SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-13-08, 07:09 AM   #3391
danlisa
Navy Seal
 
danlisa's Avatar
 
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
Default

LOL, I thought you'd like that.:rotfl:
__________________
danlisa is offline   Reply With Quote
Old 03-13-08, 03:02 PM   #3392
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

Well actually I'm not really asking for help... I already know everything there's to know about the game... lol

I was just pushing an offtopic conversation, I know everybody loves to just chat once in a while, we can't always keep focused on the game and the game's problems. And about Lehnmann, was not a PM about the game, was a PM about live, the "how are you doing" sort of stuff. Sometimes we just talk about regular inlife stuff via PM, but I've noticed that he desappeared lately. Wondering whats wrong...

I know Jim can help with most of the stuff, but why bully him with just ingame doubts and questions all the time? He's a human being too!

How's things going, Jim?

I've the impression that the overall age of the GWX crew is over 30. Am I right? Im 24, and sometimes I feel like the youngest one in this forum, coz everybody else is so serious and dont joke around like I do.

Well, hope everybody's ok!

Cheers!
Thomsen.
__________________
To each his own
Philipp_Thomsen is offline   Reply With Quote
Old 03-13-08, 03:10 PM   #3393
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Or you can ask me.




I don't know anything, and have nothing to do with GWX, but I like being asked.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 03-13-08, 03:19 PM   #3394
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,035
Downloads: 32
Uploads: 0


Default

Quote:
Originally Posted by Sailor Steve
Or you can ask me.




I don't know anything, and have nothing to do with GWX, but I like being asked.
:rotfl::rotfl:

Oh and P_T, Kpt's ok, saw him pop on to teamspeak last night.

Last edited by Dowly; 03-13-08 at 03:31 PM.
Dowly is offline   Reply With Quote
Old 03-13-08, 09:03 PM   #3395
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

Quote:
Originally Posted by Dowly
Quote:
Originally Posted by Sailor Steve
Or you can ask me.




I don't know anything, and have nothing to do with GWX, but I like being asked.
:rotfl::rotfl:

Oh and P_T, Kpt's ok, saw him pop on to teamspeak last night.
Glad to hear that!
__________________
To each his own
Philipp_Thomsen is offline   Reply With Quote
Old 03-14-08, 01:47 AM   #3396
Grayson02sept1980
中国水兵
 
Join Date: Jan 2008
Location: Germany-Bayreuth
Posts: 276
Downloads: 6
Uploads: 0
Default

suggestion for the HULL status in 2.1

GWX removes the % of the hull... but without replacement.

Imho the crew knew roughly how much the boat has taken and how good the hull was in shape... so why not give a rough status of the hull instead of removing the % completly?

I thought of something like:

excellent 100%

good (99-80%)
slightly damaged (79-60%)
damaged(59-40%)
ripped(39-20%)
don't you even ask 20% and less

each for a range of 20% whereas excellent only is for 100% hull
__________________
SH3 Commander
GWX 2.0
OLC GUI

Grayson02sept1980 is offline   Reply With Quote
Old 03-14-08, 03:04 AM   #3397
danlisa
Navy Seal
 
danlisa's Avatar
 
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
Default

Quote:
Originally Posted by Grayson02sept1980
suggestion for the HULL status in 2.1

GWX removes the % of the hull... but without replacement.

Imho the crew knew roughly how much the boat has taken and how good the hull was in shape... so why not give a rough status of the hull instead of removing the % completly?

I thought of something like:

excellent 100%

good (99-80%)
slightly damaged (79-60%)
damaged(59-40%)
ripped(39-20%)
don't you even ask 20% and less

each for a range of 20% whereas excellent only is for 100% hull
Hardcoded! It's either on or off. The values can't be 'randomised' to give the inaccurate reading you suggest.

Then again, I've been proved wrong before.
__________________
danlisa is offline   Reply With Quote
Old 03-14-08, 06:13 AM   #3398
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 185,080
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by Dowly
Quote:
Originally Posted by Sailor Steve
Or you can ask me.




I don't know anything, and have nothing to do with GWX, but I like being asked.
:rotfl::rotfl:

Oh and P_T, Kpt's ok, saw him pop on to teamspeak last night.
But did you realise he was sitting in a wheelchair because both his arms and legs were broken....in fact he needed the services of a nurse to type for him because he is currently in traction.

Apart from that your right, he's ok
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is offline   Reply With Quote
Old 03-14-08, 06:33 AM   #3399
Grayson02sept1980
中国水兵
 
Join Date: Jan 2008
Location: Germany-Bayreuth
Posts: 276
Downloads: 6
Uploads: 0
Default

Quote:
Originally Posted by danlisa
Quote:
Originally Posted by Grayson02sept1980
suggestion for the HULL status in 2.1

GWX removes the % of the hull... but without replacement.

Imho the crew knew roughly how much the boat has taken and how good the hull was in shape... so why not give a rough status of the hull instead of removing the % completly?

I thought of something like:

excellent 100%

good (99-80%)
slightly damaged (79-60%)
damaged(59-40%)
ripped(39-20%)
don't you even ask 20% and less

each for a range of 20% whereas excellent only is for 100% hull
Hardcoded! It's either on or off. The values can't be 'randomised' to give the inaccurate reading you suggest.

Then again, I've been proved wrong before.
DOH!

Well.... can't have everything
__________________
SH3 Commander
GWX 2.0
OLC GUI

Grayson02sept1980 is offline   Reply With Quote
Old 03-14-08, 05:22 PM   #3400
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Dowly
Oh and P_T, Kpt's ok, saw him pop on to teamspeak last night.

Tattle Tail!!
:rotfl:
  Reply With Quote
Old 03-15-08, 06:07 PM   #3401
Rykaird
Weps
 
Join Date: Jan 2007
Posts: 356
Downloads: 36
Uploads: 0
Default

Really enjoying GWX 2.0, thanks very much guys, great work. No problems in game, but the game locks at exit.

I have Steve's Das Boot sound pack, SH3C 3.0, no other mods. Any ideas?
Rykaird is offline   Reply With Quote
Old 03-15-08, 06:13 PM   #3402
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

At exit? After leaving the mission or while exiting the game itself? I sometimes get the "SHIII has encountered a problem and must shut down" message, but it's always after I'm completely done, so it doesn't actually affect anything and I just ignore it. I'm at a loss on your problem.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 03-15-08, 06:36 PM   #3403
Rykaird
Weps
 
Join Date: Jan 2007
Posts: 356
Downloads: 36
Uploads: 0
Default

Quote:
Originally Posted by Sailor Steve
At exit? After leaving the mission or while exiting the game itself? I sometimes get the "SHIII has encountered a problem and must shut down" message, but it's always after I'm completely done, so it doesn't actually affect anything and I just ignore it. I'm at a loss on your problem.
Sorry, I should have been more specific. When I exit the program it locks, and I get the error you described. It isn't occasional for me, it is consistent.

I'm not sure if it impacts anything either. Hopefully it doesn't cause issues with the data recording done by SH3C.
Rykaird is offline   Reply With Quote
Old 03-15-08, 06:42 PM   #3404
bert8for3
Ace of the Deep
 
Join Date: Dec 2005
Location: Canada
Posts: 1,124
Downloads: 110
Uploads: 0
Default

Way overdue, just upped to GWX2. Hadn't wanted to lose my old career until now.

So this belated, but loud thanks to the GWX crew for a terrific mod .
bert8for3 is offline   Reply With Quote
Old 03-15-08, 07:02 PM   #3405
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by Rykaird
Quote:
Originally Posted by Sailor Steve
At exit? After leaving the mission or while exiting the game itself? I sometimes get the "SHIII has encountered a problem and must shut down" message, but it's always after I'm completely done, so it doesn't actually affect anything and I just ignore it. I'm at a loss on your problem.
Sorry, I should have been more specific. When I exit the program it locks, and I get the error you described. It isn't occasional for me, it is consistent.

I'm not sure if it impacts anything either. Hopefully it doesn't cause issues with the data recording done by SH3C.
I did say "occasionally", but I don't really play these days; I start a career just to test stuff. Back when I was playing all the time I think I got the message quite often, if not every time. It's worrisome at first, but I don't think it hurts anything.

Still, it would be nice to make it stop. Have you clicked the boxes to see what the error actually is?
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:28 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.