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01-02-17, 09:09 AM | #3376 | |||
Admiral
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Insted of me taking vitamin C gutted, how about you (and anyone else thinking they want to mod) reading the "Subsim's recommended modding etiquette" found in this thread. It's been around just as long. Before we're done, FOTRSU will have the same....giving credit where credit is due.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
Last edited by CapnScurvy; 01-02-17 at 11:36 AM. |
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01-02-17, 11:15 AM | #3377 | |
CTD - it's not just a job
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01-02-17, 11:34 AM | #3378 | ||
Admiral
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These could be stock game oversight issues too....lots of things from the stock game get pushed along into a mod that just get overlooked by the modified files. It's then the mod gets a bad rap due to not catching a stock game error.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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01-02-17, 11:57 AM | #3379 | |
Navy Seal
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That's also why, when a problem is reported relating to a section of our mod, I don't fix it. I identify who is responsible for the area, CapnScurvy in the camera issue, and he gets the assignment to investigate and fix. Whatever he says and does sticks. Throughout the process, we've found plenty of similar primary and secondary effects. Sometimes when you're dealing with a secondary effect and it's caused by another primary effect, you can do a primary fix (slam that zero in there. See it looks right) but that doesn't fix the problem. It just masks it. Sometimes only the modder who works on that module knows, and that's why CapnScurvy is working on this. If you guys can test this with different submarines it would help a lot in finding the situation. For your information, the Capn is doing something not done in the game before: having the camera angle indicate whether the sub is rising or descending. Since it is something new, you can't expect everything to be without complications. When complications are found a lot of information is needed to isolate what is causing the problem. I can tell you one thing: slamming a zero in the obvious place is likely not to fix the problem except in that singular circumstance. And tossing personal attacks around is DEFINITELY not going to make anything better. Supermods are frustrating things to work on sometimes. Keeping the pressure off and the mood light is crucial to the completion of any similarly complicated project. And we will do that. CapnScurvy--it's your bailiwick. Ask for specific info you need and do the fix of your choosing. The FOTRSU team stands behind your great work.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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01-02-17, 01:10 PM | #3380 |
Weps
Join Date: Dec 2006
Location: North Carolina
Posts: 356
Downloads: 180
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The camera screen issue comes up again. I am the one who posted all the screen shots.
Make no mistake, all those I posted, the submarine was supposed to be in a level state. But when the sub is level in this mod, it looks like the submarine is rising to the surface. In my posted screens, If you would look at the plane gauges, you will see that the sub is supposed to be traveling level in all my screenshots. And its not. The S boats do not have this issue. Just the Fleetboats. Just fire your mod up, dive deep, run level, and look around. You will see the issue. Looks like you are walking uphill in the Command Room when your supposed to be level. When you actually are ascending the submarine, it looks as if you are taking off in the Apollo. When diving, your boat is level..... But I am accused of taking the screens when I am ascending. Which in fact, I was not. I had my sub traveling level in all screen grabs. Last edited by Factor; 01-02-17 at 01:31 PM. |
01-02-17, 03:21 PM | #3381 | ||
The Old Man
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,364
Downloads: 475
Uploads: 11
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Whatever. Quote:
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01-02-17, 03:29 PM | #3382 | |
Navy Seal
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As to the camera issue, what's needed is details: kind of sub. Circumstances: have you just ascended to the surface, descended to a depth? Was the camera okay during the ascent/descent and didn't return to level when the sub leveled off? That kind of thing would be very helpful. When you start the game and begin the cruise, is the view level? Sometimes the smallest and most illogical detail is the key to finding a frustrating problem.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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01-02-17, 03:34 PM | #3383 |
The Old Man
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,364
Downloads: 475
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I already gave the fix, and tested it. Im done with it. Do with it what you will.
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01-02-17, 03:45 PM | #3384 |
Growing Old Disgracefully
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Hi pb
IIRC the ship was not attached to anything just sitting to the side of the dock in flames. I remember trying to lock on to it and getting no reaction. It was partly bow up as though most of it was sitting on the bottom. The strange thing was I could see it from a long distance away as I made my way towards the harbor. I am used to seeing the same ships in flames in harbor's as SH3 is full of them. Each time you return to port it is still in flames. Peter
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01-02-17, 03:56 PM | #3385 |
Navy Seal
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Porpoise, December 8, 1941. We've just materialized in the control room on game initiation:
And S-18, Asiatic Fleet, December 8, 1941. Same situation.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 01-02-17 at 04:32 PM. |
01-02-17, 04:35 PM | #3386 |
The Old Man
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,364
Downloads: 475
Uploads: 11
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As was stated, clearly the porpoise has a tilt in it when level. It's because the camera's starting value has a slight rotation on the x-axis that shouldn't be there. The erroneous value is present in all fleet boats on just that one camera. All other camera's are fine.
If you put the starting value for the x-axis at zero.. the diving will look slightly shallower, the climbing will look slightly steeper, and level will look level. As it should be. Last edited by gutted; 01-02-17 at 05:19 PM. |
01-02-17, 05:02 PM | #3387 |
Weps
Join Date: Dec 2006
Location: North Carolina
Posts: 356
Downloads: 180
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In the first 30 seconds of the first video, you are traveling level, your plane gauges show this, HOWEVER, the aft section is riding down, and the fore section is riding up, like a speed boat at speed.
From 2:10-2:28, the submarine is traveling level while submerged. The view perspective should be riding level, not in the ascend perspective. If you would have went into the conning tower at this point, the view would have been perfectly level. Not at an angle like it is currently in the Command Room. The bottom video, of the S boat, is fine. It does not ride in the ascend perspective when the boat is traveling level. That is because the value in question for the S boats, is set to zero. That same value, is set to zero in all submarines, in every other mod out there, including TM 2.5. Here is your Fleetboat Command Room while traveling level, submerged or surfaced. (Gato) The same command room after the fix. While traveling level, submerged or surfaced. Last edited by Factor; 01-02-17 at 05:37 PM. |
01-02-17, 05:51 PM | #3388 |
The Old Man
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,364
Downloads: 475
Uploads: 11
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No need to pile on.
Anyway think i just ran into one of those super escorts. Couldn't shake him, and he dropped a charge right on my head at 400ft. |
01-02-17, 07:37 PM | #3389 |
Medic
Join Date: Dec 2011
Location: Oklahoma
Posts: 165
Downloads: 523
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I think it would be cool if we could have our hull numbers on our subs at the front of the boat.
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01-02-17, 07:50 PM | #3390 | |
CTD - it's not just a job
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