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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#316 | |
Lucky Jack
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![]() Last edited by Dowly; 08-25-06 at 06:48 AM. |
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#317 |
Nub
![]() Join Date: Aug 2006
Location: Valkeakoski.Finland
Posts: 2
Downloads: 0
Uploads: 0
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Hello all.Now i've been playing GW for a 2 weeks ,and i had to say it is a totally great realism addon to SH3 .This is my first post to this forum.Is it possible to put Das boot officers mod v.2 to in GW?.It would be nice addon to it.I haven't try it, because i affraid that the whole game crashes.
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#318 |
Stowaway
Posts: n/a
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The Das Boot Officers Mod is a graphics mod; It won't affect anything at all. I use it along with the 6-Dials Simfeeling mod and others, including some from GW, with no trouble at all.
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#319 | |
XO
![]() Join Date: Jun 2006
Location: North Carolina
Posts: 405
Downloads: 28
Uploads: 0
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.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"... |
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#320 |
XO
![]() Join Date: Jul 2002
Posts: 436
Downloads: 59
Uploads: 0
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ok well that says it all i guess, no unified campaign for me...thanks for letting me know.
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#321 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
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Have just reinstalled GW but did not tick any of the amosphere addons at the start of the install. when i was on patrol i noticed that at night it is not night any more one half of the screen looks as if the sun as just gone down and the other side looks like it is just starting to get dark and this is at middnight when it should be dark all over. Was wondering if this was a stock bug or do you have to play with one of the atmosphere addons to have a proper night sky?
Have played GW up to this point with the 8km atmosphere addon and had no dramas at all. Any help or thoughts apreciated.
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#322 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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I might be wrong but it needs one of the Atmospheres ticked Though if I were you I would make a copy of your scr - all the work you have done to it Last edited by bigboywooly; 08-25-06 at 02:08 PM. |
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#323 | ||
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
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#324 | |
Mate
![]() Join Date: Apr 2005
Posts: 58
Downloads: 180
Uploads: 0
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#325 |
Captain
![]() Join Date: Apr 2002
Posts: 530
Downloads: 12
Uploads: 0
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I just installed GW and later found out there's a navmap tools mod made for GW as well. I used to use NavMapTools 1.3 and am glad to see something similar is available here. I also enabled Wazoo's Nomograph and Clean Map which places the nomograph vertically on the right hand side of the map. I got no conflict message using the mod enabler program so I think I'm good.
Question... I also like the full vulnerablity manual but see that conflicts with GW. Was this something left out on purpose or will there be a version for GW at some point? So far, everything seems to be running okay and the visuals are fantastic. scrapser |
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#326 |
GWX Project Director
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This file corrects the entries that can cause torpedo load completion failure when using the24 Hour fatigue model option in GW.
This file is JGSME ready. Enjoy. ![]() ![]() ![]() http://rapidshare.de/files/31194701/GW_24_Hour_Fatigue_Fix.zip.html I have updated the first post to include this information as well. |
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#327 |
Nub
![]() Join Date: Oct 2005
Location: Hanover, MA
Posts: 4
Downloads: 11
Uploads: 0
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Just started running GW and am really enjoying additions to SHIII, which I had put away. Still early in the campaign, but I'm wondering how one finds and uses any Milkcow or other UB for replenishment while at sea. As to the discussion about choppy performance in harbors, I'm finding that it settles in fine, and heading out with the sense of all the activity and comrades surrounding my boat is very realistic. Does the heart good...at least in 1940. Thanks, all, for the time and effort on GW. Made the best better.
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#328 | |
Ace of the Deep
![]() Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,066
Downloads: 0
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#329 |
Planesman
![]() Join Date: Aug 2006
Posts: 189
Downloads: 2
Uploads: 0
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Hi All !
Where can I find the renown values for each ship in GW 1.1 ? Many thanks for your help. Salute !!! |
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#330 |
Nub
![]() Join Date: Oct 2005
Location: Hanover, MA
Posts: 4
Downloads: 11
Uploads: 0
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OK, Thanks.
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