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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3406 |
The Old Man
![]() Join Date: Nov 2003
Posts: 1,304
Downloads: 214
Uploads: 0
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Faulty power supplies were my bane in the past.
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-Arlo |
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#3407 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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thanks for the GATO fix, supra. While performing it, I discovered that I had activated the OTC mod and not the OTC TMO mod. Maybe that is why my missions kept crashing just as I won about to win a medal.
![]() update: it is still CTD. Last edited by I'm goin' down; 10-23-11 at 10:19 PM. |
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#3408 | |
Bosun
![]() Join Date: Jan 2011
Location: Minneapolis
Posts: 64
Downloads: 66
Uploads: 0
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2-The distance can vary ALOT depending on several factors.....daylight vs night, weather conditions ie. calm wind and sea surface vs gale force winds and high waves. light or medium fog vs no fog at all ect. How much of the sub are you letting them see? are you pointed right at 'em (or away) or giving them a broadside view? All this stuff matters and you never know for sure until they attack.....that's what makes it fun for me. I've been spotted and attacked when the enemy wasn't even visible to me in light fog at 6 or 7 miles. OR- I JUST finished playing for a bit and crept within 1800 yds of an escorted tanker on the surface at night before I gave him the business end of the USS Shad ![]() It depends on alot of things.....ITS SO COOL!!!!!!!- have fun ![]() edit- I think the closest that I've gotten to anything at night while remaining UNdetected is about 1200-1300 yds on the surface.....decks awash, speed at about 6-7 kts, pointed right at them while in heavy seas (Playing TMO). Usually you will get spotted before this. Last edited by EricW; 10-23-11 at 09:31 PM. |
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#3409 | ||
Admiral
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May not show any problems, but it's worth checking.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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#3410 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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the subsim download for 2.2 cannot be opened because it several files cannot be located? Anyone know what is going on? the fileflont link is dead, too.
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#3411 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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Help needed
the download link for subsim works for TMO, but when I tried to extract it, I get repeated notes that files are missing. most appear to be sound files. but I have not completed the extraction because of it. Could this be causing the crash, and if so, how can i fix it? Ducimus does not appear to be around?
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#3412 | |
Planesman
![]() Join Date: Oct 2009
Posts: 194
Downloads: 339
Uploads: 0
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Quote:
Ok, will try that. fwiw, i had only TMO+RSRDC installed (with patches).
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#3413 | |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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I recently DLd all this mods (RSRDC/TMO to 2.2) like a week ago from subsim, no errors. What unzip program you using? I used 7zip and it worked fine. |
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#3414 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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7zip. It is downloaded and activated along with OTC, Now I have CTD repeatedly when I fire torpedoes or they are about to impact. Clean install of SH4 and all mods, too. AAARRRGGGHHH!
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#3415 |
Seaman
![]() Join Date: Apr 2005
Location: Spain
Posts: 33
Downloads: 343
Uploads: 0
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Hi.
Have you the TDW Depth charge water disturbances mod installed? If the answer is Yes, then read http://www.subsim.com/radioroom/show...urbance&page=2 Perhaps this help you. Salutes. |
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#3416 | |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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#3417 |
Helmsman
![]() Join Date: May 2009
Location: Germany
Posts: 102
Downloads: 174
Uploads: 4
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just started a new campaign, havent played much sh4 recently. Installed TMO 2.2 and I'm wondering: is there a way to disable the sonar hearing contacts on the surface. it seems to me that my sonar (december 41) is as good in detecting contacts surfaced as it is submerged.
anyway, tmo is great fun, as always=) |
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#3418 | ||
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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#3419 |
Seaman
![]() Join Date: Apr 2005
Location: Spain
Posts: 33
Downloads: 343
Uploads: 0
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Hi.
I had the torpedo CTD issue with TMO 2.2+TDW DC Water Disturbance, but when I applied the fix, all OK. The Backspace key not pausing: I also have this problem. It is the Commands.cfg file. The OTC US radar mod, I do not know because i do not use this mod. Sorry. Regards. |
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#3420 | |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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