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Old 02-22-10, 09:39 AM   #316
TH0R
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Quote:
Originally Posted by Nit View Post
Who is responsible for the such effect? RFB or RSRDC?


PS. I use
1) RFB_2.0 with latest patches
2) RSRDC_575 with RSRDC_V5xx_Patch1

What is happening on that screen shot? It is way too dark for me to see anything.
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Old 02-22-10, 09:41 AM   #317
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Quote:
Originally Posted by TH0R View Post
What is happening on that screen shot? It is way too dark for me to see anything.
I think this is the one of the "ghost ships" I reported seeing couple pages back.

Someone replied they are actually unseen (or barely seen) triggers for some recon mission goals, and I think that is correct.

I once torpedoed this ghost ship and strange things happened. I just recommend you leave them alone and use them for what they were intended (apparently) ie, to trigger a "mission complete" goal for recon missions.
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Old 02-22-10, 10:26 AM   #318
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After hit of a torpedo the aircraft carrier reduces speed and cuts a destroyer on two parts. Then both ships move without damages. (Both ships really were present before attack)

PS. Excuse me for a dark screenshot, night was
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Old 02-22-10, 01:58 PM   #319
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Quote:
Originally Posted by Hitman View Post
Is this with my fog patch already installed??
Where does one find that fog patch, Hitman? I am also looking for RFB_WDM_17Jan09, if anyone can tell me where to find that.

Thanks for doing that btw.
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Old 02-22-10, 02:06 PM   #320
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Quote:
Originally Posted by HMCS View Post
Where does one find that fog patch, Hitman? I am also looking for RFB_WDM_17Jan09, if anyone can tell me where to find that.

Thanks for doing that btw.
Here is the fog patch:

http://www.subsim.com/radioroom/show...&postcount=280


About RFB_WDM_17Jan09, this can only be obtained from RFB FTP server, on which you should ask Luke about. So far it only contains new sinking model for Agano, for testing purposes of the new warship damage model. So you're not missing much.
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Old 02-22-10, 05:13 PM   #321
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Ok, now that I have a correct mod install, I will be updating this post with my contact reports.

Quote:
- MODS INSTALLED -

RFB_2.0
RFB_2.0_Patch_18thFeb10
RFB_WDM_17Jan09
RFB_Fixed Fog for patch 18 Feb
RSRDC_RFB_V575
RSRDC_V5xx_Patch1
RSRDC_V5xx_AircraftSoundFix
RSRDC_GreenDragons_GatorNavy
TMO19_ChartsOverhaul
RFB_Gar_fix
... Luke forgot to edit Gar's .cfg file, so I just copied the new speed settings from Tambor's .cfg
(all details on max except volumetric fog)

Started a brand new patrol, USS Grayback (SS-208), from Brisbane:


Contact no. 1

Ship type: Medium Modern Split Freighter
Time: 02:24h
Weather Report: Clear Skies; No Rain; Good Visibility; 3m/s
Crew sighted it at: 6,3 NM
I spotted it at: 6,2 NM

... so far the patch works like advertised.


Contact no. 2

Single mission: Shinano / USS Archerfish; crew spotted her ~ 8 NM, and I could barely make it out, but it was definitely visible.

On previous versions of RFB I could get really close to the Shinano and crew wouldn't report a thing except radar contacts. This is darn perfect how it should be.


Contact no. 3

Ship type: Hog Island Type A
Time: 15:12h
Weather Report: Partialy Cloudy; No Rain; Good Visibility; 14m/s
Crew sighted it at: 6,6 NM
I spotted it at: 6,0 NM


Contact no. 4

Ship type: Medium Old Tanker
Time: 21:50h
Weather Report: Clear Skies; No Rain; Good Visibility; 0m/s
Crew sighted it at: 5,7 NM
I spotted it at: 5,4 NM


Contact no. 5

Ship type: SMALL CONVOY / Sub chaser spotted first
Time: 19:28h
Weather Report: Partially Cloudy; No Rain; Clear Visibility; 0m/s
Crew sighted it at: 7,7 NM
I spotted it at: 7,5 NM

Last edited by TH0R; 02-23-10 at 07:38 PM. Reason: contact updates
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Old 02-23-10, 09:06 AM   #322
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I will fine tweak the sensors a lot more. I have already a testing program, but I must first finsih the skin for subsim's Narwhal so it can be released ASAP.

In any case, bear in mind that I will adjust both sensors and environment to the high lookouts, i.e. the guys standing in the top shears of the boat. Thus, they should always be able to see some more distance over the horizon than you, as you are standing on the bridge much lower than them.
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Old 02-23-10, 09:52 AM   #323
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Quote:
Originally Posted by Hitman View Post
I will fine tweak the sensors a lot more. I have already a testing program, but I must first finsih the skin for subsim's Narwhal so it can be released ASAP.

In any case, bear in mind that I will adjust both sensors and environment to the high lookouts, i.e. the guys standing in the top shears of the boat. Thus, they should always be able to see some more distance over the horizon than you, as you are standing on the bridge much lower than them.
Wonderful!

Just the thing I wanted to suggest, about the guys standing in top shears seeing more than the captain. I will continue to post my contact reports (update the post above) to further help you with fine tuning this sensors.
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Old 02-23-10, 09:53 AM   #324
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While not a big issue, I have just encountered my first Sampans since the new RFB tweaks. S-Boat out of Dutch Harbor, July 43, calm seas.
Achieved sinkings after 3-4 deck gun rounds into the hulls, 7-8 if topside hits. I think it's a much better balance between real life 'burning with no crew' and game engine 'only sinking counts' mechanics.
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Old 02-23-10, 10:05 AM   #325
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how to restore maps contact? i want to see all contacts as it was b4..
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Old 02-23-10, 10:10 AM   #326
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Quote:
Originally Posted by DLight View Post
how to restore maps contact? i want to see all contacts as it was b4..
Simple, in the options / gameplay settings.
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Old 02-23-10, 11:30 AM   #327
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Guys I seem to be haveing some problems, and they seem to have started since the latest patch. It has to do with game saves. First off, the layout: RFB2.0, RFB latest patch. RSRD for RFB, plus RSRD patch.

I started a new campaign for Subpac in April/42. The sub is Tambor. My patrol area is the East China Sea. I start the patrol outside the harbor, and it's 12:00. Setting a course for Midway to top off my fuel, I TC (128x) at standard speed until appx. 17:55. At this time the sun sets, and the screen turns red for night. I save the game. Upon reloading, the game starts in broad daylight, although the clock still reads the presaved time (17:55), and my course lines are erased from the map. It's as though I'm starting outside Pearl again.

I completely reinstalled the game, and 1.5 patch takeing care to defrag / reboot, and deleat old folders along the way. So this is a new install. Like I said, I never had a problem with a save in the past. I'm totally baffeled by this one. Any ideas? Thanks for your help.
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Old 02-23-10, 01:29 PM   #328
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I have had that happen while hosing a saved game by imprudent use of JSGME.

Looks like that is not your problem. Will try your sub and date tonight. I am overdue for a patrol with RFB 2.0. More later.

Happy Hunting!
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Old 02-23-10, 01:59 PM   #329
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Quote:
Originally Posted by TH0R View Post
Simple, in the options / gameplay settings.
did that allready, but still can see my sub as dot...
maybe there is file or something, that i can replace? i have full game folder backup.
sorry for bad language and noob questions...
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Old 02-23-10, 03:30 PM   #330
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Are you using JGME? I just did a clean install and I am having no issues what so ever. Map contacts are there just as they should be. Maybe you should do the same.

How does your mod install order look like?
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