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#331 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
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looking superb kelt
and by the way there was a 50 cal gun in the stock game...just not activated...look around for it...
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#332 |
Planesman
![]() Join Date: Jan 2008
Location: Maryland, USA
Posts: 185
Downloads: 119
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A while back someone posted a .50 caliber gun. It had no ironsights or crosshairs and could only be mounted on the sugar boats, but it worked. I'll try to see if I can find it...but it was probably posted on Filefront, and that means it'll be gone by now...
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#333 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
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it is gone
![]() but the narwhal is very much around ![]() Since the sub appeared to be black/dark blue through the whole war, I think it only needs one texture. or should I make one for the start fo the war, like in it's Pearl condition (like in the recent screenies, rusted, so on,) and, say, around mid 1942 she gets a new paintjob? I think I should spell this out, just to be on the safe side Texture 1, Dec 7th-mid/late 1942. Black, salt marks, general rustiness from lack of use Texture 2,mid/late 1942-VJ day. newer, but still slightly rusty dark navy blue
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#334 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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yes Texture 2,mid/late 1942-VJ day. newer, but still slightly rusty dark navy blue yes ! but more like : 15 SEP 1942 Arrived Mare Island Navy Yard for overhaul. ![]() Narwhal war log : http://www.earth2.net/usnavy/ss167/ss167_05.php @ thefishlord : saw it here too http://forum.kickinbak.com/ but no download : http://forum.kickinbak.com/viewtopic.php?f=70&t=1530 Last edited by keltos01; 08-13-09 at 01:29 AM. |
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#335 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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and thanks for the support btw ![]() Keltos |
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#336 |
Lieutenant
![]() Join Date: Jul 2009
Location: Tacoma,Wa
Posts: 253
Downloads: 97
Uploads: 1
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Np got to help donate so you guys can win the prize money. Also realized off and on over the years I have visited the subsim site and finally this year I joined after lurking here off and on in at least the last 8-10 years. Hopefully my math isn't off.
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#337 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
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Keltos, did you get my pm?
with the new texture and old .dat?
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#338 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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yep, but am now at work ![]() did you d/l the new .dat (seen in the pictures here above) that includes the additionnal 4 tubes ? keltos |
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#339 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
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Yeah, but its a lotta work moving all those nodes where I want them again you know
![]() I'll have to write them down on a sheet of paper and go to town on it later
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#340 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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you could always try and paste all the nodes I created in the latest .dat : texture nodes 3d nodes etc... easier to open yours on one half of my screen and copy paste the XYZ values ![]() either you do it or I keltos |
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#341 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
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better you than I, I'm going to be busy for the next couple days, I'll post when I can, but you never know
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#342 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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will do then. btw how do you like the new .dat with the torpedo tube model ? If we could find a way to fire them at a 25° angle and set them to turn after then I could place the tubes at their RL position and angle. Had the same problem with the Class T submarine's non reloadable tubes. keltos Last edited by keltos01; 08-13-09 at 04:57 AM. |
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#343 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
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maybe you can try rotating the tube door?
theres that option in S3D, right under node positioning
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#344 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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SS Cachalot (from a 8mm home movie on Kodachrome color, circa 1936) :
![]() close up : ![]() Photo courtesy of periscopefilm.com. http://www.navsource.org/archives/08/08170.htm SS Cuttlefish circa 1943 : ![]() ![]() ![]() Pollack (SS-180) entering Pearl Harbor. and .... : ![]() http://www.navsource.org/archives/08/08525.htm ![]() to give you another idea about the color as for the rotating the door : why not ? Actually quite a few classes saw the installation of additionnal tubes : Perch Salmon Class... maybe that would need implementing ingame ?? but I can't try that till tomorrow : am not home tonight ![]() keltos Last edited by keltos01; 08-13-09 at 05:35 AM. |
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#345 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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found the .50 machine gun mod here :
http://www.subsim.com/radioroom/show...M2+machine+gun but the link's broken does anyone have this mod ? keltos |
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