SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
11-15-19, 08:37 PM | #331 |
Wolfpack Dev Team
Join Date: Aug 2015
Posts: 379
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There is a bit more work to be done first, but I'll make sure to make a post here when the time comes
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11-17-19, 11:08 AM | #332 |
Duplicate account
Not Allowed Join Date: Nov 2019
Location: Russian Federation Nizhny Novgorod
Posts: 713
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Good job!
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11-18-19, 03:23 AM | #333 |
Duplicate account
Not Allowed Join Date: Nov 2019
Location: Russian Federation Nizhny Novgorod
Posts: 713
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Run!
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11-18-19, 11:55 AM | #334 |
Duplicate account
Not Allowed Join Date: Nov 2019
Location: Russian Federation Nizhny Novgorod
Posts: 713
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Wolfpack
Here he is in my library
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11-20-19, 02:56 PM | #335 |
Seaman
Join Date: Jul 2009
Posts: 37
Downloads: 150
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Oh.. my... GOD... Can one have a Submarine orgasm? Apperently so....
Two questions: 1. Save game? I would be nice if Capitain can save a game in a situation when he's not detected and follows a Convoy 2. CampaignCampaignCampaign....... My best regards. Thank you guys I do appreciate your work. PS... A hydrophone is AMAZING, depth control WOW... I take a week holiday to play all the time 24h patrol with my son and one of my friends. Thank you!!!! |
11-20-19, 06:51 PM | #336 | |
Grey Wolf
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Quote:
We use a modded version of the game, we use enigma, hell we even have crews learning celestial navigation! For each, at their own pace. Check us out! https://www.subsim.com/radioroom/forumdisplay.php?f=297
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Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ Last edited by derstosstrupp; 11-20-19 at 07:25 PM. |
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11-21-19, 12:08 PM | #337 |
Torpedoman
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I bought the game a few minutes ago. I am very happy to be part of this amazing community.
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11-22-19, 02:48 PM | #338 |
Wolfpack Dev Team
Join Date: Aug 2015
Posts: 379
Downloads: 3
Uploads: 0
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Weekly update
Hello everyone!
We are still working on terrain generation and we're making progress. This is an early rendition of a section of the Scapa flow map. |
11-23-19, 02:33 AM | #339 |
Mate
Join Date: Feb 2010
Location: Berlin
Posts: 56
Downloads: 155
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: Kaleun_Applaud:
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11-29-19, 04:30 PM | #340 |
Wolfpack Dev Team
Join Date: Aug 2015
Posts: 379
Downloads: 3
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Weekly update
Hello everyone!
This week we've focused less on the map and more on the actual terrain. This is a work-in-progress screenshot of a small section of the Scapa flow level. |
11-30-19, 07:23 PM | #341 |
Watch
Join Date: Oct 2019
Location: Near crush depth. Maybe.
Posts: 30
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Is it possible to sail around the world, or are there hard limits to the map?
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11-30-19, 08:52 PM | #342 |
Silent Hunter
Join Date: Dec 2004
Location: AN9771
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In the current state I calculated you can run 9 hours at top speed of 18 knots between either edges of the spawn region. So 300km square. Obviously we will have to see what they make of the Scapa Flow region.
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My site downloads: https://ricojansen.nl/downloads |
12-02-19, 10:33 AM | #343 | |
Grey Wolf
Join Date: Feb 2009
Posts: 995
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Quote:
Wolfpack offers only missions on special designed map area. BTW. I'm suppose that this is a reason why Wolfpack cannot support the curve of globe. So this picture like this will be not possible:
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12-06-19, 03:21 PM | #344 |
Born to Run Silent
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Sail around the world? Has anyone ever done that in a submarine sim in real time?
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SUBSIM - 26 Years on the Web |
12-06-19, 04:14 PM | #345 |
Wolfpack Dev Team
Join Date: Aug 2015
Posts: 379
Downloads: 3
Uploads: 0
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Weekly update
Hello everyone! This week we've made some further progress generating terrain.
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Tags |
hms marulken, subsim, u-boat, usurpator, wolfpack |
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