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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3301 |
Black Magic
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Thanks for the report
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#3302 | |
Swabbie
![]() Join Date: Jun 2011
Posts: 9
Downloads: 118
Uploads: 0
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![]() ![]() SHunter |
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#3303 | |
Ace of the deep .
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#3304 | |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 341
Uploads: 0
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Thanks for that great work !!! ![]() |
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#3305 |
Engineer
![]() Join Date: Mar 2010
Location: Baden-Württemberg / Germany
Posts: 200
Downloads: 68
Uploads: 0
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Hi TheDarkWraith,
I have the problem that I can not dive below 120m without damaging my hydrophone. I created a topic for this problem: http://www.subsim.com/radioroom/show...28#post2234328 icthird623 wrote that he had the same problem and after he changed his mods the problem disappeared. Is it possible that the TDW Patcher (or Wolves of Steel) has something to do with it? |
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#3306 | |
Black Magic
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#3307 | |
Ace of the deep .
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#3308 |
Engineer
![]() Join Date: Mar 2010
Location: Baden-Württemberg / Germany
Posts: 200
Downloads: 68
Uploads: 0
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Hi sober,
thanks for the info. Do you know the file I have to edit to change that? |
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#3309 |
Ace of the deep .
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#3310 |
Ace of the deep .
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I enabled the RPM inertia patch and loaded a save heading for Scapa . All was going well but now as soon as I get close to Scapa the game ctds . I unenabled the RPM inertia patch and I can continue the game at the last save . Any ideas ?
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#3311 | |
Black Magic
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#3312 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Hi TDW
![]() Can you please have a look into my suggestion about radio/gramophone, crew morale, and u-boat detection (post #3285 into this thread)? I know there still are more important aspects of this game which deserve your attenction, but it would be nice (and a step forward towards a full simulation) if music played a bigger role in SH5 than pure listening pleasure for the human captain. :-) |
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#3313 | |
Black Magic
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#3314 | |
Black Magic
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![]() v1.0.168.0 released. See post #1 Starting with v1.0.168.0 revised the RPM inertia patch again in the SHSim_act to fix CTDs |
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#3315 |
Ace of the deep .
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Works now
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