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10-23-11, 10:32 AM | #3406 |
The Old Man
Join Date: Nov 2003
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Faulty power supplies were my bane in the past.
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-Arlo |
10-23-11, 06:54 PM | #3407 |
Ocean Warrior
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
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CapnScrury
thanks for the GATO fix, supra. While performing it, I discovered that I had activated the OTC mod and not the OTC TMO mod. Maybe that is why my missions kept crashing just as I won about to win a medal.
update: it is still CTD. Last edited by I'm goin' down; 10-23-11 at 10:19 PM. |
10-23-11, 09:16 PM | #3408 | |
Bosun
Join Date: Jan 2011
Location: Minneapolis
Posts: 64
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2-The distance can vary ALOT depending on several factors.....daylight vs night, weather conditions ie. calm wind and sea surface vs gale force winds and high waves. light or medium fog vs no fog at all ect. How much of the sub are you letting them see? are you pointed right at 'em (or away) or giving them a broadside view? All this stuff matters and you never know for sure until they attack.....that's what makes it fun for me. I've been spotted and attacked when the enemy wasn't even visible to me in light fog at 6 or 7 miles. OR- I JUST finished playing for a bit and crept within 1800 yds of an escorted tanker on the surface at night before I gave him the business end of the USS Shad . The SC on escort duty never even knew I was there until my torps hit......and only fillled the sky with star-shells that didn't seem to help him at all. It depends on alot of things.....ITS SO COOL!!!!!!!- have fun edit- I think the closest that I've gotten to anything at night while remaining UNdetected is about 1200-1300 yds on the surface.....decks awash, speed at about 6-7 kts, pointed right at them while in heavy seas (Playing TMO). Usually you will get spotted before this. Last edited by EricW; 10-23-11 at 09:31 PM. |
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10-24-11, 07:16 AM | #3409 | ||
Admiral
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May not show any problems, but it's worth checking.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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10-24-11, 08:51 AM | #3410 |
Ocean Warrior
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
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TMO 2.2 download appears corrupted
the subsim download for 2.2 cannot be opened because it several files cannot be located? Anyone know what is going on? the fileflont link is dead, too.
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10-24-11, 12:35 PM | #3411 |
Ocean Warrior
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
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Help needed
the download link for subsim works for TMO, but when I tried to extract it, I get repeated notes that files are missing. most appear to be sound files. but I have not completed the extraction because of it. Could this be causing the crash, and if so, how can i fix it? Ducimus does not appear to be around?
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10-26-11, 03:17 AM | #3412 | |
Planesman
Join Date: Oct 2009
Posts: 194
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Ok, will try that. fwiw, i had only TMO+RSRDC installed (with patches).
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10-27-11, 08:26 AM | #3413 | |
Seasoned Skipper
Join Date: Jan 2010
Posts: 713
Downloads: 209
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I recently DLd all this mods (RSRDC/TMO to 2.2) like a week ago from subsim, no errors. What unzip program you using? I used 7zip and it worked fine. |
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10-27-11, 02:24 PM | #3414 |
Ocean Warrior
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
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7zip. It is downloaded and activated along with OTC, Now I have CTD repeatedly when I fire torpedoes or they are about to impact. Clean install of SH4 and all mods, too. AAARRRGGGHHH!
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10-27-11, 11:40 PM | #3415 |
Seaman
Join Date: Apr 2005
Location: Spain
Posts: 33
Downloads: 342
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Hi.
Have you the TDW Depth charge water disturbances mod installed? If the answer is Yes, then read http://www.subsim.com/radioroom/show...urbance&page=2 Perhaps this help you. Salutes. |
10-28-11, 10:05 AM | #3416 | |
Ocean Warrior
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
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10-28-11, 11:25 AM | #3417 |
Helmsman
Join Date: May 2009
Location: Germany
Posts: 102
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just started a new campaign, havent played much sh4 recently. Installed TMO 2.2 and I'm wondering: is there a way to disable the sonar hearing contacts on the surface. it seems to me that my sonar (december 41) is as good in detecting contacts surfaced as it is submerged.
anyway, tmo is great fun, as always=) |
10-28-11, 01:02 PM | #3418 | ||
Ocean Warrior
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
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10-28-11, 02:40 PM | #3419 |
Seaman
Join Date: Apr 2005
Location: Spain
Posts: 33
Downloads: 342
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Hi.
I had the torpedo CTD issue with TMO 2.2+TDW DC Water Disturbance, but when I applied the fix, all OK. The Backspace key not pausing: I also have this problem. It is the Commands.cfg file. The OTC US radar mod, I do not know because i do not use this mod. Sorry. Regards. |
10-28-11, 04:43 PM | #3420 | |
Ocean Warrior
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
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