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Old 03-23-07, 05:56 PM   #316
Warhunter
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It is very easy:


1. Copy guns.dat, guns.zon & guns.sim from "Library" Folder of SH3 to "Library" of SH4.

2. Copy the Sea(e.g. NBB_Bismark) and "Roster"-Data(e.g. Data\Roster\German\NBBBismark.cfg) to the same locations in the SH4 folder

3. Open the ship's cfg in the ships folder(Data\Sea\NBB_Bismark\NBB_Bismark.cfg and add the lines:

3DModelFileName=data/Sea/YourShip/YourShip
DisplacementVariation=15
CrewComplement=25
SurvivalRate=80
SurvivalPercentage=60



E.G.:


[Unit]
ClassName=BBBismarck
3DModelFileName=data/Sea/NBB_Bismark/NBB_Bismark
UnitType=11
MaxSpeed=30
Length=270
Width=37
Mast=57
Draft=8.5
Displacement=42340
DisplacementVariation=15
RenownAwarded=2000
CrewComplement=25
SurvivalRate=80
SurvivalPercentage=60

[2DCompartments]
UnitPos=66,15,384,12
NbOfComp=6
Name1=Propulsion
Area1=79,11,30,18
Name2=Keel
Area2=155,8,200,10
Name3=Fore Ammo Bunker
Area3=324,19,40,18
Name4=Aft Ammo Bunker
Area4=132,19,40,18
Name5=Engines Room
Area5=238,19,40,18
Name6=Fuel Bunkers
Area6=280,19,30,18


4. done, look it up in the museum if ervything is working fine.
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Old 03-23-07, 06:09 PM   #317
bigboywooly
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Quote:
Originally Posted by Mush Martin
Wow brb!..................
[edit] very nice find. will try it out and see how it fires. and turns
I can give it asw torps do you think?

Kirov is sh3 ?
The 7y has the new torp tubes on
Not sure what they do though
Not tried ingame

According to Rowi all guns function though

Yes the Kirov is SH3

The Kirov served in the Baltic and its sister - the Voroshilov - served in the Black Sea

http://www.warshipsww2.eu/lode.php?l...=E&idtrida=208
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Old 03-23-07, 06:34 PM   #318
VonDos
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Default Kiev and 7Y

Hi everyone!
Kiev and 7Y -> SH3 Crash!

I've installed the ships in \sea, ships' .dat files, and the guns in \library
I can't see the roster file for put it in russian\sea folder;
I've tried to make they, but my SH3 GWX 1.02 crash!
how can i do it?

help, please!
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Old 03-23-07, 06:52 PM   #319
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Hi Von
No there werent any Roster cfgs
Also there is a zip file in the sea folder for the dat which needs unzipping

Am guessing though that the CTD was because the 7y has exactly the same naming conventions as in GWX except the class name

Try this

http://files.filefront.com/New_Ru_Sh.../fileinfo.html

Remove the ones you added first then add that D\L through JSGME

Let me know if works ok as not tried it myself
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Old 03-24-07, 06:43 AM   #320
VonDos
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Quote:
Originally Posted by bigboywooly
Hi Von
No there werent any Roster cfgs
Also there is a zip file in the sea folder for the dat which needs unzipping

Am guessing though that the CTD was because the 7y has exactly the same naming conventions as in GWX except the class name

Try this

http://files.filefront.com/New_Ru_Sh.../fileinfo.html

Remove the ones you added first then add that D\L through JSGME

Let me know if works ok as not tried it myself
I can't download it! sorry; other sources?

ah, for the rosters: how to put ships in museum's russian fleet without rosters?

Thank you!
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Old 03-24-07, 08:36 AM   #321
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Hang on will re upload it

There are actually 2 Ru cruisers



Kirov and Maxim Gorki classes
So redoing the upload now

EDIT

New upload

http://files.filefront.com/New_Ru_Sh.../fileinfo.html

Includes the 7yDD which will overwrite the GWX one and both cruisers
Plus Tex folder and additional guns.dat
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Last edited by bigboywooly; 03-26-07 at 12:07 PM.
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Old 03-24-07, 10:24 AM   #322
VonDos
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Quote:
Originally Posted by bigboywooly
Hang on will re upload it

Kirov and Maxim Gorki classes
So redoing the upload now

http://files.filefront.com/New_Ru_Sh.../fileinfo.html

Includes the 7yDD which will overwrite the GWX one and both cruisers
Plus Tex folder and additional guns.dat
Done, sir!

And work great!

Danke a lot ^_^

VonDos
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Old 03-24-07, 02:29 PM   #323
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Cool
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Old 03-24-07, 04:30 PM   #324
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Library files also including new search lights for these ships. I forgot to make changes in eqp.
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Old 03-24-07, 04:34 PM   #325
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Hi and welcome liliput

Thanx for the great Ru models


The 7y is much better than any other version made


Are you working on any more Ru ships ?
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Old 03-24-07, 04:46 PM   #326
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Quote:
Originally Posted by bigboywooly
Hi and welcome liliput

Thanx for the great Ru models


The 7y is much better than any other version made


Are you working on any more Ru ships ?
No WIP models, unfortunately I haven’t time to do this. That’s why these ships not in perfect condition. May be after summer I’ll make anything else.
Exc me for bad English.
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Old 03-24-07, 04:55 PM   #327
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Your English is a lot better than my Russian

They are very nice looking models
Look forward to some more when you have the time

Thanks for sharing
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Old 03-25-07, 12:50 AM   #328
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Wow. Escorts and Russian cruisers and tugs, finally a German CL - even a SH4 conversion of the Repulse. And I thought things might slow down once people bought SH4.

That triple turret on the Russian cruiser would have come in handy for me since I really wanted to try a US cruiser to go with the "Perth" after I finished with the Merchant Fleet Mod, and none of the stock SH3 turrets was a good match for the US triple 8" battery. Now that ships and weapons seem to be going back & forth between the two games I may be able to use the real thing... :hmm:
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Old 03-25-07, 01:15 AM   #329
JScones
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Quote:
Originally Posted by Warhunter
DisplacementVariation=15
I wouldn't recommend adding this line for warships. Warship displacement should be fixed. Merchant displacement can be varied.
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Old 03-25-07, 01:18 AM   #330
iambecomelife
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Quote:
Originally Posted by JScones
Quote:
Originally Posted by Warhunter
DisplacementVariation=15
I wouldn't recommend adding this line for warships. Warship displacement should be fixed. Merchant displacement can be varied.
To get rid of the tonnage variation do you just set the value to 0 or do you not include this line?
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