SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
07-03-10, 12:03 PM | #3391 |
Bosun
Join Date: Oct 2005
Location: Israel
Posts: 62
Downloads: 46
Uploads: 0
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switch 'charge' <-> 'std propulsion' doesn't work
it seems that the switch between 'charge the batteries' and 'standard propulsion' doesn't work right.
On previous surface, I switched to 'standard propulsion'. The yellow marked moved to the propeller's icon, and the gages showed about 300 RPM each. However, switching back to 'charge the batteries' did not work. The battery icon started to flash (white) but the gages didn't show any change as it shows when it actually charges the batteries. Then I had to dive again, and when surface, the situation is flipped. Now the battery icon is yellow, the gages show 'charge mode' but I can't switch to 'standard propulsion'. The propeller's icon flashes in white, but not actual change is happening. Am I missing something? Temujin |
07-03-10, 12:10 PM | #3392 | |
The Old Man
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Maybe 18-20 meters Submerged Transmit/Receive Radio. |
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07-03-10, 12:24 PM | #3393 | |
Black Magic
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07-03-10, 01:38 PM | #3394 | ||
Grey Wolf
Join Date: Feb 2009
Posts: 992
Downloads: 91
Uploads: 0
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The new user of this mod can ask: what happens? DarkWright, Maybe good advice is add new text command from diesel room? Something like: "Captain, chief reported that the engines standard mode will be ready in about 5 minutes." Maybe I'm wrong but these comment create a "living boat"... who knows, maybe in the near future some a German friend will record a voice command for officers...
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07-03-10, 02:06 PM | #3395 | |
Black Magic
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07-03-10, 02:52 PM | #3396 |
Grey Wolf
Join Date: Feb 2009
Posts: 992
Downloads: 91
Uploads: 0
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DarkWright, I'm really sorry that I give you additional extra work to an already closed threads in your mode, thank you!
"To be perfect?"
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07-03-10, 03:02 PM | #3397 |
Black Magic
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I took everything one step further and gave timedelays randomness. You specify the base time delay and a real time delay is calculated based on a random number between 0.0 and 1.0 and that random number is multiplied by the base TD and added to it for the real time delay. This will make it look like the actions being taken aren't 'scripted' - maybe they ran into problem switching modes, maybe the navigator is having a hard time doing the calculations, etc.
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07-03-10, 05:08 PM | #3398 | |
Black Magic
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That wraps up v3.2.0. Here's the change log for v3.2.0: v3.2.0 - added a new user option that enables the navigator to calculate speed and AOB of the target from range readings taken. It works this way: if you have a target selected or locked and you take a range reading then that range reading is stored with the target. If you take another range reading and each subsequent range reading taken will cause the navigator to calculate the target's AOB and speed from the range reading just taken and the prior one. If the calculated difference between range readings is less than 50m or the calculated speed comes out < 2 knots then he tells you he doesn't have enough information to determine AOB and speed. If both the calculated range difference is less than 50m and calculated speed is < 2 knots and the time difference between readings is less than 9 secs then he tells you he doesn't have enough information to calculate AOB and Speed for target else he tells you the AOB and the speed as 0.0 knots. This information is displayed in the messagebox. If you select a different target AND take a range reading for that target then the values stored for the previous target are cleared. (NavigatorAssistAOBSpeedCalcs) - if the user option NavigatorAssistAOBSpeedCalcs is enabled (True) then the time (in seconds) it takes the Navigator to compute the AOB and Speed of a target from 2 range measurements is computed from a new user option that specifies the base time it takes him. There is a random amount added to this that is in the range (0, 1.0) * value (i.e. realtimedelay = NavCalcTimeAOBSpeedBaseFromRangeMeasurements + (Random * NavCalcTimeAOBSpeedBaseFromRangeMeasurements) (NavCalcTimeAOBSpeedBaseFromRangeMeasurements) - when you stop timing of the SH3 style speed estimator, the navigator will calculate the speed of the target from that time measurement. The base time (in seconds) it takes the Navigator to compute the Speed of a target from the time measurements is a new user option. There is a random amount added to this that is in the range (0, 1.0) * value (i.e. realtimedelay = NavCalcTimeSpeedFromTimeMeasurements + (Random * NavCalcTimeSpeedFromTimeMeasurements) (NavCalcTimeSpeedFromTimeMeasurements) - SH3 style speed estimator now also gives the avg speed for the target in the messagebox. If you change targets and use the SH3 style speed estimator on the new target, the old target's avg speed will be cleared - added a snorkel depth icon to the standard depth menu bar. Clicking the icon will take the sub to snorkel depth. Snorkel depth is periscope depth - 2.6m. This periscope depth is found in the sub's .cfg file. I've edited all the sub's .cfg files snorkel depth to the correct value. - changed the extended heights of the pericopes. The attack/attack wire is now 5.3m. The obs/obs wire is now 2.7m. - the twisty periscope wire thingies are enabled by default now in the mod - added a new user option that controls the mini-map's TAI mode width at game start (TAIInitialWidth) - added a new user option that controls the mini-map's TAI mode height at game start (TAIInitialHeight) - more code optimization done - fixed bug of XO TDC Dialog box not repositioning correctly when it's not draggable and the messagebox visibility changes in the SH3/4 UI styles - added a new user option that controls whether the user is teleported to the bridge upon pressing the attack scope's fully lower button. Default value is False (disabled) (AttackFullyLowerButtonLeavesStationForBridge) - switch to recharge and std propulsion user options time delays are now base times. A final delay time is calculated using a random number added to the base (the random number is a number between 0.0-1.0 and it's multiplied by the base time and the result is added to the base time) I'll be packaging it up now and making it available for release here soon. |
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07-03-10, 05:29 PM | #3399 | |
Black Magic
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if StormFly or someone has some sounds for this or can make some new speech sounds I can play them with these events |
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07-03-10, 06:12 PM | #3400 |
Black Magic
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v3.2.0 released. See post #1 for details
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07-03-10, 06:36 PM | #3401 |
Sparky
Join Date: Mar 2008
Location: Spain
Posts: 154
Downloads: 384
Uploads: 7
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Hi:
Awesome work
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http://www.subsim.com/radioroom/album.php?u=239334 |
07-03-10, 06:44 PM | #3402 |
Nub
Join Date: Jul 2010
Posts: 2
Downloads: 1
Uploads: 0
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after i downloaded this mod, and activated it via JSGME i have alot of stuff in the center of my screen when i start up the game. how can i get this stuff off the screen?
the stuff on the screen looks like tutorials or something. |
07-03-10, 06:56 PM | #3403 |
Black Magic
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you either have a corrupted download, your options file is corrupted (did you edit it?), or the mod is not installed correctly, or you are not patched to v1.2 of the game.
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07-03-10, 07:22 PM | #3404 | |
Seaman
Join Date: Mar 2006
Posts: 39
Downloads: 34
Uploads: 0
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Just a little question: does the navigator take into account own U-boat movement during target's AOB and speed calculations or the U-boat should stand still for correct results? |
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07-03-10, 07:31 PM | #3405 |
Samurai Navy
Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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Like this option which has been added, took a few tries to get an ideal of how much to increase/decrease the settings for getting my desired size but got it set and no longer have to adjust it after every game start.
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dbrn, favorite, new ui |
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