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Old 11-09-05, 08:08 AM   #316
Schultzy
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Default help pls...

I've got exactly the same problem as Hemisent.
The whole crew are now mute.

Before using the new RUb and SH3Comm combo I uninstalled SH3, deleted *everything* that gets left behind after uninstall, including the entire ubi folder and the my docs/SH3 folder. I then rebooted and reinstalled.
I tested it after i applied every patch, just because i wanted to be sure where the problem occured.
The speech was present with every new patch.
I then installed RUb 1.45 with JSGME and tested it, all the crew still spoke, so that was fine.
I finally installed SH3 Commander and launched sh3 through it and all the speech files and various sound effect files were muted.

Wierd.

I'm going to D/L a fresh version from Beery's site just in case, but am a bit puzzled by it, as i've used every other incarnation without problems and absolutely love it!

Any help at all would be really appreciated.
Thanks in advance.
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Old 11-09-05, 08:28 AM   #317
HEMISENT
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Beery and JScones
Thanks for the reply-got called away last night so I'm just now back at my desk.
When I do a complete uninstall/reboot/reinstall I typically delete the SHIII in My Docs plus entire Ubisoft folder to avoid residual files as mentioned.

I know that Commander resides outside of the game and shouldn't affect
files-yet it seems that it did because the only way to solve the problem is to completely uninstall/reboot/reinstall the game then it works great.

One of my experiments involved installing game + patch + RUB + HT(the basics) playing the game between each installment-everything worked fine until I installed SH3 Commander and hit "Launch SH3" Once the game was launched the sound corrupted and rollback was ineffective
deleting Commander entirely was ineffective. BTW I'm installing Commander in the Ubisoft folder so it sits right above SHIII.

As you can see this is why I'm perplexed as I've used every version of SH3 Commander since its begining. Did not get a chance to Dl a fresh version but I'm heading to Beery's site shortly

Apparently Schultzy has a similiar problem so I don't feel so verklempt.
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Old 11-09-05, 01:20 PM   #318
gouldjg
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Dear Jscones/Beery

I have been loving some of the features of SH3 commander and am wondering if you are open to suggestions for future versions.

I have attached a post I am having with regards to Crew models but near the end I was considering asking you guys/guy if it would be possible to have a optional user interface added where we could pick different things i.e. Different Compartment interval settings etc etc through the Medal_crew file you have provided.

This would save me hours and Hours of testing time for Future Damage models as well as giving Players lots of choices In SH3 Commander.

p.s. I am loving this ability to add varying crew models by the minute thanks to you guys. Well Done

Here is post from the Morale Discussion I have been having.
Quote:
Der Teddy, Observer & Jungmann

I am in the process of chaning All Crew models in SH3 commander to accommodate any changes you guys or anyone else wish to reccomend or create or to make it easier to accomodate and test new things via commander i.e. example shown below. Saves time having to open different CFGs once we get used to it.

If you wish I can do this for all current available models and post the file for you guys. It saves times when testing different situations.

I need to ask Jscones if he can make his next version of Sh3 commander so that we can get the same choices when it comes to selecting different things via his new medals_crew file in the options Interface of SH3 commander.

At the moment I have my changes with compartments intervals and damage protection levels stored in here though I am sure as Jscones mentioned, we could have a multitude of different Basic.CFG changes in this file.

Would this be helpful to you guys or not?


[7]
Desc=Living Crew Holl
;CREW_ block
0_MoraleMin=0.30
0_MoraleMax=0.60
0_FatigueMax=0.90
0_FatigueStep=0.0175
0_CoefFatigue=0.21
0_QualEffect=1
0_Hp=10
0_Wounded=-0.02
0_Dead=-0.05
0_SunkShips=0.1
0_TorpedoHit=0.05
0_Experience=0
1_MoraleMin=0.30
1_MoraleMax=0.60
1_FatigueMax=0.87
1_FatigueStep=0.0174
1_CoefFatigue=0.21
1_QualEffect=1
1_Hp=11
1_Wounded=-0.02
1_Dead=-0.05
1_SunkShips=0.1
1_TorpedoHit=0.05
1_Experience=20
2_MoraleMin=0.30
2_MoraleMax=0.60
2_FatigueMax=0.85
2_FatigueStep=0.0175
2_CoefFatigue=0.24
2_QualEffect=1
2_Hp=12
2_Wounded=-0.02
2_Dead=-0.05
2_SunkShips=0.1
2_TorpedoHit=0.05
2_Experience=50
3_MoraleMin=0.40
3_MoraleMax=0.70
3_FatigueMax=0.83
3_FatigueStep=0.0176
3_CoefFatigue=0.3
3_QualEffect=1.5
3_Hp=12
3_Wounded=-0.02
3_Dead=-0.05
3_SunkShips=0.1
3_TorpedoHit=0.05
3_Experience=100
4_MoraleMin=0.40
4_MoraleMax=0.70
4_FatigueMax=0.81
4_FatigueStep=0.0178
4_CoefFatigue=0.32
4_QualEffect=2
4_Hp=13
4_Wounded=-0.02
4_Dead=-0.05
4_SunkShips=0.1
4_TorpedoHit=0.05
4_Experience=150
5_MoraleMin=0.40
5_MoraleMax=0.70
5_FatigueMax=0.79
5_FatigueStep=0.0179
5_CoefFatigue=0.34
5_QualEffect=2.5
5_Hp=14
5_Wounded=-0.02
5_Dead=-0.05
5_SunkShips=0.1
5_TorpedoHit=0.05
5_Experience=200
6_MoraleMin=0.50
6_MoraleMax=0.80
6_FatigueMax=0.77
6_FatigueStep=0.0180
6_CoefFatigue=0.4
6_QualEffect=1.5
6_Hp=14
6_Wounded=-0.02
6_Dead=-0.05
6_SunkShips=0.1
6_TorpedoHit=0.05
6_Experience=300
7_MoraleMin=0.50
7_MoraleMax=0.80
7_FatigueMax=0.75
7_FatigueStep=0.185
7_CoefFatigue=0.4
7_QualEffect=2
7_Hp=15
7_Wounded=-0.02
7_Dead=-0.05
7_SunkShips=0.1
7_TorpedoHit=0.05
7_Experience=400
8_MoraleMin=0.50
8_MoraleMax=0.80
8_FatigueMax=0.70
8_FatigueStep=0.0190
8_CoefFatigue=0.42
8_QualEffect=2.5
8_Hp=15
8_Wounded=-0.02
8_Dead=-0.05
8_SunkShips=0.1
8_TorpedoHit=0.05
8_Experience=500
;FATIGUE_COEF block
RegularFactor00=0.00001
SpecificFactor00=0.00675
BadWeather0=0.000001
RegularFactor10=0.00001
RegularFactor11=0.00001
SpecificFactor10=0.00666
SpecificFactor11=0.00634
BadWeather1=0.0000001
RegularFactor20=0.00001
RegularFactor21=0.00001
SpecificFactor20=0.00666
SpecificFactor21=0.00631
BadWeather2=0.000000001
RegularFactor30=0.00001
RegularFactor31=0.00001
SpecificFactor30=0.00666
SpecificFactor31=0.00222
BadWeather3=0.000001
RegularFactor40=0.00001
RegularFactor41=0.00001
SpecificFactor40=0.00222
SpecificFactor41=0.00666
BadWeather4=0.0000000001
RegularFactor50=0.00001
RegularFactor51=0.00001
SpecificFactor50=0.023
SpecificFactor51=0.020
BadWeather5=0.0002
SpecificFactor60=-0.00000000000018
SpecificFactor61=-0.00000000000025
SpecificFactor70=-0.00000000000018
SpecificFactor71=-0.00000000000025
RegularFactor80=0.00001
RegularFactor81=0.00001
SpecificFactor80=0.023
SpecificFactor81=0.020
BadWeather8=0.0002
RegularFactor90=0.00001
SpecificFactor90=0.020
BadWeather9=0.002
RegularFactor100=0.00001
SpecificFactor100=0.020
BadWeather10=0.002
RegularFactor110=0.00001
RegularFactor111=0.00001
SpecificFactor110=0.0450
SpecificFactor111=0.0330
BadWeather11=0
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Gouldjg's Crew Ability Balancing Mod for SH5 1.2
http://www.subsim.com/radioroom/showthread.php?t=169630
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Old 11-09-05, 02:35 PM   #319
Sturm
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Just found an interesting 'bug' from SH3 Commander. If you don't have Flotilla.cfg installed from RUb1.44 or RUb1.45, you won't be able start career after 12/1943. You can not choose flotilla or u-boat type and SH3 Cmdr won't start SH3.
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Old 11-09-05, 04:18 PM   #320
Beery
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Quote:
Originally Posted by Sturm
Just found an interesting 'bug' from SH3 Commander. If you don't have Flotilla.cfg installed from RUb1.44 or RUb1.45, you won't be able start career after 12/1943. You can not choose flotilla or u-boat type and SH3 Cmdr won't start SH3.
Not a bug. As the SH3 Commander help file says, it gives players the "Ability to start new careers in any month of any year that the game allows. Commanders using the latest Flotilla mod or RUb will be able to start careers all the way up to May 1945". If you don't use the Flotilla mod you can't get those extra start dates. So this is not a 'problem' with SH3 Commander. The problem is caused by not having the necessary mod.

In my opinion, everyone should be using the Flotilla mod. It does so much to expand the game and has no real drawbacks. You don't need RUb to use this mod.
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Old 11-09-05, 04:36 PM   #321
Sturm
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Quote:
Originally Posted by Beery
As the SH3 Commander help file says, it gives players the "Ability to start new careers in any month of any year that the game allows.
So it seems...

I was reading JoneSoft.txt (=SH3 Cmdr readme) and it didn't mention that.
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Old 11-09-05, 04:48 PM   #322
Rubini
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Beery,
JScones,

I start a new carrer, 2nd flotilla, december 1939. Then in the 'in game' flotilla/year select screen I see these names:
U-boat Flotilla Weddigen, U-boat Flotilla Saltzwedel, U-boat Flotilla Wegener (i don't remember exactly) but they are mix with the harbour name and is difficult to read (Wilhelmshaven and Kiel). So:

1. What these names means? (is't a training flotilla?)
2. Is't only in my installation that they are mix/mess with the harbour names?

Thanks,

Rubini.
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Old 11-09-05, 06:15 PM   #323
Beery
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Those are the proper names for the flotillas in 1939. The game doesn't allow enough room for them, but they're more accurate (there was no 1st, 2nd or 7th Flotilla in 1939) so I like them in.
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Old 11-09-05, 08:18 PM   #324
HEMISENT
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Beery & JScones
Getting back to you on my sound issue-I think I located the source of the speech/effects problem.
I uninstalled the original SH3 Commander download.
Did a complete uninstall/reinstall of the game
patch + RUB 1.45 only
Game plays fine
I installed SH3 Commander2.2 which played perfectly prior to all this.
The game once again plays fine with version 2.2
I did a rollback and hit updates thru the Commander screen
Using all default SHIII settings game played fine again this time with 2.3 version
Here's the sticky part because I went thru the option & settings menus changing things to my liking, then fired up the game and the problem with speech and some effects came back.
I returned to options/time compression and returned values to stock/default from download
game played fine once again.
After a bit of going back and forth, it turns out that I had animations, sound effects and particle rendering all set to 1
this in turn changes the main.cfg in My Documents folder therefore rolling back or even uninstalling Commander itself does not change the the cfg file back to default
I do not know why but for some reason the game did not like these settings all being on 1
I now have all the options set as desired leaving the three culprits alone and the game sound is back up and running.

I have a question on the gramaphone randomizer but thats for another post.
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Old 11-09-05, 09:11 PM   #325
Rubini
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Quote:
Those are the proper names for the flotillas in 1939. The game doesn't allow enough room for them, but they're more accurate (there was no 1st, 2nd or 7th Flotilla in 1939) so I like them in.
Thanks Beery! I really learn a lot of the WWII war details with SH3!

Rubini.
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Old 11-10-05, 01:10 AM   #326
JScones
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Quote:
Originally Posted by HEMISENT
After a bit of going back and forth, it turns out that I had animations, sound effects and particle rendering all set to 1
this in turn changes the main.cfg in My Documents folder therefore rolling back or even uninstalling Commander itself does not change the the cfg file back to default
I do not know why but for some reason the game did not like these settings all being on 1
I now have all the options set as desired leaving the three culprits alone and the game sound is back up and running.
Interesting find. Thanks for investigating and sharing the solution for others who may have the same problem.

I can't explain why the game does not like those particular settings, but I can clarify that setting the TC values via the "SH3 Options" screen is sticky - that is, the settings remain even after rollback. To return selected TC values back to the SH3 installed default, use the "Reset" button.

Hehe...personally, I'd be wanting to max as much as possible my TC settings - I'm too impatient!
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Old 11-10-05, 03:03 AM   #327
Jotte
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This is one very handy tool.

While playing last night I was scribbling down some notes of features that would be interesting:

*Ability to "extract" the officers from a career when they are reassigned and then have them pop up as individual career (if possible with their medals intact)

* Ability to have one of your officers take over the ship (and hence continue the "legacy) when your captain is retired using the limited career length.
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Old 11-10-05, 05:13 AM   #328
Schultzy
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@Hemisent

Thanks for the info and, by the sounds of it all the hard work, finding out the problem. I would never have thought of that!! I will try it tonight after work!

Fingers crossed!
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Old 11-10-05, 07:07 AM   #329
HEMISENT
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Schultzy, hope this works for you. Remember to leave the tc settings alone at first, start a test mission in the game then if all works ok go back and change the tc settings. I changed them one at a time testing in between until I came to the problem files.
You may want to write down the tc settings in their fresh download state so you can revert back if needed.
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Old 11-10-05, 07:16 AM   #330
The Avon Lady
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Request for a future enhancement, though it's most likely been asked for already:

Allow Uboat emblems to be set via SH3C. The emblem should also show up on subs in SP/MP missions, if possible.

Incorporate Evil Jester 76's Uboat and flotilla Emblems. Of course, allow players to add their own.
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