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Old 10-23-11, 10:32 AM   #3406
Arlo
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Faulty power supplies were my bane in the past.
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Old 10-23-11, 06:54 PM   #3407
I'm goin' down
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thanks for the GATO fix, supra. While performing it, I discovered that I had activated the OTC mod and not the OTC TMO mod. Maybe that is why my missions kept crashing just as I won about to win a medal.

update: it is still CTD.

Last edited by I'm goin' down; 10-23-11 at 10:19 PM.
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Old 10-23-11, 09:16 PM   #3408
EricW
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Quote:
Originally Posted by BillDickson View Post
Hi All

Just started taking SH4 seriously and trying to input more realisim into my sessiions.

I have TMO2.2+RSDC installed.

I have two questions relating to deterction, I have searched the forums and readmeas but cant find the answer, probably missed it.

Q1 In the radar plot how do you deternine the contact range.

Q2 At night when cruising on the surface what is the optical detection range of a IJN DD


Will apreciate any help with this

Thanks

Bill
1-TMO 2.2 has the 3d tdc and radar ranging mod (by Nigeis) incorporated, check out that thread to see how it operates. Its pretty handy and alot of fun.
2-The distance can vary ALOT depending on several factors.....daylight vs night, weather conditions ie. calm wind and sea surface vs gale force winds and high waves. light or medium fog vs no fog at all ect. How much of the sub are you letting them see? are you pointed right at 'em (or away) or giving them a broadside view? All this stuff matters and you never know for sure until they attack.....that's what makes it fun for me.

I've been spotted and attacked when the enemy wasn't even visible to me in light fog at 6 or 7 miles.
OR-
I JUST finished playing for a bit and crept within 1800 yds of an escorted tanker on the surface at night before I gave him the business end of the USS Shad . The SC on escort duty never even knew I was there until my torps hit......and only fillled the sky with star-shells that didn't seem to help him at all.

It depends on alot of things.....ITS SO COOL!!!!!!!- have fun

edit- I think the closest that I've gotten to anything at night while remaining UNdetected is about 1200-1300 yds on the surface.....decks awash, speed at about 6-7 kts, pointed right at them while in heavy seas (Playing TMO). Usually you will get spotted before this.

Last edited by EricW; 10-23-11 at 09:31 PM.
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Old 10-24-11, 07:16 AM   #3409
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Quote:
Originally Posted by Radio
In several occasions the game makes my PC reboot. This was with only TMO 2.0 +the 2.2 patch and RSRD (installed correctly with patch according to Lurker's detailed description) activated. It does NOT happen with any other mod, RFB, OM, WDAD, everything runs fine, but TMO 2.2 reboots my PC in some cases. No CTD, but a full and complete reboot.

The reboots always happen when this combination of things happens:

-My sub is submerged and surfaces.
-The sub is in territory with japanese aircover.
-It is day or at least there's light enough that planes can fly.
It does sound like a problem with the aircraft, possibly from the addition of the RSRDC v502 airplanes, maybe something in TMO and it's 2.2 update. What you may try is just the four mods together (add the RSRDC patch1) and leaf through the Museum aircraft (the ships too for that matter). See if you get a CTD as you go through the various equipment. If you do, this indicates the problem is with the plane or ship that was next on the museum list. Keeping track of the ones you viewed and reversing the order of view (working from the other direction, through the list) can help narrow down the problem plane(s) or ships.

May not show any problems, but it's worth checking.
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Old 10-24-11, 08:51 AM   #3410
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Default TMO 2.2 download appears corrupted

the subsim download for 2.2 cannot be opened because it several files cannot be located? Anyone know what is going on? the fileflont link is dead, too.
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Old 10-24-11, 12:35 PM   #3411
I'm goin' down
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Help needed

the download link for subsim works for TMO, but when I tried to extract it, I get repeated notes that files are missing. most appear to be sound files. but I have not completed the extraction because of it. Could this be causing the crash, and if so, how can i fix it? Ducimus does not appear to be around?
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Old 10-26-11, 03:17 AM   #3412
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Quote:
Originally Posted by CapnScurvy View Post
It does sound like a problem with the aircraft, possibly from the addition of the RSRDC v502 airplanes, maybe something in TMO and it's 2.2 update. What you may try is just the four mods together (add the RSRDC patch1) and leaf through the Museum aircraft (the ships too for that matter). See if you get a CTD as you go through the various equipment. If you do, this indicates the problem is with the plane or ship that was next on the museum list. Keeping track of the ones you viewed and reversing the order of view (working from the other direction, through the list) can help narrow down the problem plane(s) or ships.

May not show any problems, but it's worth checking.

Ok, will try that. fwiw, i had only TMO+RSRDC installed (with patches).
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Old 10-27-11, 08:26 AM   #3413
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Quote:
Originally Posted by I'm goin' down View Post
the subsim download for 2.2 cannot be opened because it several files cannot be located? Anyone know what is going on? the fileflont link is dead, too.

I recently DLd all this mods (RSRDC/TMO to 2.2) like a week ago from subsim, no errors. What unzip program you using? I used 7zip and it worked fine.
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Old 10-27-11, 02:24 PM   #3414
I'm goin' down
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Quote:
Originally Posted by mobucks View Post
I recently DLd all this mods (RSRDC/TMO to 2.2) like a week ago from subsim, no errors. What unzip program you using? I used 7zip and it worked fine.
7zip. It is downloaded and activated along with OTC, Now I have CTD repeatedly when I fire torpedoes or they are about to impact. Clean install of SH4 and all mods, too. AAARRRGGGHHH!
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Old 10-27-11, 11:40 PM   #3415
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Hi.

Have you the TDW Depth charge water disturbances mod installed?
If the answer is Yes, then read http://www.subsim.com/radioroom/show...urbance&page=2
Perhaps this help you.

Salutes.

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Old 10-28-11, 10:05 AM   #3416
I'm goin' down
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Quote:
Originally Posted by OmegaMan View Post
Hi.

Have you the TDW Depth charge water disturbances mod installed?
If the answer is Yes, then read http://www.subsim.com/radioroom/show...urbance&page=2
Perhaps this help you.

Salutes.

I installed the fix by inserting the dat file in the mod. I have had CTD problems for the last few days that have been driving me crazy. I will test it today, and will post a note if I does not fix the CTD. I might have installed version 2 of the mod, but previously I used version 1 and had no problems.
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Old 10-28-11, 11:25 AM   #3417
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just started a new campaign, havent played much sh4 recently. Installed TMO 2.2 and I'm wondering: is there a way to disable the sonar hearing contacts on the surface. it seems to me that my sonar (december 41) is as good in detecting contacts surfaced as it is submerged.

anyway, tmo is great fun, as always=)
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Old 10-28-11, 01:02 PM   #3418
I'm goin' down
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Quote:
Originally Posted by OmegaMan View Post
Hi.

Have you the TDW Depth charge water disturbances mod installed?
If the answer is Yes, then read [URL]http://www.subsim.com/radioroom/showthread.php?t=181540
Quote:
Originally Posted by I'm goin' down View Post
I installed the fix by inserting the dat file in the mod. I have had CTD problems for the last few days that have been driving me crazy. I will test it today, and will post a note if I does not fix the CTD. I might have installed version 2 of the mod, but previously I used version 1 and had no problems.
It fixed something apparently. I was getting CTD over a clean install of the game and mods. It happened at various times, including when a torpedoe was about to impact. I did the fix suggested. I am in Tokyo Bay, and hit a stationary target with two torpedoes, and left it burning. So the CTD issue may be resolved. My only remaining problems are that the backspace key is not pausing the the game (possibly attributable to the TMO keys mod setup) and the fact the OTC US Radar for TMO from the beginning of the war, an OTC mod, did not load for some reason. The other OTC mods for TMO loaded without a problem.
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Old 10-28-11, 02:40 PM   #3419
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Hi.

I had the torpedo CTD issue with TMO 2.2+TDW DC Water Disturbance, but when I applied the fix, all OK.
The Backspace key not pausing: I also have this problem. It is the Commands.cfg file.
The OTC US radar mod, I do not know because i do not use this mod. Sorry.

Regards.
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Old 10-28-11, 04:43 PM   #3420
I'm goin' down
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Quote:
Originally Posted by OmegaMan View Post
Hi.

I had the torpedo CTD issue with TMO 2.2+TDW DC Water Disturbance, but when I applied the fix, all OK.
The Backspace key not pausing: I also have this problem. It is the Commands.cfg file.
The OTC US radar mod, I do not know because i do not use this mod. Sorry.

Regards.
I tried a second mission with the same settings (full realism with map contacts disabled.) Everything new works including the pause function. thanks for your tip. Try the otc mod with real scopes and us radar from the beginning of the war. It is one of the best attack mos in the game. I am looking at the radar screen most of the time once a plane has been identified.
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