

While we are on the subject of giving out advice and taking into account the current worldwide food shortages, one more thing that you can do to improve your chances of buying something - in addition to having a commercial agreement - is to offer a higher than market price. You can do that by going to the trade screen of a specific trade region (Press 'T' over some part of the map) and you will see all the goods offered there. All you have to do then, is press the round icon representing the good in question and you will offer a 25% premium. This way you can all buy Italian foodstuffs more easily and poor, poor Piedmont-Sardinia will have some extra investment monies. Win-win for everyone!

I just remembered one more thing that I did not cover previously and that may actually be the cause of the food shortages you guys are having. In the top of the F4 screen, you have a row of 4 square white buttons with images of goods on them. When you hover over, they say something like "Conversion of ..." This allows you to convert gold/gems into state money (plus inflation), food (cereals, cattle, fish, etc...) into preserved food, supply goods into supply on map and ammunition goods into ammunition on the map. You can see if any of these are in effect by hovering over the goods in question in the fourth line of the same screen. If you see it mention conversion, press the corresponding button (you may have to do it a couple of times to see the game responding) and make certain that it if OFF! While preserved food is useful (and in short supply on the world market), it is a disproportionally heavy burden to your agriculture.

Hopefully these two advices will help stabilise world production and see a return of stability across the world. Of course, those countries that have access to untapped food resources should build up them up as soon as possible. Piedmont-Sardinia cannot be the world's breadbasket all on its own.
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Old 05-29-16, 02:10 PM   #338
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And I was sitting here and thinking ''sortie'' means breaking out of a besieged fortress

Yeah, I've been buying all sorts of crap at 25 upper price.
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Old 05-29-16, 04:58 PM   #339
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Quote:
Originally Posted by Betonov View Post
And I was sitting here and thinking ''sortie'' means breaking out of a besieged fortress
While on the subject of sorties, I have found that it works better if you manually drag your stack of troops outside of a city/fortress, rather than by using the sortie button. This is especially useful if you have a rebellion and would like the local garrison to take care of it, but because those are locked, they do not respond to the sortie command.
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Old 06-12-16, 01:42 PM   #340
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Old 06-12-16, 02:02 PM   #341
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I see the Nepalese arent on your side yet
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Old 06-12-16, 03:16 PM   #342
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Quote:
Originally Posted by Betonov View Post
I see the Nepalese arent on your side yet
They are, I think, pretty sure I had a unit of theirs come along for the ride during the last Indian uprising. These are just rebels though...which makes it all the more annoying that they kicked my arse at a 2-1 disadvantage.

I think I'll just send the general on his own next time, see if he can pull his head out of his backside then.
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Old 06-13-16, 03:09 AM   #343
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More lik 3-1 advantage, you had cannon and cavalry.

Wait, 4-1 advantage, you had cannon and cavalry on a flat open field

Must be a nephew of Cardigan
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Old 06-13-16, 04:03 AM   #344
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Ouch...looks like someone got seriously...
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Old 06-13-16, 06:29 AM   #345
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