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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#316 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Yeah, you gotta hate that. lol. Anyway, I think your method might be more thorough than mine, however, I am pretty confident about my 90% corrected figure, I doubt anyone would hit a region that has incorrect reference if they were on limited fuel. If you are willing to put the work into finishing it your way, we would be better off, if not I can try to clean mine up a bit more.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#317 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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Excellent and welcome work, thank you
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#318 | |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
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Hi to you - does this mean you may be close to a fix for the mod - will you be posting it here
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#319 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Please nobody get your hopes up too high, as retouching this map is risky business and mistakes will probably be made.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#320 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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Sorry, had servers dying here and didn't get a chance to work on anything.
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#321 |
Pacific Aces Dev Team
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A very easy and quick way is to separate in Photoshop the land and ocean into layers, draw the climate areas with constant red values and then merge down the land layer to the ocean layer. The result will be sharp coastlines without smoothing/dithering of red colors.
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#322 |
Silent Hunter
![]() Join Date: Aug 2006
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Yeah, what I was trying to do was keep W_Clear's intent of having shifting zones rather than straight bands, without entirely redoing the whole thing.
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#323 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
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Yeah, I agree with kylania on this one, i like the idea of changing zones as you approach land, my method accomplishes that. kylania, if you are going to proceed with this, I will cease work on it.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#324 |
A-ganger
![]() Join Date: May 2009
Posts: 76
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![]() Last edited by astradeus; 05-26-10 at 04:08 AM. |
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#325 | |
Silent Hunter
![]() Join Date: Aug 2006
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#326 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
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We have too many people working on this at the same time.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#327 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
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Downloads: 86
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Ok, I have to hand it to astradeus, his new climatezones.tga looks really good. However, it removes the weather changes as you approach land. As I stated earlier, I like that effect, and W_clear must too.
Everybody, let me know if you want to keep the effect or not. If so I will finish my fix and make it available for those who want it. If nobody really cares, cool more time for me. ![]()
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#328 |
Pacific Aces Dev Team
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this is a common model of earth climate zones
![]() but in reality they move in the course of the year ![]()
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#329 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
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Edit: never mind, I can see them now, stupid internet browser.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#330 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
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Downloads: 86
Uploads: 4
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Ok, I have redone W_clear's ClimateZones.tga. I have checked it over and over, and tested it in game, and there are no CTDs. I was able to keep the effect of weather/water color change as you approach land(which is realistic ever seen a beach with water the exact color of the open ocean?). However, I am not comfortable with releasing it without W_clear's permission, as it is his mod and his original file. I have already given it to him anyway though, so he might just look over it and make a new release of the whole mod, especially since there are also problems with the fogdistances.cfg.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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