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Old 02-14-10, 04:54 PM   #331
Das Gespenst
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Join Date: Jan 2010
Location: The engine room
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This has got to be one of the best mods I've seen here. You've put an amazing level of detail into it.

It runs quite well for me. I don't have the exact FPS yet, but it is almost the same as before. One thing, looking forward from the engine room does produce a lot of lag for me. Maybe it's all the food?

Loading times have not changed, I think.

Mods I have:
GWX - Late War Sensors Snorkel Antennas
GWX - Lite Harbor Traffic
U-jagd1.3_GWX
Q Ship mod GWX3.0
Unofficial_rockets_fix_GWX3.0
TMT v2
Thomsen's Sound Pack V3.2cg
WBNN Mission Orders Lite
FM_NewInterior (Static Beta)

System Specs:
Windows XP 32 bit
Pentium 4 2.4 Ghz
1gb ram
Radeon 9800 128 mb

Can't wait to get my hands on the animated/sound version!
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Old 02-14-10, 05:37 PM   #332
JCWolf
Admiral
 
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This is a complement of my previous post:

http://www.subsim.com/radioroom/show...&postcount=314

I am leaving Kiel Home port and found a new Minor Bug that I pass to explain the best I can:

This is my Active installed mod by order:

GWX - Axis Mediterranean Aircraft Skins
GWX - Enhanced Damage Effects
GWX - 16km Atmosphere
GWX - Integrated Orders
GWX - VIIC41 Player Sub
Waterstream+Exhaust Combi - Single Exhaust for TypeII
Waterstream+Exhaust Combi V2.3 for GWX3
OLC 'Gold' MkII ~ Environment (Env files only)
GWX - Alternative Flotillas
GWX 3 St Naz and Schluese and other units V4
WB's GWX campaign with VonDos' ships v2.7
WB - add Q ship
U-Boat III Testing ( On Wip and no Text CFG, Dials or Menu-ini files)
Konrad_Krumm_VIIc_U201
Rapt0r's Instruments V3.1
FM_NewInterior (Static Beta)


Bug-Report

It seems that on the command room you close and open the Hatch and it really looks open see Pic:



But when you cross the hatch to the Radio/sonar room see pic:





There is a second closed hatch that you only see when in this Radio/sonar room.




Sorry about this, either there is a File on GWX from the open hatch
from when the Mod was released or this is a Graphic bug...


Sorry Flak!


Will keep reporting more stuff if found! ( I hope not)
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Old 02-14-10, 06:01 PM   #333
grimes
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Quote:
Grimes, how did You delete all the food ? I'd like to do that, but don't know what to delete...THX a lot
Using Silent 3ditor v.0.9.9, open file "NSS_Uboat7_CR.dat" and the options that you seek are in "Interior root - COMMAND ROOM" branch - there are e.g sub-branches "Node - banana_00", "Node - DMY_Salami" etc, you can preview them in "model preview", so you know what you are deleting - just delete a branch responsible for this or that salami banana or other food.

delete them all, all those "ciolan, salami, bread, banana, oranges, coaste". It is easy to do.
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Old 02-14-10, 06:31 PM   #334
flakmonkey
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Quote:
Originally Posted by A6Intruder View Post
Hi Flakmonkey, i get between 38 and 60 fps and an quite interesting issue:
Take a look:

I can "fly" through this "closed" door.

My reactor:
I5 750 Quadcore mit 4 X 2,66 Ghz und Seythe Ninja2 Kühler,
4 Gb Corsair RAM,
Be Quit 550W Netzteil,
Asus P7P55D,
Nvidia GTX 285, 1Gb Speicher,
2X 500 GB Festplatten,
Creative X-Fi Titanium,
1 X Blue Ray, 1X DVD Brenner,
Midi Tower Xigmatek Midgard,

Best regards

PS: Thank your for such a great work!!!
This one is my fault, i forgot to inlcude a file from DDs open hatch 3.09, i didnt spot it in testing because i leave OH3.09 enebled when i enable my mod, so the files i missed will still be present..i`ll fix it for the full version.
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Old 02-14-10, 06:32 PM   #335
flakmonkey
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Quote:
Originally Posted by iambecomelife View Post
I am experiencing very slow camera speeds when I press Shift+F2 to explore the interior. This is distinct from a low-framerate stutter - the camera pans smoothly, but just extremely slowly. It's been torture for me, because I just love all the little details that have been added! Any thoughts?

E8400 Core 2 Duo at 3.6 GHZ

4GB DDRAM

Radeon 5850
dont use shift+f2, clikh the floor or shift+e
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Old 02-14-10, 06:45 PM   #336
flakmonkey
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+The food is part of OH3.09, i quite like the amount of food personally but thats just me. I do intend to release a version attached to the stock CR which has no open hatch to the RR and just the default amount of food.

++The camera issues:
The excessive wave motion, yes this has been solved by DD in the animated version. The problem occurs because the pivot for the free cam was moved to the engine room so the dive angles etc are correct there but amplified the further from the pivot you get.

The slow Shift+f2 view, that was a typo by me sorry, but as in OH mod you can click the floor to go to a cam which has no speed issues.


And before anybody asks, yes i did hang a photo of Doenitz in the toilet

+Just to reitterate, the odd problem of the radioroom hatch is caused by me forgetting to include a file from DDs open hatch mod, so dont disable your OH mod before enabling mine, that way jsgme will leave these files i fotgot to include in place and all will be well.
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Old 02-14-10, 07:05 PM   #337
grimes
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Could we have a hint on when the full version will be released
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Old 02-14-10, 07:40 PM   #338
piri_reis
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Quote:
Originally Posted by flakmonkey View Post
And before anybody asks, yes i did hang a photo of Doenitz in the toilet
Yeah just found the head

The amount of detail is awesome, and now the boat feels huge
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Old 02-14-10, 07:46 PM   #339
makman94
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E.X.C.E.L.L.E.N.T !!!

It is even better than the released pics Flakmonkey !!! really GREAT mod !!

i noticed that (see pic ) ...so ,maybe, you can take care of it (other than this .....all i can say...absolutely perfect job ! and the level of details is very very good and the light also)

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Old 02-14-10, 07:47 PM   #340
JCWolf
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Quote:
Originally Posted by piri_reis View Post
Yeah just found the head

The amount of detail is awesome, and now the boat feels huge
Yep now it feels like realy a u-boat, maybe later after this release making the Door and hatch closing and opening also...


...and maybe after the torpedo rooms....
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Old 02-14-10, 07:58 PM   #341
flakmonkey
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*EDIT* Beta discontinued, thanks for the feedback.

Version 0.11 includes fixes for the screw up witht the radioroom hatch (so now you can disable OH before enabling this mod)
Also fixes the camera speed for shift+f2

I havent checked the upload as its late and im tired but fingers crossed it should be ok.
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Old 02-14-10, 08:05 PM   #342
JCWolf
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Quote:
Originally Posted by flakmonkey View Post
http://www.filefront.com/15587943/FM...eta%29%20V0.11

Version 0.11 includes fixes for the screw up witht the radioroom hatch (so now you can disable OH before enabling this mod)
Also fixes the camera speed for shift+f2

I havent checked the upload as its late and im tired but fingers crossed it should be ok.


It says .11 document




Not winrar or Zip...


What kind of file is that????LOL
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Old 02-14-10, 08:18 PM   #343
piri_reis
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Quote:
Originally Posted by JCWolf View Post
What kind of file is that????LOL
Yeah it's late here too
Probably 7z, change the extension to 7z or right click and open it up specifically. (Still downloading here)
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Old 02-14-10, 08:29 PM   #344
flakmonkey
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yeah its a 7z, damn filefront changed it Youd think if windows can see its a 7z file FF could too! It still opens with 7z anyway (right click>7zip>extract here)
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Old 02-14-10, 08:31 PM   #345
ReallyDedPoet
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Quote:
Originally Posted by piri_reis View Post
Yeah it's late here too
Probably 7z, change the extension to 7z or right click and open it up specifically. (Still downloading here)


Seems to open fine
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