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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#331 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
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Here's the first S-Boot skin in plain Schnellbootweiss. It has slight weathering and the 4th flotilla panther emblem. Skins with more flotilla emblems, as well as camouflage schemes will follow.
The skin is 2048x2048, plus the deck skin 1024x512. Included also are dark blue uniforms for the crew. At this stage they are just recoloured U-Boat uniforms, but I may update these in future. I have also given Mikhayl's intro screen some additions. Boris Other Credits: Mikhayl, for getting this mod up and running Fubar, for the original crew skins DL Link: http://rapidshare.com/files/90812526..._skins_0.1.rar ![]() ![]() ![]() ![]() ![]() ![]() |
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#332 |
Sonar Guy
![]() Join Date: Aug 2006
Location: Sailing the Seas of Lies
Posts: 393
Downloads: 24
Uploads: 0
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Nice skin
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#333 |
XO
![]() Join Date: Oct 2006
Posts: 425
Downloads: 52
Uploads: 0
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Hello
I worked out many of the issues with this dream mod but one I reloaded, shii, only the sh4 effects for 3 mod. the camera view from astern, (, to activate) sort of the flight following camera if you will, it is there to start, but will not follow the boat, any idea how to overcome or repair so that it will follow? thanks Oh,, would anyone be upset if I took a crack at making skins for her? |
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#334 |
Mate
![]() Join Date: Jul 2006
Posts: 51
Downloads: 2
Uploads: 0
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Just being nitpicky here, but the spare torpedo "tube" looking thingies...I assume they were borrowed from the Vosper or the Elco, but in reality shouldn't they just be regular un-tubed torpedos just secured to the deck?
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#335 |
Subsim Aviator
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Is this mod GWX 2 compatable?
is it released yet? if so where can i find myself a copy?
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#336 | |
Mate
![]() Join Date: Jul 2006
Posts: 51
Downloads: 2
Uploads: 0
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#337 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
Uploads: 2
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Mikhayl, you are an absolute, gifted genius!
![]() I can hardly wait to figure out this multiple-install thingy for SH3 so I can have an installation for the S-Boot! SH3 would probably have to stand for Schnell Hunter 3! ![]() Boris, I love your Schnell-boot loading screen for SH3! Combine those two together and you have the seeds of a new supermod, the See Panzers, or Ocean Panthers (or something like that).
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Still sailing the high seas, hunting convoys with those who join me. |
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#338 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
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could we rip the default torpedo model for the reloads??
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#339 | |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
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#340 |
XO
![]() Join Date: Oct 2006
Posts: 425
Downloads: 52
Uploads: 0
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Hi,
I can model any thing you need in Gmax, and convert them to obj. My question is this,, what program do they use to texture models in .OBJ? If you can point me in the direction I can do this for you at least! As you saw in my model,, the torpedo is made,, just have to get them into OBJ and texture there |
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#341 |
Lucky Jack
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You guys are amazing. Boris, nice work on the loading page and textures.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#342 |
Bosun
![]() Join Date: May 2007
Location: Austria
Posts: 68
Downloads: 4
Uploads: 0
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Did not try it yet but the whole thing looks fantastic. Mikhayl, thank you for all your effort!
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#343 |
Torpedoman
![]() Join Date: Jul 2005
Posts: 117
Downloads: 1
Uploads: 0
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Dear Mikhayl, dear Boris,
thank you very much for your impressive art-work. BTW: On the following link you will find further informations. It also includes the Kriegsmarine color code. http://www.schnellboot.net/de/km/index.html Ciao, Einbecker |
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#344 |
Subsim Aviator
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excellent work... i have tried this mod out just for the fun of it and i must say it is quite fun and challenging to launch the schnell boot out of brest and sneak into a southern english port and sink a juicy target or two.
sometimes i get spotted, sometimes i dont. but its always a near expereince. Now... im sure this has been asked about a hundred times. But if the schnell boot can be modified to be playable... i see no reason a destroyer or battleship cant be modified to be playable. Perhaps an IXB could be modded into the bismark or tripitz?
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#345 |
A-ganger
![]() Join Date: Nov 2007
Posts: 80
Downloads: 0
Uploads: 0
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The armament and way of acting of Schnellboote is very similar to U-boote ones. That's why Schnellboot mod fits perfect into SH3 world. With large surface ships you will have much more problems... much more.
Very nice work on skins. Model really can be improved)) Maybe Tomi_99 will be interested in? He is a real talent. |
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