SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Which version of TSWSM are you looking forward to? | |||
Version 1 | 156 | 20.74% | |
Version 2 | 79 | 10.51% | |
Version 3 | 29 | 3.86% | |
Version 4 | 77 | 10.24% | |
All of them | 489 | 65.03% | |
Multiple Choice Poll. Voters: 752. You may not vote on this poll |
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03-04-09, 08:58 PM | #331 | ||
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
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Quote:
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03-05-09, 01:54 AM | #332 |
Gunner
Join Date: Dec 2008
Location: Australia
Posts: 92
Downloads: 85
Uploads: 0
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??
lol im a noob i no nut wat does TSWSM mean???
__________________
SH3 WARSHIP MOD WITH GWX 3.0 > http://www.bts-mods.com/?page=sh3user=mickey117 PART OF SUPER SURFACE WARFARE MOD > http://www.subsim.com/radioroom/showthread.php?t=144946 {FIGHT TO THE LAST SHELL} |
03-05-09, 04:26 AM | #333 | |
Ensign
Join Date: Apr 2008
Posts: 222
Downloads: 45
Uploads: 0
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Quote:
TSWSM : The Surface Warface Super-Mod. |
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03-05-09, 06:29 AM | #334 |
Gunner
Join Date: Dec 2008
Location: Australia
Posts: 92
Downloads: 85
Uploads: 0
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oh!
aww yer of course that makes sence thanks walter!
__________________
SH3 WARSHIP MOD WITH GWX 3.0 > http://www.bts-mods.com/?page=sh3user=mickey117 PART OF SUPER SURFACE WARFARE MOD > http://www.subsim.com/radioroom/showthread.php?t=144946 {FIGHT TO THE LAST SHELL} |
03-05-09, 07:09 PM | #335 |
Weps
Join Date: Sep 2005
Posts: 356
Downloads: 40
Uploads: 0
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Ivan, Tom - am currently doing the damage zones for the Kent Cruiser.
Damage Zone reservation - thus far zones upto & including 330 have been used. |
03-05-09, 09:25 PM | #336 | |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,901
Downloads: 280
Uploads: 0
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Quote:
__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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03-06-09, 02:03 AM | #337 | ||
Gunner
Join Date: Dec 2008
Location: Australia
Posts: 92
Downloads: 85
Uploads: 0
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yer
Quote:
__________________
SH3 WARSHIP MOD WITH GWX 3.0 > http://www.bts-mods.com/?page=sh3user=mickey117 PART OF SUPER SURFACE WARFARE MOD > http://www.subsim.com/radioroom/showthread.php?t=144946 {FIGHT TO THE LAST SHELL} |
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03-06-09, 10:37 PM | #338 | ||
Silent Hunter
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Quote:
__________________
https://www.facebook.com/WolvesoftheKaiser/ |
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03-07-09, 11:40 AM | #339 | |
Sea Lord
Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
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Quote:
One minor drawback: a gun with no shells won't turn, so the range finder actually fires at the target... Reload time is 10000 seconds, and shell speed 100000 m/s so i doubt if anyone will ever see a shell coming from it. BTW this is integrated into the main dat file, it isn't a seperate file or anything. so if you (ivan/tom/sh427/polyfiller or anyone else on the team) want this for the yamato (or any other ship) you'd better send me the most recent dat & sim files as the files I currently have are already a few months old. |
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03-07-09, 07:17 PM | #340 |
Weps
Join Date: Sep 2005
Posts: 356
Downloads: 40
Uploads: 0
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Darkfish - top work, thankyou
You have a PM on the way with a link to download my current WIP folder. I have cheekily included another request in the PM - just thought you may have an idea to help out with a specific item. While we're on the subject of rotating thingies - aren't the radars on the top of the German cap ships supposed to rotate aswell (I mean continuously) ? Can this be done ? |
03-07-09, 09:16 PM | #341 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,901
Downloads: 280
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just add in the new 3d radar into the .dat where the rotating one is (FUMO 30 hohentweil i thinki)
EDIT: and find out where the node is placed. i ref the Admiral SCheer tower .dat when i do that
__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
03-09-09, 12:30 AM | #342 |
Gunner
Join Date: Dec 2008
Location: Australia
Posts: 92
Downloads: 85
Uploads: 0
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??
on the yamoto is i spouse where you go lookout/watch isnt moving but is the command/bridge gonna be change to where the acual bridge is or yous leaving it cause ive seen a movie on youtube and it shows the actual bridge well idn if its accurate but its pretty close to what i think it would be
__________________
SH3 WARSHIP MOD WITH GWX 3.0 > http://www.bts-mods.com/?page=sh3user=mickey117 PART OF SUPER SURFACE WARFARE MOD > http://www.subsim.com/radioroom/showthread.php?t=144946 {FIGHT TO THE LAST SHELL} |
03-09-09, 02:07 AM | #343 | ||
Gunner
Join Date: Dec 2008
Location: Australia
Posts: 92
Downloads: 85
Uploads: 0
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wow
Quote:
__________________
SH3 WARSHIP MOD WITH GWX 3.0 > http://www.bts-mods.com/?page=sh3user=mickey117 PART OF SUPER SURFACE WARFARE MOD > http://www.subsim.com/radioroom/showthread.php?t=144946 {FIGHT TO THE LAST SHELL} |
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03-09-09, 03:35 AM | #344 | |
Gunner
Join Date: Dec 2008
Location: Australia
Posts: 92
Downloads: 85
Uploads: 0
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Quote:
__________________
SH3 WARSHIP MOD WITH GWX 3.0 > http://www.bts-mods.com/?page=sh3user=mickey117 PART OF SUPER SURFACE WARFARE MOD > http://www.subsim.com/radioroom/showthread.php?t=144946 {FIGHT TO THE LAST SHELL} Last edited by mickey117; 03-09-09 at 04:54 AM. |
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03-09-09, 01:06 PM | #345 | ||
Sea Lord
Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
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Quote:
anyway, it would be a lot of work to make different radar files for every possible type of radar. alternatively we could use submarine radars, make them invisible (eg. by placing them inside the tower) and use a rotating 3d model inside the main dat file. But this way the radar won't stop if you stop scanning, it'll keep rotating as mickey117 pointed out. Quote:
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