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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#316 |
Commander
![]() Join Date: Dec 2001
Location: Großbritannien
Posts: 452
Downloads: 48
Uploads: 0
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I've got exactly the same problem as Hemisent.
The whole crew are now mute. ![]() Before using the new RUb and SH3Comm combo I uninstalled SH3, deleted *everything* that gets left behind after uninstall, including the entire ubi folder and the my docs/SH3 folder. I then rebooted and reinstalled. I tested it after i applied every patch, just because i wanted to be sure where the problem occured. The speech was present with every new patch. I then installed RUb 1.45 with JSGME and tested it, all the crew still spoke, so that was fine. I finally installed SH3 Commander and launched sh3 through it and all the speech files and various sound effect files were muted. Wierd. ![]() I'm going to D/L a fresh version from Beery's site just in case, but am a bit puzzled by it, as i've used every other incarnation without problems and absolutely love it! Any help at all would be really appreciated. Thanks in advance. |
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#317 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
Downloads: 135
Uploads: 0
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Beery and JScones
Thanks for the reply-got called away last night so I'm just now back at my desk. When I do a complete uninstall/reboot/reinstall I typically delete the SHIII in My Docs plus entire Ubisoft folder to avoid residual files as mentioned. I know that Commander resides outside of the game and shouldn't affect files-yet it seems that it did because the only way to solve the problem is to completely uninstall/reboot/reinstall the game then it works great. One of my experiments involved installing game + patch + RUB + HT(the basics) playing the game between each installment-everything worked fine until I installed SH3 Commander and hit "Launch SH3" Once the game was launched the sound corrupted and rollback was ineffective deleting Commander entirely was ineffective. BTW I'm installing Commander in the Ubisoft folder so it sits right above SHIII. As you can see this is why I'm perplexed as I've used every version of SH3 Commander since its begining. Did not get a chance to Dl a fresh version but I'm heading to Beery's site shortly Apparently Schultzy has a similiar problem so I don't feel so verklempt.
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#318 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
Uploads: 0
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Dear Jscones/Beery
I have been loving some of the features of SH3 commander and am wondering if you are open to suggestions for future versions. I have attached a post I am having with regards to Crew models but near the end I was considering asking you guys/guy if it would be possible to have a optional user interface added where we could pick different things i.e. Different Compartment interval settings etc etc through the Medal_crew file you have provided. This would save me hours and Hours of testing time for Future Damage models as well as giving Players lots of choices In SH3 Commander. p.s. I am loving this ability to add varying crew models by the minute thanks to you guys. Well Done Here is post from the Morale Discussion I have been having. Quote:
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My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
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#319 |
Helmsman
![]() Join Date: May 2005
Location: Finland
Posts: 107
Downloads: 19
Uploads: 0
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Just found an interesting 'bug' from SH3 Commander. If you don't have Flotilla.cfg installed from RUb1.44 or RUb1.45, you won't be able start career after 12/1943. You can not choose flotilla or u-boat type and SH3 Cmdr won't start SH3.
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#320 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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In my opinion, everyone should be using the Flotilla mod. It does so much to expand the game and has no real drawbacks. You don't need RUb to use this mod.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#321 | |
Helmsman
![]() Join Date: May 2005
Location: Finland
Posts: 107
Downloads: 19
Uploads: 0
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![]() I was reading JoneSoft.txt (=SH3 Cmdr readme) and it didn't mention that.
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#322 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Beery,
JScones, I start a new carrer, 2nd flotilla, december 1939. Then in the 'in game' flotilla/year select screen I see these names: U-boat Flotilla Weddigen, U-boat Flotilla Saltzwedel, U-boat Flotilla Wegener (i don't remember exactly) but they are mix with the harbour name and is difficult to read (Wilhelmshaven and Kiel). So: 1. What these names means? (is't a training flotilla?) 2. Is't only in my installation that they are mix/mess with the harbour names? Thanks, Rubini. |
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#323 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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Those are the proper names for the flotillas in 1939. The game doesn't allow enough room for them, but they're more accurate (there was no 1st, 2nd or 7th Flotilla in 1939) so I like them in.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#324 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
Downloads: 135
Uploads: 0
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Beery & JScones
Getting back to you on my sound issue-I think I located the source of the speech/effects problem. I uninstalled the original SH3 Commander download. Did a complete uninstall/reinstall of the game patch + RUB 1.45 only Game plays fine I installed SH3 Commander2.2 which played perfectly prior to all this. The game once again plays fine with version 2.2 I did a rollback and hit updates thru the Commander screen Using all default SHIII settings game played fine again this time with 2.3 version Here's the sticky part because I went thru the option & settings menus changing things to my liking, then fired up the game and the problem with speech and some effects came back. I returned to options/time compression and returned values to stock/default from download game played fine once again. After a bit of going back and forth, it turns out that I had animations, sound effects and particle rendering all set to 1 this in turn changes the main.cfg in My Documents folder therefore rolling back or even uninstalling Commander itself does not change the the cfg file back to default I do not know why but for some reason the game did not like these settings all being on 1 I now have all the options set as desired leaving the three culprits alone and the game sound is back up and running. I have a question on the gramaphone randomizer but thats for another post.
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Nuke 'em till they glow! |
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#325 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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![]() Rubini. |
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#326 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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![]() I can't explain why the game does not like those particular settings, but I can clarify that setting the TC values via the "SH3 Options" screen is sticky - that is, the settings remain even after rollback. To return selected TC values back to the SH3 installed default, use the "Reset" button. Hehe...personally, I'd be wanting to max as much as possible my TC settings - I'm too impatient! |
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#327 |
Stowaway
Posts: n/a
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This is one very handy tool.
![]() While playing last night I was scribbling down some notes of features that would be interesting: *Ability to "extract" the officers from a career when they are reassigned and then have them pop up as individual career (if possible with their medals intact) * Ability to have one of your officers take over the ship (and hence continue the "legacy) when your captain is retired using the limited career length. |
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#328 |
Commander
![]() Join Date: Dec 2001
Location: Großbritannien
Posts: 452
Downloads: 48
Uploads: 0
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@Hemisent
Thanks for the info and, by the sounds of it all the hard work, finding out the problem. I would never have thought of that!! I will try it tonight after work! Fingers crossed! ![]() |
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#329 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
Downloads: 135
Uploads: 0
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Schultzy, hope this works for you. Remember to leave the tc settings alone at first, start a test mission in the game then if all works ok go back and change the tc settings. I changed them one at a time testing in between until I came to the problem files.
You may want to write down the tc settings in their fresh download state so you can revert back if needed.
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Nuke 'em till they glow! |
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#330 |
Über Mom
![]() Join Date: May 2005
Location: Jerusalem, Israel
Posts: 6,147
Downloads: 5
Uploads: 0
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Request for a future enhancement, though it's most likely been asked for already:
Allow Uboat emblems to be set via SH3C. The emblem should also show up on subs in SP/MP missions, if possible. Incorporate Evil Jester 76's Uboat and flotilla Emblems. Of course, allow players to add their own. |
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