SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Closed Thread
 
Thread Tools Display Modes
Old 08-25-06, 03:36 AM   #316
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,055
Downloads: 32
Uploads: 0


Default

Quote:
Originally Posted by supposedtobeworking
hmm...ok, dowly you are on the GW team right.. so i guess you would know for sure...thx

but how will I know if it kind of works or doesn't at all...CTD? or would i be looking for more subtle signs? it is a prob i have with adding certain mods--if they're not totally graphics oriented then i really am not sure if they are working...
As things are changed from the earlier versions of the GW & NYGM, I´d say either the campaign files would be messed or the might be some issues with 'new changes' made for both mods. That would cause it to CTD, most likely. As I said, you cant get it 100% working.

Last edited by Dowly; 08-25-06 at 06:48 AM.
Dowly is offline  
Old 08-25-06, 09:05 AM   #317
Surf rider
Nub
 
Join Date: Aug 2006
Location: Valkeakoski.Finland
Posts: 2
Downloads: 0
Uploads: 0
Default

Hello all.Now i've been playing GW for a 2 weeks ,and i had to say it is a totally great realism addon to SH3 .This is my first post to this forum.Is it possible to put Das boot officers mod v.2 to in GW?.It would be nice addon to it.I haven't try it, because i affraid that the whole game crashes.
Surf rider is offline  
Old 08-25-06, 10:54 AM   #318
Sailor Steve
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

The Das Boot Officers Mod is a graphics mod; It won't affect anything at all. I use it along with the 6-Dials Simfeeling mod and others, including some from GW, with no trouble at all.
 
Old 08-25-06, 12:33 PM   #319
U-snafu
XO
 
Join Date: Jun 2006
Location: North Carolina
Posts: 405
Downloads: 28
Uploads: 0
Default

Quote:
Originally Posted by supposedtobeworking
hmm...ok, dowly you are on the GW team right.. so i guess you would know for sure...thx

but how will I know if it kind of works or doesn't at all...CTD? or would i be looking for more subtle signs? it is a prob i have with adding certain mods--if they're not totally graphics oriented then i really am not sure if they are working...
A friend of mine (who doesn't visit these forums much) had tried the unified campaign with GW1.1a. game seemed to work fine at first --but then a few patrols in ---it would crash at certain instances (approaching certain convoys,ports, or areas on map, etc.) finally he got to the point he could not load a save after a few patrols.------didn't know what files were corrupting only that it was more hassel then worth.------
__________________
.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"...
U-snafu is offline  
Old 08-25-06, 01:23 PM   #320
supposedtobeworking
XO
 
Join Date: Jul 2002
Posts: 436
Downloads: 59
Uploads: 0
Default

ok well that says it all i guess, no unified campaign for me...thanks for letting me know.
supposedtobeworking is offline  
Old 08-25-06, 02:01 PM   #321
mr chris
Silent Hunter
 
Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
Default

Have just reinstalled GW but did not tick any of the amosphere addons at the start of the install. when i was on patrol i noticed that at night it is not night any more one half of the screen looks as if the sun as just gone down and the other side looks like it is just starting to get dark and this is at middnight when it should be dark all over. Was wondering if this was a stock bug or do you have to play with one of the atmosphere addons to have a proper night sky?
Have played GW up to this point with the 8km atmosphere addon and had no dramas at all.
Any help or thoughts apreciated.
__________________
mr chris is offline  
Old 08-25-06, 02:03 PM   #322
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Quote:
Originally Posted by mr chris
Have just reinstalled GW but did not tick any of the amosphere addons at the start of the install. when i was on patrol i noticed that at night it is not night any more one half of the screen looks as if the sun as just gone down and the other side looks like it is just starting to get dark and this is at middnight when it should be dark all over. Was wondering if this was a stock bug or do you have to play with one of the atmosphere addons to have a proper night sky?
Have played GW up to this point with the 8km atmosphere addon and had no dramas at all.
Any help or thoughts apreciated.
Just reinstall again with the 8km ticked MC - the easiest way
I might be wrong but it needs one of the Atmospheres ticked
Though if I were you I would make a copy of your scr - all the work you have done to it
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41

Last edited by bigboywooly; 08-25-06 at 02:08 PM.
bigboywooly is offline  
Old 08-25-06, 02:09 PM   #323
mr chris
Silent Hunter
 
Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
Default

Quote:
Originally Posted by bigboywooly
Quote:
Originally Posted by mr chris
Have just reinstalled GW but did not tick any of the amosphere addons at the start of the install. when i was on patrol i noticed that at night it is not night any more one half of the screen looks as if the sun as just gone down and the other side looks like it is just starting to get dark and this is at middnight when it should be dark all over. Was wondering if this was a stock bug or do you have to play with one of the atmosphere addons to have a proper night sky?
Have played GW up to this point with the 8km atmosphere addon and had no dramas at all.
Any help or thoughts apreciated.
Just reinstall again with the 8km ticked MC - the easiest way
I might be wrong but it needs one of the Atmospheres ticked
Was playing with the 8km ticked before but when you went on external cam the was a cricle around the boat where everything was ok but outside of this the sea was flat and lifeless. but without it ticked i everything is great except the problem with the night sky.
__________________
mr chris is offline  
Old 08-27-06, 07:25 AM   #324
Roger
Mate
 
Join Date: Apr 2005
Posts: 58
Downloads: 180
Uploads: 0
Default

Quote:
I was told by one that it works with 1.1a no problems and by another that it was made for GW 1.0, but may not be compatible 1.1a....anyone else use it with no problems on 1.1a??
I am. I play GW 1.1a and unified campaign for GW without problems. I am now on my 13 patrol.
Roger is offline  
Old 08-28-06, 06:06 PM   #325
scrapser
Captain
 
Join Date: Apr 2002
Posts: 530
Downloads: 12
Uploads: 0
Default

I just installed GW and later found out there's a navmap tools mod made for GW as well. I used to use NavMapTools 1.3 and am glad to see something similar is available here. I also enabled Wazoo's Nomograph and Clean Map which places the nomograph vertically on the right hand side of the map. I got no conflict message using the mod enabler program so I think I'm good.

Question...

I also like the full vulnerablity manual but see that conflicts with GW. Was this something left out on purpose or will there be a version for GW at some point?

So far, everything seems to be running okay and the visuals are fantastic.

scrapser
scrapser is offline  
Old 08-29-06, 09:05 AM   #326
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,996
Downloads: 124
Uploads: 0


Default

This file corrects the entries that can cause torpedo load completion failure when using the24 Hour fatigue model option in GW.
This file is JGSME ready. Enjoy.

http://rapidshare.de/files/31194701/GW_24_Hour_Fatigue_Fix.zip.html

I have updated the first post to include this information as well.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline  
Old 08-29-06, 10:23 AM   #327
mauller0611
Nub
 
Join Date: Oct 2005
Location: Hanover, MA
Posts: 4
Downloads: 11
Uploads: 0
Default Replenish at Sea?

Just started running GW and am really enjoying additions to SHIII, which I had put away. Still early in the campaign, but I'm wondering how one finds and uses any Milkcow or other UB for replenishment while at sea. As to the discussion about choppy performance in harbors, I'm finding that it settles in fine, and heading out with the sense of all the activity and comrades surrounding my boat is very realistic. Does the heart good...at least in 1940. Thanks, all, for the time and effort on GW. Made the best better.
mauller0611 is offline  
Old 08-29-06, 11:08 AM   #328
fredbass
Ace of the Deep
 
Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,066
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by mauller0611
Still early in the campaign, but I'm wondering how one finds and uses any Milkcow or other UB for replenishment while at sea.
you just dock to them once you're close enough. Hit escape as you get near the location and when it gives you option to dock their, then go ahead and do it.
fredbass is offline  
Old 08-29-06, 11:28 AM   #329
Shahed
Planesman
 
Join Date: Aug 2006
Posts: 189
Downloads: 2
Uploads: 0
Default

Hi All !

Where can I find the renown values for each ship in GW 1.1 ?

Many thanks for your help.

Salute !!!
Shahed is offline  
Old 08-29-06, 11:28 AM   #330
mauller0611
Nub
 
Join Date: Oct 2005
Location: Hanover, MA
Posts: 4
Downloads: 11
Uploads: 0
Default

OK, Thanks.
mauller0611 is offline  
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:17 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.