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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3361 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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How's this: ![]() DL: http://i1004.photobucket.com/albums/...H5/Reaper7.png And the Original Artwork I Used. ![]() |
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#3362 | |
Black Magic
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![]() v3.1.2 adds a new user option for the clock to start automatically when a torp is fired ![]() Got any pictures of the wraiths from The Lord of The Rings trilogy? I need a custom avatar and need to make a sig. My avatar name comes from the aforementioned Wraiths ![]() |
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#3363 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() Quote:
![]() ![]() DL: http://i236.photobucket.com/albums/f...RINGWRAITH.png |
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#3364 | ||
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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At you video you should use a protractor from map tools: ![]() ... or use SH4 method do determinate AoB and speed by two range measuremets ...
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#3365 | |
Black Magic
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![]() I've also started working on the AI.....time to take my scripting skills and 'beef up' the AI to make them more intelligent and more random. I'm tired of the AI being predictable - I want unpredictable (randomness) |
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#3366 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Do you like the avatar I made you ![]() ![]() |
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#3367 | |
Black Magic
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![]() Sounds like a great place to start with the Starshell. I'll work on it first ![]() |
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#3368 | |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#3369 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() Quote:
![]() If you want to keep the Avatar and want any changes like Text etc let me know. I can change it easy enough. ![]() |
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#3370 | |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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![]() Quote:
Of course you can take a mistake with range... Did I send you SH4's AoB and speed formulas? Look, I think that the good idea to implementation this method is this way: 1) Take a distance from target, set the AoB and speed like classical SH3... 2) If you do not reset TDC, first range is still in memory (what about big waves and unlock the target by flodded/hide periscope?) 3) Take second time a new distance... 4) If the SH4's AoB or speed do not equal first AoB and speed measurement with 20% error... 5) After "calculation time" (30 sec?) you have a comment in log: 6) "Sir, in my opinion the correct AoB is XXX" and "Sir, for me the real speed of target is XXX" What do you think? ![]()
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#3371 | |
Black Magic
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![]() ![]() 2) is not a concern because I can 'store' information with the contact. That's how the contact spotted gets it's information. All that contact spotted info is stored with each contact. If you would, resend the SH4 speed and AOB formulas please. |
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#3372 |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
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Go man go.....
![]() ![]() Last edited by longam; 06-28-10 at 05:36 PM. |
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#3373 |
Planesman
![]() Join Date: Apr 2007
Location: Canada
Posts: 185
Downloads: 223
Uploads: 0
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thanks for your help TheDarkWraith ,i have your new version
installed and its fantastic....now its time to sink some tonnage ![]() |
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#3374 |
Black Magic
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working on v3.2.0. Antar has been helping me with some formulas for calculating AOB and speed from range readings. This version will have a new user option (NavigatorAssistAOBSpeedCalcs) that when enabled will have the navigator calculate the AOB, speed, and avg speed from range readings taken on a contact. When you have taken a second range reading and then each subsequent range reading will have the navigator calculating these values. There is a delay from when the navigator says he's calculating the values to when the values show up in the messagebox (it takes him some time to do the calculations and plot it
![]() I'm horrible at guessing a contact's starting AOB. With this navigator assist all you have to do is take two range readings (with some time inbetween them) and then you have the starting AOB to plug into the AOB TDC dial ![]() The SH3 style speed estimator now outputs avg speed for the contact also in the messagebox. Selecting a new contact and asking for the SH3 style speed estimator on the new contact will cause the old contact's avg speed to be cleared. This allows you to 'redo' the avg speed for contacts with it. |
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#3375 |
Ace of the deep .
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Tags |
dbrn, favorite, new ui |
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