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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How fast you want the Cloud's to move in the Sky | |||
I like them the way they are |
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96 | 20.43% |
I want them a Little Slower |
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94 | 20.00% |
I want them a Lot Slower |
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157 | 33.40% |
Please give us Optional Install's |
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142 | 30.21% |
Multiple Choice Poll. Voters: 470. You may not vote on this poll |
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#3361 |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
Downloads: 0
Uploads: 0
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I had been looking for a way to bypass the vids, but didn't think it was possible. I was afraid renaming the vids would cause a crash as the engine would look for them but not find them.
I'll try it for sure. I can confirm DrBeasts report, as the couple of times I did get the game running with GPU in the background, my frame rates got hammered. it's nice that we did indeed find a fix, but if it causes too many other hassles, I might just do without the sun glare for now. it's a real shame that between UBI and ATI, this couldn't get sorted out in the several patches and add-on we've had, not to mention several ATI driver versions since SH4s release. Every set of ATI driver release notes, I always look for "resolved SH4 sunglare issue", but it's never there.
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#3362 |
Watch Officer
![]() Join Date: May 2005
Posts: 335
Downloads: 52
Uploads: 0
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I finally got this to work. Thanks Kriller! It was your last step by step process that did the trick. However I have good news and bad news.
First the good news. My x1950 has never rendered this before! ![]() ![]() Now the bad news. The cost of this beauty is a HUGE frame rate hit and the pretty wakes now look like oil slicks. ![]() Now I did a little research and here is what I found. That Force Z Test Enable setting identifies z-order performance issues. Z-order or the layering of objects in the distance is a very sloppy area in the SHIV 3D engine. When you damage a ship in the distance you most often see the damage textures flickering in an annoying way. The same must be happening with the sun rendering. The halo layer is not being rendered around the sun for some reason. Now the question is why Nvidia chipsets seem to be able to compensate for this and render the effect? And what is it with the x1950 chip set that can handle it? I single that chipset out since the latest ATI chipsets seem to render the sun halo just find. Unfortunatly I fear that our niche passion for sub sims is too small to be noticed by both ATI and Ubisoft. We are too small a group for them to notice and a fix for this one issue in an other wise "servicable" 3D engine. Oh well, this is a great find Kriller. I will surely use it when taking screenshots. However it is a bit impracticle for daily use. It is nice to finally see the work of so many in its full glory. Thanks for that!!! ![]() .
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The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums A sad day has dawned... |
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#3363 | ||
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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Any luck on this issue w your machine? i systematically changed all my nvidia settings and wasnt able to get the shining sun back. Did you have any luck? The rest of the pack is running so nicely im just accepting the red circle but i see these shining sun pictures of what once was and it makes me think ![]()
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#3364 | |||
Captain
![]() Join Date: May 2007
Location: Phoenix
Posts: 496
Downloads: 148
Uploads: 0
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Not really
Quote:
No luck, I been messing around with the latest work and old ROW, I get the sunset but I do not get the red cloud effects but since I do not have the tools I do not know how and what the new files are affecting. I talked to K2(Kriller2) and he said he was going to work on it. I feel like an a** though I had a long day and I was kinda of rude about it when I brought it to his attention. ![]() ![]()
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Torps Contributor PE for ROW Reflections on Water ROW Sound Effects R.I.P Dave Bunnel aka LeoVampire Last edited by Torps; 03-03-08 at 01:21 PM. |
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#3365 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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My Geforce 7600GT continues to render this game and ROW beautifully. For a mid range card, I'm really impressed with it. I continue to see fps higher than 40 on the eye candy shots. ROW is really awesome.
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#3366 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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I have a ATI X850XT AGP...and allthough I have a nicer looking sun-glare in SH3, this ROW-SH4 one is quite nice as well, imo.
Here's a typical sunset, off the coast of Borneo, Jan '42...last shot is sunrise next morning, with a little fog in the distance: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() What do you think?
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#3367 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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[Quote] im just accepting the red circle but i see these shining sun pictures of what once was and it makes me think
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#3368 | ||
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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#3369 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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Feel the pain!
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#3370 |
Commodore
![]() Join Date: May 2007
Posts: 629
Downloads: 39
Uploads: 0
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Great work on this Kriller2!
![]() Just a heads up, (you probably already know) running 1.4 rsrd with the PE1: I know that we can't click characters but I also can't click the hatch above the helmsman that takes you to the conning tower, I get the same blank screen. EDIT: Well sometimes this works as I have discovered this morning. Anyway, it's not a big deal, everything looks great.
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#3371 | ||||
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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It's okay mate, I got a little upset because it sounds like my work went badder and badder than Dave's. it's quite a challenge to improve on something that was fantastic to begin with.. Anyway I have something for you tomorrow, now the sun wont be so dark red, but you better confirm this. Thanks for the apology in this thread, it takes character to do that. Kriller2 Last edited by kriller2; 03-04-08 at 07:57 AM. |
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#3372 |
Captain
![]() Join Date: Oct 2003
Location: Columbus, GA, USA
Posts: 525
Downloads: 89
Uploads: 0
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@Nvidia card owners who aren't getting sunglare:
What driver settings are you using? Is your FSAA above x8? Just curious. Also, are you not getting glare only during sunsets or all throughout the game?
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Asus P8 Z68 Deluxe MoBo Intel Core i7 @ 4.4 GHz 16 GB RAM EVGA GTX Titan Black 1.5 T-byte HDD Antec 1 KW True Power Quattro PS |
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#3373 | |
Captain
![]() Join Date: May 2007
Location: Phoenix
Posts: 496
Downloads: 148
Uploads: 0
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Quote:
It actually is not about the sunglare, it is the color of the sun when the sun gets close to the horizon. No worries though, Kriller is on it ![]()
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Torps Contributor PE for ROW Reflections on Water ROW Sound Effects R.I.P Dave Bunnel aka LeoVampire |
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#3374 |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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I wonder...all you guys who have noticed a performance hit when GPU was running, what's your machine's specs? Mine is a grumpy 5-year old bastard :p
P4 Northwood 2.4 GHz running at 2.6GHz 1280MB DDR RAM ATi X1650Pro 256MB DDR3 running on Omega 7.12 drivers ETA to Torps: Uhm...I'm still waiting for a PM from you, mate ![]()
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#3375 | ||
Canadian Wolf
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