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View Poll Results: Which version of TSWSM are you looking forward to?
Version 1 156 20.74%
Version 2 79 10.51%
Version 3 29 3.86%
Version 4 77 10.24%
All of them 489 65.03%
Multiple Choice Poll. Voters: 752. You may not vote on this poll

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Old 03-04-09, 08:58 PM   #331
ivank
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Quote:
Originally Posted by Sledgehammer427
Quote:
Originally Posted by ivank
Any news, on the raiders or other ships?
not yet, dont worry, im working, through a 3 page english paper

"why does the human race have such a fascination with the unknown?"
*flip tab*
"raise the deck house a little, gawd, that mast looks horrible, gotta make a replacement"
*flip tab back*
"perhaps it is because as a race, we are set with our own little manifest destiny to figure out everythign about EVERYTHING!"

:rotfl:
lol! okay, just wanted to know how work has been.
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Old 03-05-09, 01:54 AM   #332
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??

lol im a noob i no nut wat does TSWSM mean???
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Old 03-05-09, 04:26 AM   #333
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Quote:
Originally Posted by mickey117
lol im a noob i no nut wat does TSWSM mean???
You should check the topic a tad bit more.. especially the name of it.
TSWSM : The Surface Warface Super-Mod.
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Old 03-05-09, 06:29 AM   #334
mickey117
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oh!

aww yer of course that makes sence thanks walter!
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Old 03-05-09, 07:09 PM   #335
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Ivan, Tom - am currently doing the damage zones for the Kent Cruiser.

Damage Zone reservation - thus far zones upto & including 330 have been used.
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Old 03-05-09, 09:25 PM   #336
Sledgehammer427
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Quote:
Originally Posted by mickey117
got another idea this is mostly for yamato and bismarck cause they clearly have those rangefinders on top of the conning tower i think would be mass awesome if the moved as well like they look were the guns looked there is a way i think you could do this is by turing the range finer into a gun that doesnt shoot but thats just an idea but it would look really cool and it would add to the realism
I was thinking about putting a periscope in the tower so one can detect range that way. But i think that is actually plausible, an ammoless gun that turns with the main weapons. i dunno how to do it of course, but it would be cool
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Old 03-06-09, 02:03 AM   #337
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yer

Quote:
Originally Posted by Sledgehammer427
Quote:
Originally Posted by mickey117
got another idea this is mostly for yamato and bismarck cause they clearly have those rangefinders on top of the conning tower i think would be mass awesome if the moved as well like they look were the guns looked there is a way i think you could do this is by turing the range finer into a gun that doesnt shoot but thats just an idea but it would look really cool and it would add to the realism
I was thinking about putting a periscope in the tower so one can detect range that way. But i think that is actually plausible, an ammoless gun that turns with the main weapons. i dunno how to do it of course, but it would be cool
well truing it into a gun is the onli way i think u could do it really idn we might have to ask around to see if any1 could do it
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Old 03-06-09, 10:37 PM   #338
iambecomelife
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Quote:
Originally Posted by Sledgehammer427
Quote:
Originally Posted by ivank
Any news, on the raiders or other ships?
not yet, dont worry, im working, through a 3 page english paper

"why does the human race have such a fascination with the unknown?"
*flip tab*
"raise the deck house a little, gawd, that mast looks horrible, gotta make a replacement"
*flip tab back*
"perhaps it is because as a race, we are set with our own little manifest destiny to figure out everythign about EVERYTHING!"

:rotfl:
I know the feeling - Now that I finished my own paper I am back to modding. (And wondering about what grade I'm going to get!)
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Old 03-07-09, 11:40 AM   #339
DarkFish
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Quote:
Originally Posted by mickey117
well truing it into a gun is the onli way i think u could do it really idn we might have to ask around to see if any1 could do it
no need for asking around, I've just done it


One minor drawback: a gun with no shells won't turn, so the range finder actually fires at the target...
Reload time is 10000 seconds, and shell speed 100000 m/s so i doubt if anyone will ever see a shell coming from it.

BTW this is integrated into the main dat file, it isn't a seperate file or anything.
so if you (ivan/tom/sh427/polyfiller or anyone else on the team) want this for the yamato (or any other ship) you'd better send me the most recent dat & sim files as the files I currently have are already a few months old.
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Old 03-07-09, 07:17 PM   #340
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Darkfish - top work, thankyou

You have a PM on the way with a link to download my current WIP folder. I have cheekily included another request in the PM - just thought you may have an idea to help out with a specific item.

While we're on the subject of rotating thingies - aren't the radars on the top of the German cap ships supposed to rotate aswell (I mean continuously) ? Can this be done ?
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Old 03-07-09, 09:16 PM   #341
Sledgehammer427
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just add in the new 3d radar into the .dat where the rotating one is (FUMO 30 hohentweil i thinki)

EDIT: and find out where the node is placed. i ref the Admiral SCheer tower .dat when i do that
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Old 03-09-09, 12:30 AM   #342
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??

on the yamoto is i spouse where you go lookout/watch isnt moving but is the command/bridge gonna be change to where the acual bridge is or yous leaving it cause ive seen a movie on youtube and it shows the actual bridge well idn if its accurate but its pretty close to what i think it would be
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Old 03-09-09, 02:07 AM   #343
mickey117
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wow

Quote:
Originally Posted by DarkFish
Quote:
Originally Posted by mickey117
well truing it into a gun is the onli way i think u could do it really idn we might have to ask around to see if any1 could do it
no need for asking around, I've just done it


One minor drawback: a gun with no shells won't turn, so the range finder actually fires at the target...
Reload time is 10000 seconds, and shell speed 100000 m/s so i doubt if anyone will ever see a shell coming from it.

BTW this is integrated into the main dat file, it isn't a seperate file or anything.
so if you (ivan/tom/sh427/polyfiller or anyone else on the team) want this for the yamato (or any other ship) you'd better send me the most recent dat & sim files as the files I currently have are already a few months old.
mate your a legend heyy so could try it out is there any way you send me either the shell mod or that one in a pm but thats only if ya want to if not im good with that
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Old 03-09-09, 03:35 AM   #344
mickey117
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Quote:
Originally Posted by polyfiller
Darkfish - top work, thankyou

You have a PM on the way with a link to download my current WIP folder. I have cheekily included another request in the PM - just thought you may have an idea to help out with a specific item.

While we're on the subject of rotating thingies - aren't the radars on the top of the German cap ships supposed to rotate aswell (I mean continuously) ? Can this be done ?
um yer they do rotate but not continuously thats if your talking about the fumO 30 ????? cause they dont rotate continuously
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Last edited by mickey117; 03-09-09 at 04:54 AM.
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Old 03-09-09, 01:06 PM   #345
DarkFish
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Quote:
Originally Posted by mickey117
um yer they do rotate but not continuously thats if your talking about the fumO 30 ????? cause they dont rotate continuously
I don't think major warships had submarine radars like the FuMO30
anyway, it would be a lot of work to make different radar files for every possible type of radar. alternatively we could use submarine radars, make them invisible (eg. by placing them inside the tower) and use a rotating 3d model inside the main dat file. But this way the radar won't stop if you stop scanning, it'll keep rotating as mickey117 pointed out.

Quote:
Originally Posted by mickey117
on the yamoto is i spouse where you go lookout/watch isnt moving but is the command/bridge gonna be change to where the acual bridge is or yous leaving it cause ive seen a movie on youtube and it shows the actual bridge well idn if its accurate but its pretty close to what i think it would be
do you know the url to that movie? or how you found it? If it clearly shows the bridge I might just go make one.
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